Consume Gwent Cards List

Search

Faction

Rarity

Position

Type

Group

Arachas Behemoth

Whenever an Ally Consumes a card, Spawn an Arachas Hatchling on a random row and Damage self by 1 (ignoring Armor).
Deploy: Gain 2 Armor.

Mechanics

  • Ally: A Unit on your side of the Board.
  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Consume: Destroy a card (or Banish it, if it is in the Graveyard) and Boost the Consuming Unit by its Power.
  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Spawn: Add the card to the game and play it.

Rate this Card

Rating: 4.0. From 38 votes.
Please wait...

Ekimmara

Deploy: Gain Resilience and Consume an Ally.

Mechanics

  • Ally: A Unit on your side of the Board.
  • Consume: Destroy a card (or Banish it, if it is in the Graveyard) and Boost the Consuming Unit by its Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Resilience: A Resilient Unit remains on the Board at the end of the Round.

Rate this Card

Rating: 4.0. From 32 votes.
Please wait...

Ghoul

Deploy: Consume a Bronze Unit from your Graveyard.

Mechanics

  • Consume: Destroy a card (or Banish it, if it is in the Graveyard) and Boost the Consuming Unit by its Power.
  • Deploy: Trigger this ability when the card is placed on the Board.

Rate this Card

Rating: 3.0. From 19 votes.
Please wait...

Katakan

Deploy: Consume a Bronze or Silver Unit from either Graveyard.

Mechanics

  • Consume: Destroy a card (or Banish it, if it is in the Graveyard) and Boost the Consuming Unit by its Power.
  • Deploy: Trigger this ability when the card is placed on the Board.

Rate this Card

Rating: 4.5. From 49 votes.
Please wait...

Kayran

Deploy: Consume a Unit with 6 or less Power. If there is no eligible Unit, Boost self by 8.

Mechanics

  • Boost: Increase a Unit's current Power.
  • Consume: Destroy a card (or Banish it, if it is in the Graveyard) and Boost the Consuming Unit by its Power.
  • Deploy: Trigger this ability when the card is placed on the Board.

Rate this Card

Rating: 3.3. From 126 votes.
Please wait...

Mourntart

After 1 turn, at the start of your turn, Consume all Bronze and Silver Units in your Graveyard, but only Boost self by 1 for each.
Deploy: Gain 2 Armor.

Mechanics

  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Boost: Increase a Unit's current Power.
  • Consume: Destroy a card (or Banish it, if it is in the Graveyard) and Boost the Consuming Unit by its Power.
  • Deploy: Trigger this ability when the card is placed on the Board.

Rate this Card

Rating: 4.1. From 57 votes.
Please wait...

Nekker

Whenever an Ally Consumes a card while this Unit is in your Hand, Deck or on your side of the Board, Boost self by 1.
Deathwish: Play a Nekker from your Deck.

Mechanics

  • Ally: A Unit on your side of the Board.
  • Boost: Increase a Unit's current Power.
  • Consume: Destroy a card (or Banish it, if it is in the Graveyard) and Boost the Consuming Unit by its Power.
  • Deathwish: Trigger this ability when the card is moved to the Graveyard.

Rate this Card

Rating: 4.7. From 29 votes.
Please wait...

Regis: Higher Vampire

Deploy: Look at 3 Bronze Units from your opponent’s Deck. Consume 1, but Boost self by its base Power instead.

Mechanics

  • Boost: Increase a Unit's current Power.
  • Consume: Destroy a card (or Banish it, if it is in the Graveyard) and Boost the Consuming Unit by its Power.
  • Deploy: Trigger this ability when the card is placed on the Board.

Rate this Card

Rating: 4.2. From 124 votes.
Please wait...

Toad Prince

Deploy: Draw the top card from your Deck, then Consume a card in your Hand. If it is a Special card, Boost self by 5.

Mechanics

  • Boost: Increase a Unit's current Power.
  • Consume: Destroy a card (or Banish it, if it is in the Graveyard) and Boost the Consuming Unit by its Power.
  • Deploy: Trigger this ability when the card is placed on the Board.

Rate this Card

Rating: 4.1. From 48 votes.
Please wait...

Unseen Elder

Doomed, Stubborn.
Deploy: Consume an Ally, but Strengthen instead of Boosting. Repeat 2 times.

Mechanics

  • Ally: A Unit on your side of the Board.
  • Boost: Increase a Unit's current Power.
  • Consume: Destroy a card (or Banish it, if it is in the Graveyard) and Boost the Consuming Unit by its Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Strengthen: Increase a Unit's base Power.

Rate this Card

Rating: 4.1. From 89 votes.
Please wait...

Vran Warrior

Deploy: Consume the Unit to the right.
Every 2 turns, at the start of your turn, Consume the Unit to the right.

Mechanics

  • Consume: Destroy a card (or Banish it, if it is in the Graveyard) and Boost the Consuming Unit by its Power.
  • Deploy: Trigger this ability when the card is placed on the Board.

Rate this Card

Rating: 4.5. From 31 votes.
Please wait...