Play immediately from your deck whenever there are 5 or more revealed Elf units on your side.
Resurrect a non-Gold Special Card from your graveyard.
Gain Weather Immunity.
Gain a Shield. Shields protect from one strength-removing effect (but not from strength-resetting or swapping effects).
If your opponent has not passed, draw a card, then your opponent draws a card and reveals it.
Reveal a random card in your opponent’s hand.
Gain Weather Immunity. Gain 1 strength at the start of your turn if on a row affected by Fog.
Play all Arachasae from your deck.
Spawn an Arachas whenever a Devourer on your side absorbs strength.
Remove Weather from its row.
Choose up to 2 cards in your opponent’s graveyard and randomly place them in your opponent’s deck. For each card chosen, lose 1 strength.
Lock or unlock a non-Gold unit on the battlefield. Locked units lose all tokens and have no ability until replayed or moved to a hand.