Gwent Weather Update Patch is Live! – Patch Notes

The new Gwent Weather Update is now live. Some cards have been nerfed, and for those cards you will receive full Scrap value, but if it’s Premium you will not receive Meteorite Powder for them. Those cards are listed below. The amount of Scraps you receive when milling Commons and Rares has increased. If you purchased Kegs with real money you will receive 30 Scraps per Keg.

If you’re having issues on the PS4, CDPR has issued this potential fix to the issue.

New update for GWENT: The Witcher Card Game now available on PC, Xbox One and PS4.

With this update, our main focus is to improve balance, solve some of the major issues that were affecting gameplay and adjust the prices for milling common and rare cards. Additionally, some cards will be subject to a limited-time refund (5 days) in the form of an increase in the amount of Scraps awarded for milling them (note, however, that milling the Premium versions of these cards will not award Meteorite Powder):

IthlinneDeploy: Play a Bronze Special card from your Deck, then Spawn a copy of it. Shuffle the others back.
Clan Brokvar HunterWhenever a Unit adjacent to this Unit is Damaged, Strengthen self by 1. Deploy: Damage a Unit by 3.
Vicovaro NoviceDeploy: Trigger the ability of a Spying Enemy Ambassador or Emissary.
Imperial GolemOrders: Play this Unit from your Deck.
Commando NeophyteWhenever you Mulligan a card, Damage a random Enemy by 2.
Vicovaro MedicDeploy: Resurrect a Bronze Unit from your opponent's Graveyard.
Tibor EggebrachtDeploy: If neither player has passed, Boost self by 15, then your opponent draws the top Bronze card from their Deck and Reveals it.
Fire ElementalDeploy: Spawn 3 Lesser Fire Elementals.
Dol Blathanna ProtectorWhenever you play a Special card, Boost this Unit by 1 while in your Hand, Deck or on your side of the Board.
DroughtApply Drought to all rows on your opponent's side. Drought: Every turn, at the start of your turn, Damage 1 of the Lowest Units on the row by 2.
Mahakam GuardDeploy: Boost an Ally by 3. If it's a Dwarf, Boost by 4 instead.
QueensguardDeploy: Resurrect all your Queensguards.
Peter Saar GwynleveDeploy: Reset a Unit. If it's an Ally, Strengthen it by 3. If it's an Enemy, Weaken it by 3.
KayranDeploy: Consume a Unit from your Hand, then Boost self by an additional 8.
Barclay ElsDeploy: Play a random Bronze or Silver Dwarf from your Deck and Boost it by 3.
RoachWhenever you play a Gold Unit from your Hand, play Roach from your Deck on a random row.
Ragh Nar RoogApply Ragh Nar Roog to all rows on your opponent's side. Ragh Nar Roog: Every turn, at the start of your turn, Damage 1 of the Highest Units on the row by 2.
Savage BearDamage each Enemy that appears by 1.
Impera EnforcersDeploy: Look at the top Unit in your Deck. If it's Bronze, gain 2 Armor. If it's Silver, Boost self by 1. If it's Gold, Promote self.
CiriAt the end of the Round, return this Unit to your Hand if you lost.
WyvernDeploy: Damage an Enemy by 3.
Reaver HunterDeploy or Bond: Boost all Reaver Hunters in your Hand, Deck and on your side of the Board by 1. When a Revear Hunter Trio is completed, Damage the Highest Enemy by half its Power (rounding down and ignoring Armor).
Celaeno HarpyDeploy: Spawn 2 Harpy Eggs to the left of this Unit.
CahirDeploy: If playing as Nilfgaard, trigger your Leader's Deploy ability.
RainfarnDeploy: Play a Bronze or Silver Disloyal Unit from your Deck. Shuffle the others back.
VillentretenmerthAfter 3 turns, at the start of your turn, Destroy all the Highest Units on the Board twice.

