Gwent Hotfix for the Gold Immunity Update is Live!

Gwent got a huge patch last week, and with it came some issues. This Hotfix should alleviate most of the problem!

New hotfix for GWENT: The Witcher Card Game now available on PC, Xbox One and PS4.

With this update, our main focus was to fix all of major issues, which players were experiencing plus additional changes to gameplay, specifically for Scoia’tael and Skellige.

Cards which were significantly changed, will have increased value for milling for 3 days following the release of the hotfix. The cards on the list, when milled, will create an amount of scraps and powder equal to the amount of scraps and powder needed to craft a card of the same value.

Full list of changes can be found here:

Neutral/General

Skellige

Scoia’tael

Game Fixes

Source

Gwent Gold Immunity Update is Live! (Patch Notes)

The Gwent Gold Immunity update is now live! Check out the patch notes below.

As a side note, I apologize for the lack of updates. I was a bit bogged down, and was waiting for some updates to the game. This site is still alive and well, and I’ll be updating the Card Database as soon as possible!

New update for GWENT: The Witcher Card Game now available on PC, Xbox One and PS4.
With this update, our main focus is to make gold cards more interactive and introduce friend matches on consoles. The update also adds 30 new cards, social features, in-game news and notification system to the PC version, and numerous gameplay changes.
The following cards will have increased milling value for 3 days following the release of the patch (more on this below):
  • Abaya
  • Aretuza Adept
  • Bekker’s Twisted Mirror
  • Blue Stripes Scout
  • Cantarella
  • Caranthir
  • Celaeno Harpy
  • Clan An Craite Raider
  • Dandelion
  • Elven Mercenary
  • Frightener
  • Full Moon Potion (prev. Immunity Boost)
  • Ge’els
  • Kaedweni Sergeant
  • Kambi
  • Letho of Gulet
  • Madman Lugos
  • Reaver Hunter
  • Reinforcements
  • Skellige Storm
  • Wild Hunt Hound
The cards on the list, when milled, will create an amount of scraps and meteorite powder equal to the amount of scraps and meteorite powder needed to craft a card of the same value.
Full list of changes:
  • New Social Features implemented!
  • Player Profile implemented!
  • In-game News panel added!
  • Starter Packs added!
  • Pro Ladder functionality implemented! (Starts September 1st)
NORTHERN REALMS
  • New card added: Poor Flanking Infantry
  • New card added: Ban Ard Tutor
  • New card added: Battering Ram
  • New card added: Temerian Drummer
  • New card added: Witch Hunter
  • Numerous balance and ability changes and improvements
MONSTERS
  • New card added: Cockatrice
  • New card added: Cyclops
  • New card added: Archespore
  • New card added: Wild Hunt Longship
  • New card added: Rotfiend
  • Numerous balance and ability changes and improvements
SCOIA’TAEL
  • New card added: Farseer
  • New card added: Mahakam Marauders
  • New card added: Sage
  • New card added: Mahakam Pyrotechnician
  • New card added: Dwarven Agitator
  • Numerous balance and ability changes and improvements
NILFGAARD
  • New card added: Magne Division
  • New card added: Assassin
  • New card added: Infiltrator
  • New card added: Alba Armored Cavalry
  • New card added: Nilfgaardian Standard Bearer
  • Numerous balance and ability changes and improvements
SKELLIGE
  • New card added: Drummond Warmonger
  • New card added: An Craite Greatswords
  • New card added: Clan Tuirseach Veteran
  • New card added: Whale Harpooner
  • New card added: Herbalist
  • Numerous balance and ability changes and improvements
NEUTRAL/GENERAL
  • Gold cards no longer by default immune to Damage and card abilities, allowing for more interaction.
  • New card added: Lambert
  • New card added: Eskel
  • New card added: Vesemir
  • New card added: Artefact Compression
  • New card added: Dorregaray
  • Old Lambert, Eskel and Vesemir cards now have “School of Wolf:” preceding their names.
  • Old Lambert, Eskel and Vesemir cards now have new art.
IMPROVEMENTS
  • Player cards now highlighted in blue and opponent cards in red in Mulligan/card selection screens.
  • Ambush, Doomed, Regressing and Stubborn tags moved to card descriptions.
  • General tag overhaul – card tags have been reworked.
  • Units with Resilience now have their Boosted Power reset when carried over to next round.
  • Cards triggering upon Reveal now only trigger when Revealed by the owner.
  • All Trio abilities removed from the game.
  • Removed Leader tokens from Leader card preview.
  • Numerous balance and ability changes and improvements
GAME FIXES
  • Fixed issue whereby multiple consecutive Mulligans would cause an unresponsive state.
  • Fixed issue whereby opponent’s mulligan pop-up would remain on screen.
  • Fixed issue whereby “Mill spare cards” option would display 0 cards to mill, though there were still spare cards remaining.
  • Ranking points should now always refresh properly.
  • Fixed issue causing Out of Sync errors.
  • Possible fix for issue causing game to be stuck after Round 2 ends in a tie.
  • Fixed issue whereby improper values would be displayed for Unit Power.
  • Fixed issue whereby Weather effects would not display on the Board.
  • Fixed issue whereby cards would overlap after being moved between rows.
  • Experience points and rewards should now be displayed properly after matches.
  • Levels should now be displayed properly after matches.
  • Numerous tooltip fixes and changes, including those to indicate new interactions with Gold cards.
  • Fixed issue causing freezes after the end of a match.
  • Fixed issue whereby Skellige back of card graphic was missing in Deck Builder.
  • Fixed issue whereby some users weren’t able to join the season on X1.
  • Fixed issue whereby cards would appear with ##_NAME instead of normal names.

