Neutral Gwent Cards List

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Name Faction Group Strength Position Type Loyalty
Adrenaline RushToggle the Resilience of a non-Gold unit on the battlefield. A Resilient unit stays on the battlefield for the next round. Neutral Bronze Event Special
AeromancySpawn a Biting Frost, Impenetrable Fog or Torrential Rain card, then banish self. Neutral Silver Event Fleeting, Special
Alzur's Double CrossAdd 3 strength to the strongest non-Gold unit in your deck and play it. Ties are resolved randomly. Neutral Silver Event Special
Alzur's ThunderRemove 7 strength from a non-Gold unit. Neutral Bronze Event Special
Bekker's Twisted MirrorSwap the strength of the strongest and the weakest unit on the battlefield. Ties are resolved randomly. Neutral Gold Event Special
Biting FrostSpawn a Frost effect on both Melee rows that decreases the strength of all non-immune units on or appearing there to 1. Units regain all strength removed by Frost when Frost is removed or they move out of it. Neutral Bronze Event Special, Weather
Blizzard PotionSpawn either an Immune Boost or Overdose effect. Neutral Bronze Event Potion, Special
CiriReturn to your hand if you lose the round. Neutral Gold 6 Melee Loyal
Ciri: DashWhen moved to the graveyard, randomly place in your deck and gain 3 base strength. Neutral Gold 9 Ranged Loyal
CleaverLock or unlock a non-Gold unit on the battlefield. Locked units lose all tokens and have no ability until replayed or moved to a hand. Neutral Silver 6 Melee Dwarf Loyal
Commander's HornChoose 5 adjacent units. Add 4 strength to non-Gold units among them. Neutral Silver Event Special
Cyprian WileyRemove 3 base strength from an opposing non-Gold unit. Neutral Silver 7 Siege Loyal
DecoyReturn a non-Gold, non-Relentless unit on your side to your hand, add 3 to its base strength and immediately play it again, then banish self. Neutral Silver Event Fleeting, Special
Dimeritium BombChoose 5 adjacent units. Reset them to base strength. Convert affected Gold units to Silver (or Bronze, if that was their original color). Neutral Silver Event Special
Dimeritium ShacklesLock or unlock any unit on the battlefield. If Gold, convert it to Silver (or Bronze, if that was its original color). Locked units lose all tokens and have no ability until replayed or moved to a hand. Neutral Bronze Event Special
DuduSet strength to that of an opposing non-Gold unit. Neutral Silver 1 Ranged Loyal
EpidemicDestroy the weakest non-Gold unit(s) on the battlefield. Neutral Bronze Event Special
EskelPlay Vesemir and Lambert from your deck. Neutral Silver 5 Melee Witcher Loyal
First LightSpawn either a Clear Skies or a Rally effect. Banish when moved to the graveyard. Neutral Bronze Event Fleeting, Special
GeraltNo ability. Neutral Gold 12 Melee Witcher Loyal
Geralt: AardChoose 3 adjacent units on the opposing Melee or Ranged row. Move all non-Gold units among them one row back, then remove 1 strength from all moved units. Neutral Gold 7 Ranged Witcher Loyal
Geralt: IgniDestroy the strongest non-Gold unit(s) on the opposite row if that row totals 20 or more strength. Neutral Gold 4 Multiple Witcher Loyal
Impenetrable FogSpawn a Fog effect on both Ranged rows that decreases the strength of all non-immune units on or appearing there to 1. Units regain all strength removed by Fog when Fog is removed or they move out of it. Neutral Bronze Event Special, Weather
IrisWhen destroyed, add 3 strength to all opposing non-Gold units. Neutral Silver 1 Multiple Disloyal