Check out the full list of changes here:

Neutral/General

Added Regressing tag to King of Beggars.
Adjusted opponent decks in Leader challenges.
Changed Drought’s Damage value from 3 to 2.
Changed Ragh Nar Roog’s Damage value from 3 to 2.
Added Special tag to Immune Boost.
Added Special tag to Overdose.
Roach Power changed from 5 to 4.
Roach will now only be played from your Deck when you play a Gold Unit from your Hand.
When Gaunter O’Dimm’s Gamble ends in a tie, both players will draw cards.
Ciri Power changed from 7 to 5.
Sarah Power changed from 7 to 8.
Johnny Power changed from 5 to 7.
Vesemir Power changed from 6 to 7.
Villentretenmerth Power changed from 6 to 4.

Northern Realms

Added Crewmen 1 to Kaedweni Sergeant.
Kaedweni Sergeant will not Boost Disloyal Units now.
John Natalis Power changed from 10 to 8.
John Natalis will no longer Weaken self for each Unit affected.
Foltest Power changed from 4 to 5.
Foltest will not Boost Disloyal Units.
Reinforced Ballista Power changed from 4 to 6.
Redanian Knight Power changed from 5 to 6.
Reinforced Siege Tower Power changed from 5 to 6.
Ves Power changed from 6 to 7.
Bloody Baron Power changed from 4 to 6.
Dijkstra Power changed from 4 to 3.
Added Crewmen 1 to Blue Stripes Scout
Priscilla will now shuffle into the deck instead of being put on the bottom of it.
Reaver Hunter will no longer buff copies in the Graveyard.
Reaver Hunter Power changed from 6 to 4.
Thaler’s ability is no longer optional.
Kaedweni Sergeant is now Agile.
Pavetta Power changed from 5 to 7.
Aretuza Adept Power changed from 3 to 4.
Radovid Power changed from 3 to 4.
Radovid will now toggle Lock instead of always applying it.
Odrin Power changed from 4 to 5.
Dun Banner Heavy Cavalry Power changed from 2 to 3.

Monsters

Removed Griffin’s Brave ability.
Griffin Power changed from 6 to 8.
Nekker Power changed from 2 to 3.
Arachas Behemoth Power changed from 5 to 6.
Vran Warrior Power changed from 4 to 5.
Katakan Power changed from 4 to 5.
Shadow Power changed from 6 to 7.
Water Hag will not activate abilities triggered on Consume.
Kayran Power changed from 10 to 8.
Changed Unseen Elder Power from 4 to 5.
Nithral’s ability will now only increase the Damage done by Frost on the opponent’s side.
Frightener will now pull 1 target Unit to the same row on the opposite side instead of pushing 2 Units.
Foglets will now be destroyed when the last Fog is cleared from the Board.
Draug Damage now ignores Armor.
Removed Fire Elemental’s Brave ability.
Dagon Power changed from 7 to 6.
Removed Brave from Wyvern.
Wyvern damage value changed from 2 to 3.
Celaeno Harpy Power changed from 5 to 4.

Scoia’tael

Dol Blathanna Protector will not be buffed by Gold cards played.
Dol Blathanna Protector Power changed from 4 to 2.
Vrihedd Sappers Power changed from 6 to 7.
Ele’yas Power changed from 8 to 9.
Saesenthessis Power changed from 6 to 7.
Ithlinne Power changed from 2 to 4.
Francesca Power changed from 4 to 6.
Vrihedd Dragoon will not buff Disloyal Units in the Hand.
Dwarven Mercenary can now also move opposing Units (but not Boost them).
Removed Armor from Commando Neophyte.
Removed Elf tag from Hawker Support.
Changed the value of Mahakam Guard’s Boost for Dwarves from 5 to 4.
Barclay Els will no longer play Gold Dwarves.
Commando Neophyte Power changed from 6 to 7.
Dol Blathanna Trapper Power changed from 4 to 5.
Morenn Power changed from 5 to 6.
Vrihedd Officer Power changed from 5 to 7.
Milva Power changed from 8 to 9.
Vrihedd Brigade Power changed from 4 to 6.
Vrihedd Vanguard Power changed from 3 to 4.
Blue Mountain Commando Power changed from 2 to 3.