Official Gwent Gamescom Tournament Coming in August!

An official Gwent tournament is coming to Gamescom August 25th!

We would like to invite all gamers to gamescom 2017 in Cologne, Germany, where an official GWENT: The Witcher Card Game tournament will be taking place.

The gamescom tournament will be a 2-day event starting August 25th, with the final match set for August 26th. It will be held at the GWENT booth in the Entertainment Area (hall 8, stand B021), where all throughout gamescom we will be presenting new content coming to the game.

Signups for the tournament and more information are both available here.

A total of 8 players will compete for a piece of the $25,000 prize pool. 7 will be the top players among those who signed up to participate in the tournament, determined by their ranking on August 1st, 4PM CEST. The 8th player will be decided the winner of an additional Wild Card Qualifiers event held on August 24th, prior to the main event, at the GWENT booth.

Source

Gwent Hotfix Patch Notes

Another large Gwent patch has gone out, check it out below!

New hotfix for GWENT: The Witcher Card Game now available on PC, Xbox One and PS4.
With this update, our main focus was to fix all of major issues, which players were experiencing, plus changes to gameplay. We also decided to put more emphasis on weather and carry-over.
Cards which were significantly changed, will have increased value for milling for 3 days following the release of the hotfix. The cards on the list, when milled, will create an amount of scraps and powder equal to the amount of scraps and powder needed to craft a card of the same value.
  • Bear (Bloodcurdling Roar)
  • Impenetrable Fog
  • Torrential Rain
  • Biting Frost
  • Skellige Storm
  • Olgierd
  • Alzur’s Double-Cross
  • Marching Orders
  • Decoy
  • Operator
  • Renew
  • Villentretenmerth
  • Stammelford’s Tremors
  • Regis: Higher Vampire
  • Avallac’h
  • Kambi (Hemdall)
  • Savage Bear
  • Clan Drummond Shieldmaiden
  • Hjalmar
  • Morkvarg
  • Clan Tuirseach Axeman
  • Berserker Marauder
  • Succubus
  • Caranthir
  • Celaeno Harpy
  • Wild Hunt Hound
  • Ballista
  • Kaedweni Siege Support
  • Reinforced Ballista
  • Trebuchet
  • Reinforced Trebuchet
  • Aeromancy
  • John Natalis
  • Ithlinne
  • Dol Blathanna Trapper
  • John Calveit
  • Leo Bonhart
  • Reaver Hunter
  • Kaedweni Sergeant
Full list of changes:
Neutral/General
  • Overdose will now Boost up to 6 random Allies by 2.
  • Bear’s Power changed from 12 to 11.
  • Changed Bear’s tag from Bear to Beast.
  • Added Doomed tag to Bear.
  • Olgierd’s Power changed from 7 to 9.
  • Olgierd’s Power will now be reduced when entering the Graveyard instead of when returning to the Board.
  • Olgierd’s Power will now be reduced by half rounding up when entering the Graveyard.
  • Alzur’s Double Cross will now Boost Units instead of Strengthening them.
  • Marching Orders will now Boost Units instead of Strengthening them.
  • Decoy will now Boost Units instead of Strengthening them.
  • Impenetrable Fog will now deal 2 damage to the Unit with the Highest Power on the row (max 1 target).
  • Torrential Rain will now deal 1 damage to the Unit(s) with the Lowest Power on the row (max 5 targets).
