Neutral Gwent Cards List

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Faction

Rarity

Position

Type

Group

Adrenaline Rush

Keep a non-Gold unit on the battlefield at the end of this round.

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Rating: 3.9. From 23 votes.
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Aeromancy

Spawn a Biting Frost, Impenetrable Fog or Torrential Rain card.

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Rating: 4.6. From 90 votes.
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Alzur’s Double Cross

Play the strongest non-Gold unit from your deck. Ties are resolved randomly.

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Rating: 3.5. From 13 votes.
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Alzur’s Thunder

Remove 7 strength from a non-Gold unit.

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Rating: 3.4. From 20 votes.
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Bekker’s Twisted Mirror

Swap the strength of the strongest and the weakest units on the battlefield. Ties are resolved randomly.

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Rating: 3.9. From 17 votes.
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Biting Frost

Spawn a Frost effect on both Melee rows that sets the strength of all non-Gold units on or appearing there to 1.

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Rating: 3.2. From 13 votes.
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Chironex

Remove 2 strength from all other units.

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Rating: 3.7. From 25 votes.
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Chort

No ability.

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Rating: 4.6. From 7 votes.
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Ciri

Return to your hand if you lose the round.

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Rating: 4.3. From 24 votes.
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Ciri: Dash

When destroyed, move to your deck and gain 3 base strength.

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Rating: 3.6. From 74 votes.
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Clear Skies

Remove all Weather effects and reset all weakened non-immune units on affected rows to their base strength.

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Rating: 4.1. From 15 votes.
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Commander’s Horn

Double the strength of all non-Gold units on a row on your side, then banish.

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Rating: 4.5. From 20 votes.
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