Nilfgaard

Fringilla Vigo Power now set to 1 when Spying.
John Calveit Power changed from 4 to 3.
John Calveit’s ability will now trigger before Imperial Golems are deployed.
Cahir Power changed from 5 to 4.
Rainfarn Power changed from 6 to 4.
Imperial Golem Power changed from 3 to 2.
Vicovaro Novice Power changed from 3 to 1.
Emhyr var Emreis Power changed from 3 to 4.
Peter Saar Gwynleve Power changed from 6 to 4.
Added Doomed tag to Vicovaro Medic.
Tibor Eggebracht Power changed from 10 to 8.
Mangonel Power changed from 5 to 6.

Skellige

Added Veteran to Donar An Hindar.
Donar An Hindar Power changed from 5 to 6.
Impera Enforcers will now consider the top card in your Deck, not just the top Unit.
Clan an Craite Warcrier now Weakens self by 1 instead of 2 for each Unit affected.
Berserker Marauder Power changed from 5 to 6.
An Craite Warrior Power changed from 8 to 9.
Jutta An Dimun Power changed from 11 to 12.
Removed Veteran from Clan Brokvar Hunter.
Added Regressing tag to Clan Brokvar Hunter.
Savage Bear Power changed from 4 to 6.
Savage Bear’s ability will now trigger after the Units it will affect trigger their Deploy abilities.
Removed Veteran from Queensguard.
Draig Bon-Dhu’s ability is now optional.
Hjalmar will now spawn Lord of Undvik on the far left side of the opposite row.
Udalryk’s ability is no longer optional.
Savage Bear will no longer Damage Enemies while having 0 Power.
War Longship Power changed from 5 to 6.
Clan Dimun Pirate Captain Power changed from 4 to 5.
Queensguard Power changed from 3 to 4.
Kambi Power changed from 3 to 1.
Hemdall Power changed from 12 to 11.
King Bran Power changed from 3 to 4.
Svanrige Power changed from 5 to 6.

Game Fixes

Fixed issue with Nithral’s armor displaying an incorrect value (3 instead of 2).
Updated Vrihedd Brigade’s tooltip to match its ability.
Fixed the issue whereby Disloyal Agile Units (e.g. Letho of Gulet) couldn’t be played on rows other than Melee.
Sheldon Skaggs’ ability fixed to reflect his tooltip (he Boosts instead of Strengthening).
Fixed Dwarven Skirmisher’s tooltip to match his ability.
Fixed an issue whereby Ambassador would Boost Units by 12 instead of 10 when activated by Vicovaro Novice.
Fixed an issue whereby Meteorite Powder would be consumed when replaying the Card Crafting tutorial.
Fixed an issue with milling Clan Brokvar Archer x4.
Fixed an issue with King Bran’s carousel displaying the wrong number of cards to discard.
Fixed the issue with Lord of Undvik being present in Dagon’s deck in challenges.
Fixed an issue whereby changing the console language on PS4 before signing in would result in the game getting stuck on “Inventory loaded.”
First King Bran and Dagon challenges should now launch properly.
Fixed an issue whereby Daerlan Foot Soldiers wouldn’t draw a card if they were killed with Morenn or Savage Bear.
Fixed an issue with connecting during sign in resulting in a “Service interrupted. Please verify your connection.” error.
Fixed an issue whereby the Collection would show some resources gained from milling when no spare cards to mill were available.
Fixed improper descriptions of Assire var Anahid’s and Nenneke’s carousels.
Fixed an issue with some cards becoming invisible.
Fixed an issue with transmuted Premium triptych cards always showing up as the first one from the left.
Fixed an issue causing Out of Sync errors during multiplayer matches.
Fixed an issue whereby users were forced to change game language both in GOG and later in-game.
Fixed an issue that would sometimes cause the game to get stuck after Round 2.
Numerous tooltip fixes and improvements.
Some small gameplay fixes and adjustments.