  • Biting Frost will now deal 2 damage to the Unit with the Lowest Power on the row (max 1 target).
  • Aeromancy will now pick cards to be played from the Deck.
  • Skellige Storm’s damage value changed from 3, 2, 1 to 2, 2, 1.
  • Stammelford’s Tremors will now hit up to 6 targets instead of 8.
  • Abilities that Damage or Weaken Units by half their Power will round the values up.
  • Abilities that Boost or Strengthen Units by half their Power will round the values down.
  • Renew will now only resurrect a Gold Unit from your own Graveyard.
  • Villentretenmerth will now destroy the Highest Unit(s) once.
  • Villentretenmerth’s Power changed from 4 to 8.
  • Avallac’h’s Power changed from 10 to 8.
  • Regis: Higher Vampire will be boosted by chosen Unit’s base Power when Consuming.
  • Roach will now be summoned before Gold card abilities are resolved.
  • Johnny’s ability will not activate if there is no corresponding card colour in the opponent’s Deck.
Northern Realms
  • Redanian Knights is now Agile.
  • Dun Banner Heavy Cavalry’s Power changed from 3 to 4.
  • Redanian Elite’s Power changed from 5 to 6.
  • Redanian Elite’s Armor value changed from 3 to 4.
  • Field Medic’s Power changed from 3 to 4.
  • Reinforced Trebuchet’s Power changed from 5 to 6.
  • Shani’s Power changed from 3 to 4.
  • Shani’s Armor buff value changed from 3 to 4.
  • After boosting Allies 4 times without leaving the Board, Priscilla will no longer return to her current owner’s Deck. She will remain on the Board. When she is resurrected or played again, her counter will reset to 4.
  • Ballista’s Power changed from 5 to 6.
  • Ballista will now hit up to 4 targets.
  • Kaedweni Siege Support will now Boost by 1 and add 1 Armor to Allies with the Machine tag. Units without this tag will be Boosted by 1 and won’t get Armor.
  • Trebuchet’s Power changed from 2 to 3.
  • Fixed an issue with Trebuchet not shooting when deployed next to Locked Units with Crewmen.
  • Trebuchet will now Damage 3 adjacent Enemies.
  • Trebuchet will not ignore Armor when damaging now.
  • Fixed an issue with Bloody Baron being Boosted by Units moved to the Graveyard at the end of the round.
  • Bloody Baron will now be Boosted even when yours and your enemy’s Units are destroyed at the same time.
  • Reinforced Trebuchet will not ignore Armor when damaging now.
  • Ballista will not ignore Armor when damaging now.
  • Reinforced Ballista will not ignore Armor when damaging now.
  • Radovid’s Power changed from 4 to 5.
  • Kaedweni Siege Platform’s Power changed from 2 to 3.
  • Prince Stennis’ Power changed from 5 to 7.
  • Fixed an issue with Sabrina Glevissig changing Units’ Power to 0 if destroyed in a chain with another Unit on her row.
  • Changed Blue Stripes Commandos’ priorities so they summon properly when Kaedweni Siege Support is present.
  • Dandelion will now shuffle the cards back into your Deck.
Monsters
  • Caranthir will now move 3 Enemies instead of 5.
  • Caranthir Power changed from 5 to 9.
  • Celaeno Harpy’s Power changed from 4 to 3.
  • Wild Hunt Hound’s Power changed from 5 to 4.
  • Succubus will now trigger at the end of the turn.
