Consume Gwent Cards List

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Faction

Rarity

Position

Type

Group

Arachas Behemoth

Whenever an Ally Consumes a card, Spawn an Arachas and Damage self by 1 (ignoring Armor).
Deploy: Gain 2 Armor.

Mechanics

  • Ally: A Unit on your side of the Board.
  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Consume: Destroy a card (or Banish it, if it is in the Graveyard) and Boost the Consuming Unit by its Power.
  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Spawn: Add the card to the game and play it.

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Rating: 3.8. From 28 votes.
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Ekimmara

Deploy: Gain Resilience.
Deploy: Consume an Ally.

Mechanics

  • Ally: A Unit on your side of the Board.
  • Consume: Destroy a card (or Banish it, if it is in the Graveyard) and Boost the Consuming Unit by its Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Resilience: A Resilient Unit remains on the Board at the end of the Round.

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Rating: 4.0. From 22 votes.
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Ghoul

Deploy: Consume a random Unit from either Graveyard.

Mechanics

  • Consume: Destroy a card (or Banish it, if it is in the Graveyard) and Boost the Consuming Unit by its Power.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 3.0. From 13 votes.
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Giant Toad

Deploy: Consume a card in your Hand, then draw the top card from your Deck.

Mechanics

  • Consume: Destroy a card (or Banish it, if it is in the Graveyard) and Boost the Consuming Unit by its Power.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 4.1. From 33 votes.
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Grave Hag

After 1 turn, at the start of your turn, Consume all Units in your Graveyard, but only Boost self by 1 for each.

Mechanics

  • Boost: Increase a Unit's current Power.
  • Consume: Destroy a card (or Banish it, if it is in the Graveyard) and Boost the Consuming Unit by its Power.

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Rating: 3.8. From 38 votes.
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Katakan

Deploy: Consume a Unit from either Graveyard.

Mechanics

  • Consume: Destroy a card (or Banish it, if it is in the Graveyard) and Boost the Consuming Unit by its Power.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 4.5. From 35 votes.
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Kayran

Deploy: Consume a Unit from your Hand, then Boost self by an additional 8.

Mechanics

  • Boost: Increase a Unit's current Power.
  • Consume: Destroy a card (or Banish it, if it is in the Graveyard) and Boost the Consuming Unit by its Power.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 3.3. From 98 votes.
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Nekker

Whenever an Ally Consumes a card while this Unit is in your Hand, Deck or on your side of the Board, Boost self by 1.
Deathwish: Play a Nekker from your Deck.

Mechanics

  • Ally: A Unit on your side of the Board.
  • Boost: Increase a Unit's current Power.
  • Consume: Destroy a card (or Banish it, if it is in the Graveyard) and Boost the Consuming Unit by its Power.
  • Deathwish: Trigger this ability when the card is moved to the Graveyard.

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Rating: 4.7. From 21 votes.
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Regis: Higher Vampire

Deploy: Look at 3 random Bronze Units from your opponent’s Deck. Consume 1, Boost self by base Power of the consumed Unit, then shuffle the others back.

Mechanics

  • Boost: Increase a Unit's current Power.
  • Consume: Destroy a card (or Banish it, if it is in the Graveyard) and Boost the Consuming Unit by its Power.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 4.3. From 90 votes.
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Unseen Elder

Spawn Unseen Elder.
Deploy: Consume 3 Allies, but Strengthen instead of Boosting.

Mechanics

  • Boost: Increase a Unit's current Power.
  • Consume: Destroy a card (or Banish it, if it is in the Graveyard) and Boost the Consuming Unit by its Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Spawn: Add the card to the game and play it.
  • Strengthen: Increase a Unit's base Power.

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Rating: 4.2. From 67 votes.
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Vran Warrior

Deploy: Consume the Unit to the right.
Every 2 turns, at the start of your turn, Consume the Unit to the right.

Mechanics

  • Consume: Destroy a card (or Banish it, if it is in the Graveyard) and Boost the Consuming Unit by its Power.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 4.6. From 20 votes.
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