New Scraps award values for milling cards of the following rarities:

Common – 10 Scraps
Premium Common – 10 Scraps
Rare – 20 Scraps
Premium Rare – 20 Scraps
Scraps Awards for Purchased Kegs
Players who purchased Card Kegs with real money will be awarded 30 Scraps for each Keg bought.

Source

Gwent Keyword Glossary List (Gwent Mechanics)

Here’s a full list of Gwent Keywords that have been added in to the game. This list will continue to be updated as these mechanics change and are added to the game.

  • Ally: A Unit on your side of the Board.
  • Ambush: Play face down and only reveal when certain conditions are met.
  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Banish: Remove the card from the game.
  • Bond: Trigger this ability when this Unit is placed on the Board and each time another copy of this Unit is played on the same side.
  • Boost: Increase a Unit's current Power.
  • Brave: Trigger this ability if your opponent is winning the current Round (calculated after placing this Unit and any Units it Spawns).
  • Consume: Destroy a card (or Banish it, if it is in the Graveyard) and Boost the Consuming Unit by its Power.
  • Crewmen X: When a Unit with a 'Fresh Crew' ability is played adjacent to this Unit, trigger that ability X times.
  • Damage: Decrease a Unit's current Power.
  • Deathwish: Trigger this ability when the card is moved to the Graveyard.
  • Demote: Convert the card to Silver (or Bronze, if Bronze was the card's original color).
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Destroy: Move the card to the Graveyard.
  • Discard: Move the card to the Graveyard from the Hand or Deck.
  • Draw: Move the top card or cards from your Deck to your Hand.
  • Effort: Perform the specified action for every card targeted by the preceding ability.
  • Enemy: A Unit on your opponent's side of the Board.
  • Fresh Crew: Trigger this ability when this Unit is played adjacent to a Unit with a 'Crewmen' ability.
  • Heal: Restore a Damaged Unit to its base Power.
  • Highest: The Unit with the highest Power. Ties are resolved randomly.
  • Lock: Disables a card's abilities. Disables and reveals Ambushes.
  • Lowest: The Unit with the lowest Power. Ties are resolved randomly.
  • Mulligan: Exchange a certain number of cards in your Hand for cards from your Deck, including Golds (unless stated otherwise).
  • Orders: Trigger this ability when your Leader card is played (but before the Leader's ability is resolved).
  • Promote: Convert the card to Gold until the Round ends.
  • Reset: Reset the Unit to its base Power.
  • Resilient: A Resilient Unit remains on the Board at the end of the Round.
  • Resurrect: Play a card from the Graveyard.
  • Retaliation: Trigger this ability whenever this Unit is Damaged but not Destroyed.
  • Reveal: Turn a card or cards in the Hand over, exposing them to both players.
  • Shield: Protects a Unit from the next Power-reducing effect.
  • Spawn: Add the card to the game and play it.
  • Spying: A Unit is Spying when it is on the opposite side of the Board from the player who played it.
  • Strengthen: Increase a Unit's base Power.
  • Summon: Play the specified card(s) from your Deck.
  • Timer: Reduce the Timer by 1 every turn while this Unit is on the Board. Trigger the ability when it reaches 0 (at Turn Start or Turn End). Reset the Timer when the Unit leaves the Board.
  • Transform: Convert into a different card.
  • Trio: Trigger this ability when 3 Unlocked copies of this Unit are present on the same row.
  • Turn End: This card's ability triggers at the end of its current owner's turn.
  • Turn Start: This card's ability triggers at the start of its current owner's turn.
  • Veteran: Trigger this ability at the start of Rounds 2 and 3 when this card is in the Hand, Deck or Graveyard.
  • Weaken: Decrease a Unit's base Power.

If you see any missing let me know in the comments and I’ll add them right away!

Gwent Community Videos, Decks, and Guides of the Week #2

Well we have a new patch coming soon, as well as the announcement of another livestream that will go over even more of the changes that are coming in that patch!

If you missed last week’s community video round up, check it out here.

Check out some of the awesome decks and video content from the community this week below!

