Resurrect a non-Gold Special Card from your graveyard.
Destroy an opposing non-Gold unit. Remove an amount equal to that unit’s strength from a random non-Gold unit on your side.
Draw 2 cards. The opposing player draws 1 card.
Swap the strength of the strongest and the weakest unit on the battlefield. Ties are resolved randomly.
Draw 3 cards. Keep 1 and discard the rest.
Spawn a Botchling or a Lubberkin.
After 2 turns, both Leaders will again be available for use.
Immune to Weather. Spawn a Frost effect and 2 Wild Hunt Hounds.
Resurrect a non-Gold, non-Permadeath unit from the opposing graveyard.
When moved to graveyard, convert to Silver.
Remove 2 strength from all other units.
Return to your hand if you lose the round.