  • Succubus’ Power changed from 6 to 5.
  • Nithral’s Power changed from 4 to 7.
  • Removed Armor from Nithral.
  • Nithral now increases Biting Frost’s damage to 3.
  • Ice Giant is now Agile.
  • Fire Elemental’s Power changed from 6 to 7.
  • Ancient Foglet’s Power changed from 6 to 7.
  • Drowner Power changed from 7 to 8.
Scoia’tael
  • Elven Mercenary changed to Loyal and will not change sides when Ambush cards are played.
  • Vrihedd Sapper’s Power changed from 7 to 8.
  • Dwarven Mercenary’s Power changed from 5 to 6.
  • Saesenthessis’ Power changed from 7 to 9.
  • Fireball Trap will not ignore Armor when damaging now.
  • Fireball Trap’s damage value changed from 3 to 2.
  • Added Doomed tag to Fireball Trap.
  • Dol Blathanna Trapper’s Power changed from 5 to 6.
  • Ithlinne’s Power changed from 4 to 5.
Nilfgaard
  • Emhyr var Emreis’ Power changed from 4 to 6.
  • Imperial Golems will now be played from your Deck before John Calveit’s ability triggers.
  • Added 2 Armor to Alba Pikeman.
  • Stefan Skellen’s Power changed from 9 to 10.
  • Spotters’ Power changed from 3 to 4.
  • Alchemist’s Power changed from 7 to 8.
  • John Calveit will not be able to draw Gold cards.
  • Cynthia’s Power changed from 4 to 5.
  • Serrit’s Power changed from 7 to 9.
  • Leo Bonhart will now damage based on a chosen Units’ base Power.
Skellige
  • Savage Bear’s Power changed from 6 to 7.
  • Savage Bear will now Damage Units only after they have resolved their Deploy abilities.
  • Savage Bear will now only Damage Units played from hand.
  • Morkvarg’s Power changed from 8 to 9.
  • Morkvarg will now have his Power reduced by half rounding up when entering the Graveyard.
  • The ability to Boost Hjalmar was moved to Lord of Undvik – the Boost will now come from his card.
  • Hjalmar’s Power changed from 15 to 13.
  • Removed Veteran from Drummond Shieldmaiden.
  • Warcrier will no longer Weaken itself for every Unit affected.
  • Removed Veteran from Clan Tuirseach Axeman.
  • Clan Tuirseach Axeman’s Power changed from 2 to 3.
  • Berserker Marauder will now be Strenghthened for each damaged Ally.
  • Berserker Marauder’s Power changed from 6 to 8.
  • Hemdall’s Power changed from 11 to 16.
  • Ermion’s Power changed from 6 to 7.
  • Added Doomed tag to Lord of Undvik.
  • Consuming Clan An Craite Raiders will not count as discarding them.
Game Fixes
  • Removed the black background from the mulligan screen when opponent is redrawing cards.
  • Fixed an issue with Taunt setting options being reversed.
  • Fixed an issue with mulligan disappearing too fast, making it impossible to see the last redrawn card.
  • Fixed an issue whereby Bloody Baron would be moved to the top of the deck at the start of the round, instead of at the end of round.
  • Fixed an issue with Henselt and Dagon AI having more than 3 copies of cards in the Deck in Challenges.
  • Deployed a new fix for an issue whereby changing the console language on PS4 before signing in results in game being stuck on “Inventory loaded”.
  • Deployed a new fix for the issue whereby Disloyal Agile Units (e.g. Letho) could not have been played on rows other than Melee.
  • Numerous tooltip fixes and changes.

