Resurrect a non-Gold Special Card from your graveyard.
Lock and destroy an opposing non-Gold unit. Locked units lose all tokens and have no ability until replayed or moved to a hand.
Draw 2 cards. The opposing player draws 1 card.
Swap the strength of the strongest and the weakest unit on the battlefield. Ties are resolved randomly.
Draw 2 cards. Keep 1 and discard the rest.
Spawn a Botchling or a Lubberkin.
If your opponent has not passed, enable your Leader for use and your opponent draws the top Bronze card in their deck and reveals it.
Gain Weather Immunity. Spawn a Frost effect and 2 Wild Hunt Hounds.
Resurrect a non-Gold, non-Permadeath unit from the opposing graveyard.
When moved to graveyard, convert to Silver.
Return to your hand if you lose the round.
When moved to the graveyard, randomly place in your deck and gain 3 base strength.