Consume Gwent Cards List

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Rarity

Position

Type

Group

Arachas Behemoth

Whenever an Ally Consumes a card, Spawn an Arachas Hatchling on a random row and Damage self by 1 (ignoring Armor).
Deploy: Gain 2 Armor.

Mechanics

  • Ally: A Unit on your side of the Board.
  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Consume: Destroy a card (or Banish it, if it is in the Graveyard) and Boost the Consuming Unit by its Power.
  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Spawn: Add the card to the game and play it.

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Rating: 3.9. From 43 votes.
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Ekimmara

Deploy: Gain Resilience and Consume an Ally.

Mechanics

  • Ally: A Unit on your side of the Board.
  • Consume: Destroy a card (or Banish it, if it is in the Graveyard) and Boost the Consuming Unit by its Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Resilience: A Resilient Unit remains on the Board at the end of the Round.

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Rating: 4.0. From 37 votes.
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Ghoul

Deploy: Consume a Bronze or Silver Unit from your Graveyard.

Mechanics

  • Consume: Destroy a card (or Banish it, if it is in the Graveyard) and Boost the Consuming Unit by its Power.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 3.0. From 23 votes.
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Kayran

Deploy: Consume a Unit with 6 or less Power. If there is no eligible Unit, Boost self by 8.

Mechanics

  • Boost: Increase a Unit's current Power.
  • Consume: Destroy a card (or Banish it, if it is in the Graveyard) and Boost the Consuming Unit by its Power.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 3.3. From 138 votes.
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Mourntart

After 1 turn, at the start of your turn, Consume all Bronze and Silver Units in your Graveyard, but only Boost self by 1 for each.
Deploy: Gain 2 Armor.

Mechanics

  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Boost: Increase a Unit's current Power.
  • Consume: Destroy a card (or Banish it, if it is in the Graveyard) and Boost the Consuming Unit by its Power.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 3.9. From 64 votes.
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Nekker

Whenever an Ally Consumes a card, Boost this Unit by 1 while in your Hand, Deck or on your side of the Board.
Deathwish: Play a copy of this Unit from your Deck.

Mechanics

  • Ally: A Unit on your side of the Board.
  • Boost: Increase a Unit's current Power.
  • Consume: Destroy a card (or Banish it, if it is in the Graveyard) and Boost the Consuming Unit by its Power.
  • Deathwish: Trigger this ability when the card is moved to the Graveyard.

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Rating: 4.7. From 35 votes.
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Nekurat

Deploy: Consume a Bronze or Silver Unit from either Graveyard.

Mechanics

  • Consume: Destroy a card (or Banish it, if it is in the Graveyard) and Boost the Consuming Unit by its Power.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 4.0. From 3 votes.
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Regis: Higher Vampire

Deploy: Look at 3 Bronze Units from your opponent’s Deck. Consume 1, but Boost self by its base Power instead.

Mechanics

  • Boost: Increase a Unit's current Power.
  • Consume: Destroy a card (or Banish it, if it is in the Graveyard) and Boost the Consuming Unit by its Power.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 4.2. From 128 votes.
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She-Troll of Vergen

Deploy: Consume a Bronze Deathwish Unit from your Deck, but without Boosting, and trigger that Deathwish.

Mechanics

  • Boost: Increase a Unit's current Power.
  • Consume: Destroy a card (or Banish it, if it is in the Graveyard) and Boost the Consuming Unit by its Power.
  • Deathwish: Trigger this ability when the card is moved to the Graveyard.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 3.0. From 3 votes.
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Slyzard

Deploy: Consume, but without Boosting, a different Unit from your Graveyard that has a copy in your Deck and play that copy.

Mechanics

  • Boost: Increase a Unit's current Power.
  • Consume: Destroy a card (or Banish it, if it is in the Graveyard) and Boost the Consuming Unit by its Power.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 5.0. From 4 votes.
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Toad Prince

Deploy: Draw the top card from your Deck, then Consume a card in your Hand. If it is a Special card, Boost self by 5.

Mechanics

  • Boost: Increase a Unit's current Power.
  • Consume: Destroy a card (or Banish it, if it is in the Graveyard) and Boost the Consuming Unit by its Power.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 4.1. From 52 votes.
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Unseen Elder

Doomed, Stubborn.
Deploy: Consume an Ally, but Strengthen instead of Boosting. Repeat 2 times.

Mechanics

  • Ally: A Unit on your side of the Board.
  • Boost: Increase a Unit's current Power.
  • Consume: Destroy a card (or Banish it, if it is in the Graveyard) and Boost the Consuming Unit by its Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Strengthen: Increase a Unit's base Power.

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Rating: 4.1. From 94 votes.
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