Gwent Community Videos, Decks, and Guides of the Week #3

Sorry I missed last week, but I’ll be making sure to keep this going from now on!

Check out some of the awesome decks and video content from the community this week below!

Gwent Decks & Video Guides

Continue Reading

Gwent Weather Update Patch is Live! – Patch Notes

The new Gwent Weather Update is now live. Some cards have been nerfed, and for those cards you will receive full Scrap value, but if it’s Premium you will not receive Meteorite Powder for them. Those cards are listed below. The amount of Scraps you receive when milling Commons and Rares has increased. If you purchased Kegs with real money you will receive 30 Scraps per Keg.

If you’re having issues on the PS4, CDPR has issued this potential fix to the issue.

New update for GWENT: The Witcher Card Game now available on PC, Xbox One and PS4.

With this update, our main focus is to improve balance, solve some of the major issues that were affecting gameplay and adjust the prices for milling common and rare cards. Additionally, some cards will be subject to a limited-time refund (5 days) in the form of an increase in the amount of Scraps awarded for milling them (note, however, that milling the Premium versions of these cards will not award Meteorite Powder):

IthlinneDeploy: Play a Bronze Spell, Boon or Hazard card from your Deck, then Spawn a copy of it. Shuffle the others back.
Clan Brokvar HunterRegressing. Whenever a Unit adjacent to this one is Damaged, Strengthen self by 1. Deploy: Damage a Unit by 4.
Vicovaro NoviceDeploy: Look at the top 2 Bronze Alchemy cards from your Deck. Play 1 and shuffle the other back.
Imperial GolemWhenever you Reveal a card in your opponent's Hand, play this Unit from your Deck (1 copy per card revealed).
Commando NeophyteWhenever you draw a card to your Hand, Damage a random Enemy by 2.
Vicovaro MedicDoomed. Deploy: Resurrect a Bronze Unit from your opponent's Graveyard.
Tibor EggebrachtRegressing. Deploy: If neither player has passed, Strengthen self by 15, then your opponent draws the top Bronze card from their Deck and Reveals it.
Fire Elemental
Dol Blathanna ProtectorWhenever you play a Special card, Boost self by 1 while in your Hand, Deck or on your side of the Board.
DroughtApply a Drought Hazard to all opposing rows. Drought Hazard: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2.
Mahakam GuardDeploy: Boost an Ally by 4. If it's a Dwarf, Strengthen it by 3 instead.
QueensguardDeploy: Resurrect all copies of this Unit.
Peter Saar GwynleveDeploy: Reset a Unit. If it's an Ally, Strengthen it by 3. If it's an Enemy, Weaken it by 3.
KayranDeploy: Consume a Unit with 6 or less Power. If there is no eligible Unit, Boost self by 8.
Barclay ElsDeploy: Play a random Bronze or Silver Dwarf from your Deck and Strengthen it by 3.
RoachWhenever you play a Gold card from your Hand (note: does not include Leaders), play this Unit from your Deck on a random row before that card resolves.
Ragh Nar RoogApply a Ragh Nar Roog Hazard to all opposing rows. Ragh Nar Roog Hazard: Every turn, at the start of your turn, Damage the Highest Unit on the row by 2.
Savage BearAfter an Enemy is played from any Hand and its Deploy ability resolves, Damage it by 1.
Impera EnforcersWhenever a Spying Enemy appears during your turn, Damage an Enemy by 2. Deploy: Damage an Enemy by 2.
CiriAt the end of the Round, return this Unit to your Hand if you lost. Deploy: Gain 3 Armor.
WyvernDeploy: Damage an Enemy by 3. If you have any Draconids in your Hand, Strengthen self by 2.
Reaver HunterDeploy or Bond: Boost all copies of this Unit in your Hand, Deck and on your side of the Board by 1.
Celaeno HarpyDeploy: Spawn 2 Harpy Eggs to the left.
CahirDoomed, Stubborn. Deploy: If playing as Nilfgaard, trigger your Leader's Deploy ability.
RainfarnDeploy: Play a Bronze or Silver Disloyal Unit from your Deck. Shuffle the others back.
VillentretenmerthAfter 3 turns, at the start of your turn, Destroy all the other Highest Units on the Board. Deploy: Gain 3 Armor.

