Armor Gwent Cards List

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Faction

Rarity

Position

Type

Group

Alba Pikeman

After 2 turns, at the start of your turn, play an Alba Pikeman from your Deck on the row.
Deploy: Gain 2 Armor.

Mechanics

  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 3.1. From 38 votes.
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Arachas Behemoth

Whenever an Ally Consumes a card, Spawn an Arachas and Damage self by 1 (ignoring Armor).
Deploy: Gain 2 Armor.

Mechanics

  • Ally: A Unit on your side of the Board.
  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Consume: Destroy a card (or Banish it, if it is in the Graveyard) and Boost the Consuming Unit by its Power.
  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Spawn: Add the card to the game and play it.

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Rating: 3.8. From 28 votes.
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Blue Stripes Scout

Deploy: Gain 2 Armor.
Deploy: Clear Weather from the row on your side.
Crewmen 1.

Mechanics

  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 3.8. From 33 votes.
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Clan Tuirseach Axeman

Whenever an Enemy is Damaged, Boost self by 1.
Deploy: Gain 2 Armor.

Mechanics

  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Boost: Increase a Unit's current Power.
  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Enemy: A Unit on your opponent's side of the Board.

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Rating: 4.3. From 33 votes.
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Coral

Deploy: Pick a Unit and Damage all Units on its row by half their Power (rounding up and ignoring Armor).

Mechanics

  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 4.4. From 120 votes.
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Draug

Deploy: Damage a random Enemy by 1 (ignoring Armor). Repeat 6 times.

Mechanics

  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Enemy: A Unit on your opponent's side of the Board.

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Rating: 3.2. From 81 votes.
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Dun Banner Heavy Cavalry

Deploy: Remove Armor from 2 Units and Boost self by the amount of Armor removed.

Mechanics

  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Boost: Increase a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 2.6. From 25 votes.
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Fiend

Deploy: Toggle a Unit’s Lock. If it’s an Enemy, Damage it by half its Power (rounding up and ignoring Armor).

Mechanics

  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Enemy: A Unit on your opponent's side of the Board.
  • Lock: Disables a card's abilities. Disables and reveals Ambushes.

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Rating: 4.7. From 49 votes.
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Immune Boost

Add 3 Armor to 3 adjacent Units and Boost them by 3.

Mechanics

  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Boost: Increase a Unit's current Power.

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Rating: 3.3. From 16 votes.
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Impera Enforcers

Deploy: Look at the top card in your Deck. If it’s Bronze, gain 2 Armor. If it’s Silver, Boost self by 1. If it’s Gold, Promote self.

Mechanics

  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Boost: Increase a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Promote: Convert the card to Gold until the Round ends.

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Rating: 3.3. From 32 votes.
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Kaedweni Siege Support

Whenever an Ally appears, Boost it by 1. If it’s a Machine, Boost it by 1 and add 1 Armor.
Crewmen 1.

Mechanics

  • Ally: A Unit on your side of the Board.
  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Boost: Increase a Unit's current Power.

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Rating: 4.5. From 39 votes.
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Malena

Every turn, at the start of your turn, move a random Unit on another row on this side to this row.
Deploy: Gain 3 Armor.

Mechanics

  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 2.6. From 28 votes.
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