Armor Gwent Cards List

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Type

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Alba Pikeman

After 1 turn, at the start of your turn, play a copy of this Unit from your Deck on the row.
Deploy: Gain 2 Armor.

Mechanics

  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 3.2. From 61 votes.
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Ale of the Ancestors

While on a row, bathe the row in Golden Froth.
Golden Froth: Every turn, at the start of your turn, Boost 3 random Units on the row by 1.
Deploy: Gain 6 Armor.

Mechanics

  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Boost: Increase a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 2.3. From 13 votes.
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Arachas Behemoth

Whenever an Ally Consumes a card, Spawn an Arachas Hatchling on a random row and Damage self by 1 (ignoring Armor).
Deploy: Gain 2 Armor.

Mechanics

  • Ally: A Unit on your side of the Board.
  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Consume: Destroy a card (or Banish it, if it is in the Graveyard) and Boost the Consuming Unit by its Power.
  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Spawn: Add the card to the game and play it.

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Rating: 3.9. From 43 votes.
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Bekker’s Twisted Mirror

Damage the Highest Unit by an amount equal to its Power, but no more than 10 (ignoring Armor) and Boost the Lowest other Unit by the same amount.

Mechanics

  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Boost: Increase a Unit's current Power.
  • Damage: Decrease a Unit's current Power.
  • Highest: The Unit with the highest Power. Ties are resolved randomly.
  • Lowest: The Unit with the lowest Power. Ties are resolved randomly.

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Rating: 3.6. From 83 votes.
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Champion of Champions

If this Unit is alone on its row at the start of your turn, Strengthen it by 2.
Deploy: Gain 4 Armor.

Mechanics

  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Strengthen: Increase a Unit's base Power.

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Rating: 3.0. From 58 votes.
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Ciri

At the end of the Round, return this Unit to your Hand if you lost.
Deploy: Gain 3 Armor.

Mechanics

  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 4.3. From 255 votes.
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Clan Tordarroch Armorsmith

Deploy: Heal 2 Allies and give them 3 Armor.

Mechanics

  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Heal: Restore a Damaged Unit to its base Power.

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Rating: 3.8. From 30 votes.
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Clan Tordarroch Shieldsmith

Deploy: Strengthen an Ally by 2 and give it 2 Armor.

Mechanics

  • Ally: A Unit on your side of the Board.
  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Strengthen: Increase a Unit's base Power.

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Rating: 3.1. From 29 votes.
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Clan Tuirseach Axeman

Veteran 1.
Whenever an Enemy on the opposite row is Damaged, Boost self by 1.
Deploy: Gain 2 Armor.

Mechanics

  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Boost: Increase a Unit's current Power.
  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Enemy: A Unit on your opponent's side of the Board.
  • Veteran: Trigger this ability at the start of Rounds 2 and 3 when this card is in the Hand, Deck or Graveyard.

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Rating: 4.3. From 49 votes.
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Dun Banner Heavy Cavalry

Deploy: Remove Armor from a Unit and Boost self by the amount of Armor removed.

Mechanics

  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Boost: Increase a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 3.3. From 44 votes.
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Harald the Cripple

Doomed, Stubborn.
Every turn, at the start of your turn, Damage the Lowest Enemy on the opposite row by 1 (ignoring Armor).
Deploy: Damage a random Enemy on the opposite row by 2 (ignoring Armor). Repeat 4 times.

Mechanics

  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Enemy: A Unit on your opponent's side of the Board.
  • Lowest: The Unit with the lowest Power. Ties are resolved randomly.

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Rating: 3.4. From 92 votes.
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Kaedweni Sergeant

Deploy: Gain 2 Armor and clear Hazards from the row on your side.
Crewmen 1.

Mechanics

  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 4.1. From 39 votes.
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