Gwent Decks & Video Guides

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The Passiflora Championship June 2017 – Top 8 Deck Lists

The Passiflora Championships is a tournament that takes place each month, and they were kind enough to share the top-8 finishing deck lists for June!

Check out all the deck lists and stats below.

Tournament Information

The June Passiflora Championship for Gwent has arrived! This is a monthly ran tournament with prizes to win! Players will be given a chance to enter an open Double-elim bracket, but only 8 will receive championship points, and 3 will win Meteorite Powder!

Full Rules

If you want to participate in the next Passiflora Championship, join their Discord channel!

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Gwent Public Beta Live Stream – Notes, Changes

CPDR held a live stream that previewed some of the upcoming changes that will be in the next patch. I’ve listed some of the more major ones below. You can watch the VOD here.

General Notes

  • The next patch is coming “soon”.
  • Cards which received a nerf when a patch hits will give you full scraps back if you mill them.
  • Common and Rare cards can be milled for 100% more scraps.
  • If you bought Kegs before you will get some additional scraps when the patch hits.
  • You will no longer be able to get Leaders from Kegs and leveling up. You can only get them from Challenges and crafting with Scraps.
  • They are refunding Meteorite Powder if you lost it in the Challenge.
  • Dagon and King Bran challenge has been fixed for Consoles.

The majority of the card changes were stat based, you can check them out in this Reddit post.

Gwent Community Videos, Decks, and Guides of the Week #1

There’s been a lot of great decks and video content coming out for Gwent after the recent release into Open Beta. Check out a round up of the decks and videos below!

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Cheap Gwent Budget Decks for Open Beta!

Even though CDPR did a much better job with the starter decks than in Closed Beta (because they start with 4 Golds and 6 Silvers each), they’re still far from perfect. I’ll try to build a new, budget deck for each of the factions that should be a significant upgrade over the basic decks. They’re still, sadly, much worse than a full meta decks, but they should be good enough to farm the kegs with.

Here are the rules I was following when building each of the budget decks:

  • Only starting Gold cards. Every Gold card is now Legendary, so it might be hard for players who didn’t open a lot of kegs to craft them so early. The starter Golds are rarely optimal for the deck and should be switched out as soon as possible once you get better options. I’ll give the list of high priority crafts for the deck.
  • Only the most important Silver cards outside of the starting ones. Every Silver is now Epic, so they cost 4 times less than Golds. Silvers have a higher crafting priority than Golds now, as you can get 4 Silvers for just 1 Gold. Each of the decks has some Silver cards that are simply necessary and not including them would be really bad for the deck. I’ve tried my best to not add too many of them and stick to max 2 or 3 extra Silvers per deck.
  • No limits on the Bronze cards. Bronze cards are backbone of every deck. And the starting options are pretty… limited. It’s easiest to get a solid Bronze collection through Keg openings (even after ~50 Kegs you should have majority of the necessary Bronzes). Also, since Commons are only 30 to Craft and Rares only 80, you should be able to craft some of the ones you’re missing.
  • No limits on the Leader cards. You can get every Leader card through the free Challenges, not to mention that you’re getting quite a lot of Ore in the process (750 in total – 7.5 kegs!) which can boost your collection by a bit.

If the builds are still too expensive, e.g. you’ve just opened your first Kegs and have no resources from the Closed Beta, I’m afraid that you will have to use the starter decks until you get some more cards. They aren’t perfect, but should easily be good enough to get you to Tier I rewards if you play every day (maybe even Tier II if you grind more).

Budget Decks for Gwent Open Beta

This is a pretty basic Weather deck. The deck gets significantly stronger if you can put Gold Weather cards into it – you first bait Clear Skies with your Bronze weather cards and then drop a big Gold weather and either force your opponent to pass or get a lot of value over time. But even as a budget list it’s still quite strong. Most of the decks run only 1 or 2 ways to clear the weather, so if you play the game right and bait them early, you can then snowball the game very easily. If you bait all the Clear Skies early, you can then cover the whole board in weather and watch your opponent’s strength shrink.

