Neutral Gwent Cards List

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Faction

Rarity

Position

Type

Group

Adrenaline Rush

Toggle a Unit’s Resilience.

Mechanics

  • Resilience: A Resilient Unit remains on the Board at the end of the Round.

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Rating: 3.4. From 103 votes.
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Aeromancy

Play a Bronze or Silver Hazard card from your Deck. Shuffle the others back.

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Rating: 3.8. From 84 votes.
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Ale of the Ancestors

While on a row, bathe the row in Golden Froth.
Golden Froth: Every turn, at the start of your turn, Boost 3 random Units on the row by 1.
Deploy: Gain 6 Armor.

Mechanics

  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Boost: Increase a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 2.3. From 13 votes.
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Alzur’s Double Cross

Boost the Highest Bronze or Silver Unit from your Deck by 2 and play it.

Mechanics

  • Boost: Increase a Unit's current Power.
  • Highest: The Unit with the highest Power. Ties are resolved randomly.

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Rating: 4.3. From 81 votes.
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Alzur’s Thunder

Damage a Unit by 7.

Mechanics

  • Damage: Decrease a Unit's current Power.

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Rating: 3.4. From 54 votes.
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Arachas Venom

Damage 3 adjacent Units by 4.

Mechanics

  • Damage: Decrease a Unit's current Power.

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Rating: 2.9. From 35 votes.
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Artefact Compression

Transform a Bronze or Silver Unit into a Jade Figurine.

Mechanics

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Rating: 3.7. From 15 votes.
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Avallac’h

Deploy: If neither player has passed, both players draw the top 2 cards from their Decks.

Mechanics

  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 3.9. From 190 votes.
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Avallac’h: The Sage

Deploy: Spawn a copy of a random different Gold or Silver Unit from your opponent’s Deck.

Mechanics

  • Deploy: Trigger this ability when the card is placed on the Board.
  • Spawn: Add the card to the game and play it.

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Rating: 2.3. From 9 votes.
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Bekker’s Twisted Mirror

Damage the Highest Unit by an amount equal to its Power, but no more than 10 (ignoring Armor) and Boost the Lowest other Unit by the same amount.

Mechanics

  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Boost: Increase a Unit's current Power.
  • Damage: Decrease a Unit's current Power.
  • Highest: The Unit with the highest Power. Ties are resolved randomly.
  • Lowest: The Unit with the lowest Power. Ties are resolved randomly.

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Rating: 3.6. From 83 votes.
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Biting Frost

Apply a Frost Hazard to an opposing row.
Frost Hazard: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2.

Mechanics

  • Damage: Decrease a Unit's current Power.
  • Lowest: The Unit with the lowest Power. Ties are resolved randomly.

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Rating: 4.3. From 55 votes.
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Bloodcurdling Roar

Destroy an Ally.
Spawn a Bear.

Mechanics

  • Ally: A Unit on your side of the Board.
  • Destroy: Move the card to the Graveyard.
  • Spawn: Add the card to the game and play it.

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Rating: 3.8. From 46 votes.
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