Damage Gwent Cards List

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Faction

Rarity

Position

Type

Group

Alzur’s Thunder

Damage a Unit by 7.

Mechanics

  • Damage: Decrease a Unit's current Power.

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Rating: 3.2. From 37 votes.
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Arachas Behemoth

Whenever an Ally Consumes a card, Spawn an Arachas and Damage self by 1 (ignoring Armor).
Deploy: Gain 2 Armor.

Mechanics

  • Ally: A Unit on your side of the Board.
  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Consume: Destroy a card (or Banish it, if it is in the Graveyard) and Boost the Consuming Unit by its Power.
  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Spawn: Add the card to the game and play it.

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Rating: 3.8. From 28 votes.
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Arachas Venom

Damage 3 adjacent Units by 4.

Mechanics

  • Damage: Decrease a Unit's current Power.

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Rating: 3.0. From 20 votes.
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Auckes

Deploy: Toggle 2 Units’ Lock. If Enemies, Damage them by 1 as well.

Mechanics

  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Lock: Disables a card's abilities. Disables and reveals Ambushes.

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Rating: 4.8. From 106 votes.
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Ballista

Deploy: Damage an Enemy and up to 3 other random Enemies with the same Power by 1.
Fresh Crew: Repeat the Deploy ability.

Mechanics

  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Enemy: A Unit on your opponent's side of the Board.
  • Fresh Crew: Trigger this ability when this Unit is played adjacent to a Unit with a 'Crewmen' ability.

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Rating: 2.7. From 23 votes.
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Berserker Marauder

Deploy: Strengthen self by 1 for each Damaged Ally (including Golds), then Damage self by 1.

Mechanics

  • Ally: A Unit on your side of the Board.
  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Strengthen: Increase a Unit's base Power.

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Rating: 2.0. From 30 votes.
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Birna Bran

Deploy: Move a Unit from your opponent’s Graveyard to yours.
Every turn, at the start of your turn, Damage self by 1 and Units adjacent to this Unit by 2.

Mechanics

  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 2.8. From 104 votes.
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Biting Frost

Apply Frost to a row on your opponent’s side.
Frost: Every turn, at the start of your turn, Damage one of the Lowest Units on the row by 2.

Mechanics

  • Damage: Decrease a Unit's current Power.
  • Lowest: The Unit with the lowest Power. Ties are resolved randomly.

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Rating: 4.4. From 42 votes.
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Black Infantry Arbalest

Deploy: Damage an Enemy by 3. If it was Boosted, Damage it by 5 instead.

Mechanics

  • Boost: Increase a Unit's current Power.
  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Enemy: A Unit on your opponent's side of the Board.

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Rating: 2.7. From 36 votes.
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Braenn

Deploy: Damage an Enemy by this Unit’s Power.

Mechanics

  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Enemy: A Unit on your opponent's side of the Board.

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Rating: 4.2. From 41 votes.
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Clan An Craite Warcrier

Veteran 1.
Deploy: Boost 3 Damaged Units to the left by half their Power (rounding down).

Mechanics

  • Boost: Increase a Unit's current Power.
  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Veteran: Trigger this ability at the start of Rounds 2 and 3 when this card is in the Hand, Deck or Graveyard.

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Rating: 3.2. From 23 votes.
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Clan An Craite Warrior

Veteran 1.
Deploy: Damage self by 1.

Mechanics

  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Veteran: Trigger this ability at the start of Rounds 2 and 3 when this card is in the Hand, Deck or Graveyard.

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Rating: 2.8. From 24 votes.
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