Check out the full list of changes here:

Neutral/General

Added Regressing tag to King of Beggars.
Adjusted opponent decks in Leader challenges.
Changed Drought’s Damage value from 3 to 2.
Changed Ragh Nar Roog’s Damage value from 3 to 2.
Added Special tag to Immune Boost.
Added Special tag to Overdose.
Roach Power changed from 5 to 4.
Roach will now only be played from your Deck when you play a Gold Unit from your Hand.
When Gaunter O’Dimm’s Gamble ends in a tie, both players will draw cards.
Ciri Power changed from 7 to 5.
Sarah Power changed from 7 to 8.
Johnny Power changed from 5 to 7.
Vesemir Power changed from 6 to 7.
Villentretenmerth Power changed from 6 to 4.

Northern Realms

Added Crewmen 1 to Kaedweni Sergeant.
Kaedweni Sergeant will not Boost Disloyal Units now.
John Natalis Power changed from 10 to 8.
John Natalis will no longer Weaken self for each Unit affected.
Foltest Power changed from 4 to 5.
Foltest will not Boost Disloyal Units.
Reinforced Ballista Power changed from 4 to 6.
Redanian Knight Power changed from 5 to 6.
Reinforced Siege Tower Power changed from 5 to 6.
Ves Power changed from 6 to 7.
Bloody Baron Power changed from 4 to 6.
Dijkstra Power changed from 4 to 3.
Added Crewmen 1 to Blue Stripes Scout
Priscilla will now shuffle into the deck instead of being put on the bottom of it.
Reaver Hunter will no longer buff copies in the Graveyard.
Reaver Hunter Power changed from 6 to 4.
Thaler’s ability is no longer optional.
Kaedweni Sergeant is now Agile.
Pavetta Power changed from 5 to 7.
Aretuza Adept Power changed from 3 to 4.
Radovid Power changed from 3 to 4.
Radovid will now toggle Lock instead of always applying it.
Odrin Power changed from 4 to 5.
Dun Banner Heavy Cavalry Power changed from 2 to 3.

Monsters

Removed Griffin’s Brave ability.
Griffin Power changed from 6 to 8.
Nekker Power changed from 2 to 3.
Arachas Behemoth Power changed from 5 to 6.
Vran Warrior Power changed from 4 to 5.
Katakan Power changed from 4 to 5.
Shadow Power changed from 6 to 7.
Water Hag will not activate abilities triggered on Consume.
Kayran Power changed from 10 to 8.
Changed Unseen Elder Power from 4 to 5.
Nithral’s ability will now only increase the Damage done by Frost on the opponent’s side.
Frightener will now pull 1 target Unit to the same row on the opposite side instead of pushing 2 Units.
Foglets will now be destroyed when the last Fog is cleared from the Board.
Draug Damage now ignores Armor.
Removed Fire Elemental’s Brave ability.
Dagon Power changed from 7 to 6.
Removed Brave from Wyvern.
Wyvern damage value changed from 2 to 3.
Celaeno Harpy Power changed from 5 to 4.

Scoia’tael

Dol Blathanna Protector will not be buffed by Gold cards played.
Dol Blathanna Protector Power changed from 4 to 2.
Vrihedd Sappers Power changed from 6 to 7.
Ele’yas Power changed from 8 to 9.
Saesenthessis Power changed from 6 to 7.
Ithlinne Power changed from 2 to 4.
Francesca Power changed from 4 to 6.
Vrihedd Dragoon will not buff Disloyal Units in the Hand.
Dwarven Mercenary can now also move opposing Units (but not Boost them).
Removed Armor from Commando Neophyte.
Removed Elf tag from Hawker Support.
Changed the value of Mahakam Guard’s Boost for Dwarves from 5 to 4.
Barclay Els will no longer play Gold Dwarves.
Commando Neophyte Power changed from 6 to 7.
Dol Blathanna Trapper Power changed from 4 to 5.
Morenn Power changed from 5 to 6.
Vrihedd Officer Power changed from 5 to 7.
Milva Power changed from 8 to 9.
Vrihedd Brigade Power changed from 4 to 6.
Vrihedd Vanguard Power changed from 3 to 4.
Blue Mountain Commando Power changed from 2 to 3.

