Armor Gwent Cards List

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Rarity

Position

Type

Group

Alba Pikeman

After 1 turn, at the start of your turn, play an Alba Pikeman from your Deck on the row.
Deploy: Gain 2 Armor.

Mechanics

  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 3.2. From 51 votes.
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Arachas Behemoth

Whenever an Ally Consumes a card, Spawn an Arachas Hatchling on a random row and Damage self by 1 (ignoring Armor).
Deploy: Gain 2 Armor.

Mechanics

  • Ally: A Unit on your side of the Board.
  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Consume: Destroy a card (or Banish it, if it is in the Graveyard) and Boost the Consuming Unit by its Power.
  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Spawn: Add the card to the game and play it.

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Rating: 4.0. From 38 votes.
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Bekker’s Twisted Mirror

Damage the Highest Unit by an amount equal to its Power, but no more than 10 (ignoring Armor) and Boost the Lowest other Unit by the same amount.

Mechanics

  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Boost: Increase a Unit's current Power.
  • Damage: Decrease a Unit's current Power.
  • Highest: The Unit with the highest Power. Ties are resolved randomly.
  • Lowest: The Unit with the lowest Power. Ties are resolved randomly.

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Rating: 3.7. From 74 votes.
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Champion of Champions

Every turn, at the start of your turn, Strengthen this Unit by 2 if it is the only Unit on the row.
Deploy: Gain 4 Armor.

Mechanics

  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Strengthen: Increase a Unit's base Power.

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Rating: 3.1. From 55 votes.
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Ciri

At the end of the Round, return this Unit to your Hand if you lost.
Deploy: Gain 3 Armor.

Mechanics

  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 4.4. From 242 votes.
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Clan Tordarroch Armorsmith

Deploy: Heal 2 Allies and give them 3 Armor.

Mechanics

  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Heal: Restore a Damaged Unit to its base Power.

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Rating: 3.8. From 25 votes.
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Clan Tordarroch Shieldsmith

Deploy: Strengthen an Ally by 2 and give it 2 Armor.

Mechanics

  • Ally: A Unit on your side of the Board.
  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Strengthen: Increase a Unit's base Power.

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Rating: 3.4. From 25 votes.
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Clan Tuirseach Axeman

Veteran 1.
Whenever an Enemy on the opposite row is Damaged, Boost self by 1.
Deploy: Gain 2 Armor.

Mechanics

  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Boost: Increase a Unit's current Power.
  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Enemy: A Unit on your opponent's side of the Board.
  • Veteran: Trigger this ability at the start of Rounds 2 and 3 when this card is in the Hand, Deck or Graveyard.

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Rating: 4.2. From 45 votes.
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Dun Banner Heavy Cavalry

Deploy: Remove Armor from a Unit and Boost self by the amount of Armor removed.

Mechanics

  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Boost: Increase a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 3.3. From 39 votes.
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Harald the Cripple

Doomed, Stubborn.
Every turn, at the start of your turn, Damage the Lowest Enemy on the opposite row by 1 (ignoring Armor).
Deploy: Damage a random Enemy on the opposite row by 2 (ignoring Armor). Repeat 4 times.

Mechanics

  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Enemy: A Unit on your opponent's side of the Board.
  • Lowest: The Unit with the lowest Power. Ties are resolved randomly.

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Rating: 3.4. From 84 votes.
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Kaedweni Sergeant

Deploy: Gain 2 Armor and clear Weather from the row on your side.
Crewmen 1.

Mechanics

  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 4.2. From 34 votes.
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Kaedweni Siege Support

Whenever an Ally appears, Boost it by 1. If it’s a Machine, Boost it by 1 and add 1 Armor.
Crewmen 1.

Mechanics

  • Ally: A Unit on your side of the Board.
  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Boost: Increase a Unit's current Power.

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Rating: 4.5. From 46 votes.
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