Monsters Gwent Cards List

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Faction

Rarity

Position

Type

Group

Name Faction Group Strength Position Type Loyalty
Ancient FogletImmune to Fog. Gain 1 strength at the start of your turn if on a row affected by Fog. Monsters Bronze 6 Ranged Loyal
ArachasPlay all Arachasae from your deck. Monsters Bronze 2 Ranged Breedable Loyal
Arachas BehemothSpawn an Arachas whenever a unit on your side absorbs strength. Monsters Bronze 6 Siege Loyal
ArchgriffinRemove Weather from its row and reset all weakened non-immune units there to their base strength. Monsters Bronze 5 Multiple Loyal
Avallac'hDraw 2 cards. Your opponent draws 1 card. Monsters Gold 6 Siege Disloyal
CaranthirImmune to Frost. Spawn a Frost effect and 2 Wild Hunt Hounds. Monsters Gold 8 Melee Wild Hunt Loyal
CaretakerResurrect a non-Gold unit (can be Permadeath) from your opponent's graveyard. Monsters Gold 6 Siege Permadeath Loyal
Crone: BrewessPlay all Crone units from your deck. Monsters Silver 7 Siege Loyal
Crone: WeavessPlay all Crone units from your deck. Monsters Silver 7 Siege Loyal
Crone: WhispessPlay all Crone units from your deck. Monsters Silver 7 Siege Loyal
DagonSpawn a Biting Frost, Impenetrable Fog Torrential Rain or First Light card. Monsters Leader Vodyanoi
DraugDestroy all non-Gold units with 3 strength or lower on both sides of the battlefield. Monsters Gold 8 Melee Loyal
DrownerImmune to Rain. Move an opposing non-Gold unit to that side's Siege row. Monsters Bronze 5 Siege Loyal
Earth ElementalWhen removed from the battlefield, spawn 3 Lesser Earth Elementals on the row where this unit was. Monsters Silver 6 Melee Loyal
EkimmaraDestroy a non-Gold unit on your side and absorb its strength. Monsters Bronze 6 Melee Vampire Loyal
EredinPlay Eredin. Monsters Leader Wild Hunt
Eredin (Token)Immune to Frost. Monsters 10 Melee Wild Hunt Loyal
FiendNo ability. Monsters Bronze 8 Melee Loyal
Fire ElementalSpawn a Lesser Fire Elemental on this unit's row at the start of your turn. Monsters Silver 5 Ranged Loyal
FogletImmune to Fog. Play from your deck or graveyard whenever Fog is spawned. Gain 1 strength whenever a Fog effect is applied. Destroy when moved outside of Fog or Fog is removed. Monsters Bronze 1 Ranged Loyal
FrightenerEvery 2 turns, if possible, banish a random non-Gold Special Card in your graveyard and gain 3 strength. Monsters Silver 4 Siege Loyal
Gaunter O'DimmSpawn 3 Shadows. Monsters Silver 6 Siege Loyal
Ge'elsSet the strength of all non-Gold units on one of your rows to 6. Monsters Leader Wild Hunt
GhoulBanish a random non-Gold unit in either graveyard from the game and absorb its strength. Monsters Bronze 4 Melee Loyal