Northern Realms Gwent Cards List

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Faction

Rarity

Position

Type

Group

Aretuza Adept

Deploy: Play a random Bronze Weather card from your Deck.

Mechanics

  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 3.5. From 25 votes.
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Ballista

Deploy: Damage an Enemy and all Enemies with the same Power by 1 (ignoring Armor).

Fresh Crew: Repeat the Deploy ability.

Mechanics

  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Enemy: A Unit on your opponent's side of the Board.
  • Fresh Crew: Trigger this ability when this Unit is played adjacent to a Unit with a 'Crewmen' ability.

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Rating: 2.3. From 14 votes.
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Bloody Baron

If this Unit is in your Deck at the end of the Round, place it on top.

Whenever an Enemy is Destroyed during a Round while this Unit is in your Deck, Boost it by 1.

Mechanics

  • Boost: Increase a Unit's current Power.
  • Destroy: Move the card to the Graveyard.
  • Enemy: A Unit on your opponent's side of the Board.

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Rating: 1.7. From 97 votes.
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Blue Stripes Commando

Whenever a different Ally with the same Power as this Unit is played, play this Unit from your Deck (1 copy max) and place it on that Ally’s row.

Whenever you complete a Blue Stripes Commando Trio, create 1 base copy of a Blue Stripes Commando on the bottom of your Deck.

Mechanics

  • Ally: A Unit on your side of the Board.
  • Summon: Play the specified card(s) from your Deck.
  • Trio: Trigger this ability when 3 Unlocked copies of this Unit are present on the same row.

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Rating: 3.9. From 28 votes.
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Blue Stripes Scout

Deploy: Gain 2 Armor.

Deploy: Clear weather from the row on your side.

Crewmen 1.

Mechanics

  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Crewmen X: When a Unit with a 'Fresh Crew' ability is played adjacent to this Unit, trigger that ability X times.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 3.5. From 22 votes.
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Botchling

Deploy: Boost all Lubberkins in your Hand, Deck and Graveyard by 5.

Deathwish: Play a Lubberkin from your Deck.

Mechanics

  • Boost: Increase a Unit's current Power.
  • Deathwish: Trigger this ability when the card is moved to the Graveyard.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 2.5. From 37 votes.
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Dandelion

Deploy: Boost up to 3 Bronze or Silver Units in your Deck by 3.

Mechanics

  • Boost: Increase a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 3.2. From 78 votes.
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Dethmold

Deploy: Spawn Torrential Rain, Clear Skies or Alzur’s Thunder.

Mechanics

  • Deploy: Trigger this ability when the card is placed on the Board.
  • Spawn: Add the card to the game and play it.

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Rating: 4.6. From 43 votes.
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Dijkstra

Deploy: Play the top 2 cards in your Deck.

Mechanics

  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 3.7. From 73 votes.
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Dun Banner Heavy Cavalry

Deploy: Remove Armor from 2 Units and Boost self by the amount of Armor removed.

Mechanics

  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Boost: Increase a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 2.7. From 14 votes.
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Dun Banner Light Cavalry

If at the start of your turn you have not passed and are losing the Round by more than 20 Power, play this Unit from your Deck.

Mechanics

  • Summon: Play the specified card(s) from your Deck.

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Rating: 2.0. From 18 votes.
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Field Medic

Deploy: Choose a different Bronze Ally and shuffle it back into your Deck, then play a random Bronze Unit from your Deck.

Mechanics

  • Ally: A Unit on your side of the Board.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 3.7. From 23 votes.
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