Nilfgaard

Fringilla Vigo Power now set to 1 when Spying.
John Calveit Power changed from 4 to 3.
John Calveit’s ability will now trigger before Imperial Golems are deployed.
Cahir Power changed from 5 to 4.
Rainfarn Power changed from 6 to 4.
Imperial Golem Power changed from 3 to 2.
Vicovaro Novice Power changed from 3 to 1.
Emhyr var Emreis Power changed from 3 to 4.
Peter Saar Gwynleve Power changed from 6 to 4.
Added Doomed tag to Vicovaro Medic.
Tibor Eggebracht Power changed from 10 to 8.
Mangonel Power changed from 5 to 6.

Skellige

Added Veteran to Donar An Hindar.
Donar An Hindar Power changed from 5 to 6.
Impera Enforcers will now consider the top card in your Deck, not just the top Unit.
Clan an Craite Warcrier now Weakens self by 1 instead of 2 for each Unit affected.
Berserker Marauder Power changed from 5 to 6.
An Craite Warrior Power changed from 8 to 9.
Jutta An Dimun Power changed from 11 to 12.
Removed Veteran from Clan Brokvar Hunter.
Added Regressing tag to Clan Brokvar Hunter.
Savage Bear Power changed from 4 to 6.
Savage Bear’s ability will now trigger after the Units it will affect trigger their Deploy abilities.
Removed Veteran from Queensguard.
Draig Bon-Dhu’s ability is now optional.
Hjalmar will now spawn Lord of Undvik on the far left side of the opposite row.
Udalryk’s ability is no longer optional.
Savage Bear will no longer Damage Enemies while having 0 Power.
War Longship Power changed from 5 to 6.
Clan Dimun Pirate Captain Power changed from 4 to 5.
Queensguard Power changed from 3 to 4.
Kambi Power changed from 3 to 1.
Hemdall Power changed from 12 to 11.
King Bran Power changed from 3 to 4.
Svanrige Power changed from 5 to 6.

Game Fixes

Fixed issue with Nithral’s armor displaying an incorrect value (3 instead of 2).
Updated Vrihedd Brigade’s tooltip to match its ability.
Fixed the issue whereby Disloyal Agile Units (e.g. Letho of Gulet) couldn’t be played on rows other than Melee.
Sheldon Skaggs’ ability fixed to reflect his tooltip (he Boosts instead of Strengthening).
Fixed Dwarven Skirmisher’s tooltip to match his ability.
Fixed an issue whereby Ambassador would Boost Units by 12 instead of 10 when activated by Vicovaro Novice.
Fixed an issue whereby Meteorite Powder would be consumed when replaying the Card Crafting tutorial.
Fixed an issue with milling Clan Brokvar Archer x4.
Fixed an issue with King Bran’s carousel displaying the wrong number of cards to discard.
Fixed the issue with Lord of Undvik being present in Dagon’s deck in challenges.
Fixed an issue whereby changing the console language on PS4 before signing in would result in the game getting stuck on “Inventory loaded.”
First King Bran and Dagon challenges should now launch properly.
Fixed an issue whereby Daerlan Foot Soldiers wouldn’t draw a card if they were killed with Morenn or Savage Bear.
Fixed an issue with connecting during sign in resulting in a “Service interrupted. Please verify your connection.” error.
Fixed an issue whereby the Collection would show some resources gained from milling when no spare cards to mill were available.
Fixed improper descriptions of Assire var Anahid’s and Nenneke’s carousels.
Fixed an issue with some cards becoming invisible.
Fixed an issue with transmuted Premium triptych cards always showing up as the first one from the left.
Fixed an issue causing Out of Sync errors during multiplayer matches.
Fixed an issue whereby users were forced to change game language both in GOG and later in-game.
Fixed an issue that would sometimes cause the game to get stuck after Round 2.
Numerous tooltip fixes and improvements.
Some small gameplay fixes and adjustments.

New Scraps award values for milling cards of the following rarities:

Common – 10 Scraps
Premium Common – 10 Scraps
Rare – 20 Scraps
Premium Rare – 20 Scraps
Scraps Awards for Purchased Kegs
Players who purchased Card Kegs with real money will be awarded 30 Scraps for each Keg bought.