The basic strategy is to first play units that grow under weather like Ancient FogletEvery turn, at the start of your turn, Boost self by 1 if Fog is anywhere on the Board. or Ice GiantIf Frost is anywhere on the Board, Boost self by 5. When the last Frost is cleared, Damage self by 5.. You want your opponent to commit to one row first so you know which one you can weather. If you know that your opponent’s deck plays heavily into one row, you can weather it first, but against decks with a lot of flexible units that might be a waste. Anyway, once your opponent plays something on a row, play the weather there. Biting FrostApply Frost to a row on your opponent's side. Frost: Every turn, at the start of your turn, Damage all Units on the row by 1. is generally better against multiple units and Impenetrable FogApply Fog to a row on your opponent's side. Fog: Every turn, at the start of your turn, Damage all the Highest Units on the row by 2. is better against a single unit.

Continue Reading: Gwent Monsters Budget Deck List Guide.

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Gwentify Site Updates!

I’ve been hard at work getting everything buttoned up on the site, and I feel like we’re now in a pretty good spot. There’s still work to be done, but here are some of the new updates:

Legendary Card Helper

The fine people at Gwentlemen were really on the ball and got new ratings and descriptions on all of the Legendary cards to me right as Open Beta hit. The tool is now up-to-date and will hopefully help you make the right choice if you are lucky enough to get offered a Legendary card!

Deck Page Update

By popular demand I made the deck pages more accurately match the deck builder in the game. You now have both the visual format and the list format on every deck page!

Deck Sorting

My apologies for being late with these changes, but you can now sort decks by Leader or only include decks with certain cards.

Collection Manager

There was a bit of a bug with some of the card counts in the collection manager profile, but that has been fixed! If you are just coming back to Gwentify, you can reset your collection from this page!

Coming Soon

  • I’m going to be adding the ability to sort cards in the deck builder by keyword/mechanic.
  • Notifications are coming! This is something I added to Hearthstone Top Decks recently. If your deck receives a comment, or one of your comments receive a reply you will receive a notification in your profile. It will also display the number of notifications you haven’t read on the navigation!
  • You should also be on the look out for some new content coming soon!

Let me know if you have any suggestions for the site, and I’ll try to make them happen!

Gwent Open Beta and New Changes Livestream Notes

I’m taking notes on some of the big changes and additions coming to Gwent!

Stream is over, I’m going through the VOD to pick out any other new cards or information I might have missed.

  • All cards will have premium versions when the open beta is released.
  • New Currency coming to Gwent: Meteorite Powder – will be used to upgrade your cards to premium version.
  • You get Meteorite Powder from milling premium cards, leveling up, rank up rewards, or you can purchase it.
  • Starter decks are getting an upgrade to be more useful to new players. 6 Silver cards and 4 Gold cards will be included in each one.
  • Tutorials have been replaced with Challenges. You can get rewards for completing each one and you are rewarded with that specific leader when you complete their challenges.
  • You can unlock each current and future Leader from the Challenge mode!
  • Challenges should last you 5 hours.
  • Faction abilities have been removed from the game!
  • The abilities have been added to some of the cards in the game.
  • An additional mulligan has been added to turn two and three. You can replace one card at the beginning of each round.
  • Leaders can now spawn copies of themselves on the board.
  • You can auto-mute your opponent’s in the settings.
  • Weather cards can now be on any row and have different control type effects.
  • Armor is a new ability that gives cards more health but without adding strength.

