Boost Gwent Cards List

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Faction

Rarity

Position

Type

Group

Alba Armored Cavalry

Deploy: Look at the top 3 Units from your opponent’s Deck. Choose one and Boost self by its base Power.

Mechanics

  • Boost: Increase a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 3.1. From 15 votes.
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Alba Spearmen

Whenever a player draws a card to their Hand, Boost self by 1.

Mechanics

  • Boost: Increase a Unit's current Power.

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Rating: 3.1. From 60 votes.
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Ale of the Ancestors

While on a row, bathe the row in Golden Froth.
Golden Froth: Every turn, at the start of your turn, Boost 3 random Units on the row by 1.
Deploy: Gain 6 Armor.

Mechanics

  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Boost: Increase a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 2.3. From 13 votes.
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Alzur’s Double Cross

Boost the Highest Bronze or Silver Unit from your Deck by 2 and play it.

Mechanics

  • Boost: Increase a Unit's current Power.
  • Highest: The Unit with the highest Power. Ties are resolved randomly.

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Rating: 4.3. From 81 votes.
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Ambassador

Deploy: Boost an Ally by 12.

Mechanics

  • Ally: A Unit on your side of the Board.
  • Boost: Increase a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 4.0. From 67 votes.
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Ancient Foglet

If a Fog Hazard is anywhere on the Board at the start of your turn, Boost self by 1.

Mechanics

  • Boost: Increase a Unit's current Power.

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Rating: 2.8. From 59 votes.
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Bekker’s Twisted Mirror

Damage the Highest Unit by an amount equal to its Power, but no more than 10 (ignoring Armor) and Boost the Lowest other Unit by the same amount.

Mechanics

  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Boost: Increase a Unit's current Power.
  • Damage: Decrease a Unit's current Power.
  • Highest: The Unit with the highest Power. Ties are resolved randomly.
  • Lowest: The Unit with the lowest Power. Ties are resolved randomly.

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Rating: 3.6. From 83 votes.
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Bloody Baron

If this Unit is in your Deck at the end of the Round, place it on top.
Whenever an Enemy is Destroyed during a Round while this Unit is in your Deck, Boost it by 1.

Mechanics

  • Boost: Increase a Unit's current Power.
  • Destroy: Move the card to the Graveyard.
  • Enemy: A Unit on your opponent's side of the Board.

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Rating: 2.3. From 191 votes.
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Blue Mountain Commando

Whenever this Unit is moved, Boost it by 2.
Deploy: Play all copies of this Unit from your Deck on the row.

Mechanics

  • Boost: Increase a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 3.6. From 28 votes.
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Blue Stripes Scout

Deploy: Boost this Unit and all Bronze Loyal Temerian Units with the same Power in your Hand, Deck and on your side of the Board by 1.
Crewmen 1.

Mechanics

  • Boost: Increase a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 3.9. From 41 votes.
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Botchling

Deploy: Boost all Lubberkins in your Hand and Deck by 6.
Deathwish: Play a Lubberkin from your Deck.

Mechanics

  • Boost: Increase a Unit's current Power.
  • Deathwish: Trigger this ability when the card is moved to the Graveyard.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 2.5. From 70 votes.
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Braenn

Deploy: Damage an Enemy by this Unit’s Power. If it was Destroyed, Boost all Dryads and Ambush Units in your Hand and Deck by 1.

Mechanics

  • Ambush: Play face down and only reveal when certain conditions are met.
  • Boost: Increase a Unit's current Power.
  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Destroy: Move the card to the Graveyard.
  • Enemy: A Unit on your opponent's side of the Board.

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Rating: 4.1. From 62 votes.
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