Source

Gwent Keyword Glossary List (Gwent Mechanics)

Here’s a full list of Gwent Keywords that have been added in to the game. This list will continue to be updated as these mechanics change and are added to the game.

  • Ally: A Unit on your side of the Board.
  • Ambush: Play face down and only reveal when certain conditions are met.
  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Banish: Remove the card from the game.
  • Bond: Trigger this ability when this Unit is placed on the Board and each time another copy of this Unit is played on the same side.
  • Boost: Increase a Unit's current Power.
  • Brave: Trigger this ability if your opponent is winning the current Round (calculated after placing this Unit and any Units it Spawns).
  • Consume: Destroy a card (or Banish it, if it is in the Graveyard) and Boost the Consuming Unit by its Power.
  • Damage: Decrease a Unit's current Power.
  • Deathwish: Trigger this ability when the card is moved to the Graveyard.
  • Demote: Convert the card to Silver (or Bronze, if Bronze was the card's original color).
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Destroy: Move the card to the Graveyard.
  • Discard: Move the card to the Graveyard from the Hand or Deck.
  • Enemy: A Unit on your opponent's side of the Board.
  • Fresh Crew: Trigger this ability when this Unit is played adjacent to a Unit with a 'Crewmen' ability.
  • Heal: Restore a Damaged Unit to its base Power.
  • Highest: The Unit with the highest Power. Ties are resolved randomly.
  • Lock: Disables a card's abilities. Disables and reveals Ambushes.
  • Lowest: The Unit with the lowest Power. Ties are resolved randomly.
  • Mulligan: Exchange a certain number of cards in your Hand for cards from your Deck, including Golds (unless stated otherwise).
  • Reset: Reset the Unit to its base Power.
  • Resilience: A Resilient Unit remains on the Board at the end of the Round.
  • Resurrect: Play a card from the Graveyard.
  • Retaliation: Trigger this ability whenever this Unit is Damaged but not Destroyed.
  • Reveal: Turn a card or cards in the Hand over, exposing them to both players.
  • Shield: Protects a Unit from the next Power-reducing effect.
  • Spawn: Add the card to the game and play it.
  • Spying: A Unit is Spying when it is on the opposite side of the Board from the player who played it.
  • Strengthen: Increase a Unit's base Power.
  • Transform: Convert into a different card.
  • Veteran: Trigger this ability at the start of Rounds 2 and 3 when this card is in the Hand, Deck or Graveyard.
  • Weaken: Decrease a Unit's base Power.

If you see any missing let me know in the comments and I’ll add them right away!

Gwent Community Videos, Decks, and Guides of the Week #2

Well we have a new patch coming soon, as well as the announcement of another livestream that will go over even more of the changes that are coming in that patch!

If you missed last week’s community video round up, check it out here.

Check out some of the awesome decks and video content from the community this week below!

Gwent Decks & Video Guides

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The Passiflora Championship June 2017 – Top 8 Deck Lists

The Passiflora Championships is a tournament that takes place each month, and they were kind enough to share the top-8 finishing deck lists for June!

Check out all the deck lists and stats below.

Tournament Information

The June Passiflora Championship for Gwent has arrived! This is a monthly ran tournament with prizes to win! Players will be given a chance to enter an open Double-elim bracket, but only 8 will receive championship points, and 3 will win Meteorite Powder!

Full Rules

If you want to participate in the next Passiflora Championship, join their Discord channel!

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Gwent Public Beta Live Stream – Notes, Changes

CPDR held a live stream that previewed some of the upcoming changes that will be in the next patch. I’ve listed some of the more major ones below. You can watch the VOD here.

General Notes

  • The next patch is coming “soon”.
  • Cards which received a nerf when a patch hits will give you full scraps back if you mill them.
  • Common and Rare cards can be milled for 100% more scraps.
  • If you bought Kegs before you will get some additional scraps when the patch hits.
  • You will no longer be able to get Leaders from Kegs and leveling up. You can only get them from Challenges and crafting with Scraps.
  • They are refunding Meteorite Powder if you lost it in the Challenge.
  • Dagon and King Bran challenge has been fixed for Consoles.

The majority of the card changes were stat based, you can check them out in this Reddit post.