Keywords

  • Ally: A Unit on your side of the Board.
  • Ambush: Play face down and only reveal when certain conditions are met.
  • Boost: Increase a Unit’s current Power.
  • Clash: Trigger this ability only if neither player has passed.
  • Consume: Destroy a card (or Banish it, if it is in the Graveyard) and Boost the Consuming Unit by its Power.
  • Craven: Trigger this ability if your opponent is losing the current round.
  • Damage: Decrease a Unit’s current Power.
  • Deploy: Trigger this ability when the card is placed on the board.
  • Destroy: Move the card to the Graveyard.
  • Discard: Move the card to the Graveyard from the Hand or Deck.
  • Draw: Move the top card or cards from your Deck to your Hand.
  • Effort: Perform the specified action for every card targeted by the preceding ability.
  • Enemy: A Unit on your opponent’s side of the Board.
  • Highest: The Unit with the highest Power. Ties are resolved randomly.
  • Orders: Trigger this ability when your Leader card is played (but before the Leader’s ability is resolved).
  • Resilient: A Resilient Unit remains on the Board at the end of the Round.
  • Resurrect: Play a card from the Graveyard.
  • Reveal: Turn a card or cards in the Hand over, exposing them to both players.
  • Spawn: add the card to the game and play it.
  • Spring: Reveal a face down Ambush card and trigger its ability.
  • Spying: A Unit is Spying when it is on the opposite side of the Board from the player who played it.
  • Strengthen: Increase a Unit’s base Power.
  • Summon: Play the specified card(s) from your Deck.
  • Timer: Reduce the Timer by 1 every turn. Trigger the ability when it reaches 0 (at the beginning or end of the turn).
  • Transform: Convert into a different card.
  • Turn Start: This card’s ability triggers at the start of its current owner’s turn.
  • Veteran: Trigger this ability at the start of Rounds 2 and 3 when this card is in the Hand, Deck or Graveyard.
  • Weaken: Decrease a Unit’s base Power.

Leaders

  • Eredin – 6 Str – Deploy: Spawn a Bronze Wild Hunt Unit.
  • Unseen Elder – 4 Str – Deploy: Consume 3 Allies, but Strengthen this Unit by their Power instead of Boosting it.
  • Dagon – 7 Str – Deploy: Spawn Biting Frost, Impenetrable Fog, or Torrential Rain.
  • Morvran Voorhis – 6 Str – Deploy: Reveal up to 3 cards from either player’s Hand.
  • King Bran – 3 Str – Discard 3 cards from your Deck (including Golds) and Strengthen Units among them by 1.
  • Emhyr var Emeries – 3 Str – Deploy: Return an Ally to your hand, then play a card from your Hand.
  • Eithne – 5 Str – Deploy: Resurrect a Special card from your Graveyard.
  • John Calveit – 4 Str – deploy: Look at the top 3 cards in your Deck. Play 1 and place the others back.

New Types

  • Beast
  • Construct
  • Cursed
  • Doomed
  • Draconid
  • Insectoid
  • Relict

Card Changes

This is just a brief look at some of the changes, there’s so many that it’s hard to keep track.

  • King of Beggars – 15 Str, Ranged – Deploy: If you are winning, Weaken this Unit enough to tie the Round or to a minimum 5 base Power.
  • Saskia – 7 Str, Any Row – Orders: Summon this Unit.
  • Ithlinne – 2 Str, Any Row/Disloyal – Deploy: Play a Bronze Special card from your Deck, then Spawn a copy of it.
  • Aglais – 10 Str, Any Row – Deploy: You may Resurrect a Special card from your opponent’s Graveyard. Effort: Weaken self by 4.
  • Ocvist – 6 Str, Siege – Timer 4: Turn Start: Damage all Enemies by 1, then return this Unit to your Hand and Transform it into Exhausted Ocvist.
  • Treason – Play the bottom card from your opponent’s Deck.
  • Xarthisius – Deploy: Look at the top 3 cards of your opponent’s Deck (including Golds). You may choose 1 and place it at the bottom of their Deck.
  • Restore: Return a unit from your Graveyard to your Hand, then Discard a card.
  • Avallac’h (Neutral) – 10 Str, Any Row – Deploy: Clash: Draw 2 cards (including Golds).
  • Yennefer: The Conjurer – 4 Str, Any Row – Turn Start: Damage the Highest Enemy/Enemies by 1.
  • Kayran – 10 Str, Any Row – Deploy: Consume a Unit from your Hand, then Boost self by an additional 5.

Video Explaining Meteorite Powder

Weather Card Changes

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