Neutral Gwent Cards List

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Faction

Rarity

Position

Type

Group

Adrenaline Rush

Toggle a Unit’s Resilience.

Mechanics

  • Resilience: A Resilient Unit remains on the Board at the end of the Round.

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Rating: 3.4. From 98 votes.
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Aeromancy

Play a Bronze or Silver Weather card from your Deck. Shuffle the others back.

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Rating: 3.9. From 78 votes.
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Alzur’s Double Cross

Boost the Highest Bronze or Silver Unit in your Deck by 2 and play it.

Mechanics

  • Boost: Increase a Unit's current Power.
  • Highest: The Unit with the highest Power. Ties are resolved randomly.

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Rating: 4.3. From 76 votes.
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Alzur’s Thunder

Damage a Unit by 7.

Mechanics

  • Damage: Decrease a Unit's current Power.

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Rating: 3.3. From 49 votes.
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Arachas Venom

Damage 3 adjacent Units by 4.

Mechanics

  • Damage: Decrease a Unit's current Power.

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Rating: 3.0. From 29 votes.
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Artefact Compression

Transform a Bronze or Silver Unit into a Jade Figurine.

Mechanics

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Rating: 3.6. From 7 votes.
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Avallac’h

Deploy: If neither player has passed, both players draw the top 2 cards from their Decks.

Mechanics

  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 3.9. From 175 votes.
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Bekker’s Twisted Mirror

Damage the Highest Unit by an amount equal to its Power, but no more than 10 (ignoring Armor) and Boost the Lowest other Unit by the same amount.

Mechanics

  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Boost: Increase a Unit's current Power.
  • Damage: Decrease a Unit's current Power.
  • Highest: The Unit with the highest Power. Ties are resolved randomly.
  • Lowest: The Unit with the lowest Power. Ties are resolved randomly.

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Rating: 3.7. From 74 votes.
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Biting Frost

Apply Frost to a row on your opponent’s side.
Frost: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2.

Mechanics

  • Damage: Decrease a Unit's current Power.
  • Lowest: The Unit with the lowest Power. Ties are resolved randomly.

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Rating: 4.3. From 49 votes.
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Bloodcurdling Roar

Destroy an Ally.
Spawn a Bear.

Mechanics

  • Ally: A Unit on your side of the Board.
  • Destroy: Move the card to the Graveyard.
  • Spawn: Add the card to the game and play it.

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Rating: 3.8. From 42 votes.
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Ciri

At the end of the Round, return this Unit to your Hand if you lost.
Deploy: Gain 3 Armor.

Mechanics

  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 4.4. From 241 votes.
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Ciri: Dash

When this Unit enters the Graveyard, Strengthen it by 3 and shuffle it back into your Deck.

Mechanics

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Rating: 3.4. From 151 votes.
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