Keep a non-Gold unit on the battlefield at the end of this round.
Spawn a Biting Frost, Impenetrable Fog or Torrential Rain card.
Play the strongest non-Gold unit from your deck. Ties are resolved randomly.
Remove 7 strength from a non-Gold unit.
Swap the strength of the strongest and the weakest units on the battlefield. Ties are resolved randomly.
Spawn a Frost effect on both Melee rows that sets the strength of all non-Gold units on or appearing there to 1.
Remove 2 strength from all other units.
Return to your hand if you lose the round.
When destroyed, move to your deck and gain 3 base strength.
Remove all Weather effects and reset all weakened non-immune units on affected rows to their base strength.
Double the strength of all non-Gold units on a row on your side, then banish.