Neutral Gwent Cards List

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Faction

Rarity

Position

Type

Group

Adrenaline Rush

Toggle a Unit’s Resilience.

Mechanics

  • Resilience: A Resilient Unit remains on the Board at the end of the Round.

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Rating: 3.5. From 80 votes.
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Aeromancy

Play a Bronze or Silver Weather card from your Deck. Shuffle the others back into your Deck.

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Rating: 4.3. From 58 votes.
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Alzur’s Double Cross

Boost one of the Highest Bronze or Silver Units in your Deck by 2 and play it.

Mechanics

  • Boost: Increase a Unit's current Power.
  • Highest: The Unit with the highest Power. Ties are resolved randomly.

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Rating: 4.2. From 62 votes.
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Alzur’s Thunder

Damage a Unit by 7.

Mechanics

  • Damage: Decrease a Unit's current Power.

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Rating: 3.2. From 38 votes.
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Arachas Venom

Damage 3 adjacent Units by 4.

Mechanics

  • Damage: Decrease a Unit's current Power.

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Rating: 3.0. From 21 votes.
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Avallac’h

Deploy: If neither player has passed, both players draw the top 2 cards from their Deck.

Mechanics

  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 3.8. From 135 votes.
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Bekker’s Twisted Mirror

Swap the Power of the Highest and Lowest Unit.

Mechanics

  • Highest: The Unit with the highest Power. Ties are resolved randomly.
  • Lowest: The Unit with the lowest Power. Ties are resolved randomly.

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Rating: 3.7. From 50 votes.
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Biting Frost

Apply Frost to a row on your opponent’s side.
Frost: Every turn, at the start of your turn, Damage one of the Lowest Units on the row by 2.

Mechanics

  • Damage: Decrease a Unit's current Power.
  • Lowest: The Unit with the lowest Power. Ties are resolved randomly.

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Rating: 4.3. From 43 votes.
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Bloodcurdling Roar

Destroy an Ally.
Spawn a Bear.

Mechanics

  • Ally: A Unit on your side of the Board.
  • Destroy: Move the card to the Graveyard.
  • Spawn: Add the card to the game and play it.

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Rating: 3.9. From 35 votes.
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Ciri

At the end of the Round, return this Unit to your Hand if you lost.

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Rating: 4.6. From 200 votes.
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Ciri: Dash

When this Unit enters the Graveyard, Strengthen it by 3 and shuffle it back into your Deck.

Mechanics

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Rating: 3.4. From 115 votes.
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Cleaver

Deploy: Toggle a Unit’s Lock.

Mechanics

  • Deploy: Trigger this ability when the card is placed on the Board.
  • Lock: Disables a card's abilities. Disables and reveals Ambushes.

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Rating: 3.5. From 44 votes.
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