Deathwish Gwent Cards List

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Faction

Rarity

Position

Type

Group

Archespore

Every turn, at the start of your turn, move this Unit to a random row on its side, Damage a random Enemy by 1 and Reset self.
Deathwish: Damage a random Enemy by 4.

Mechanics

  • Damage: Decrease a Unit's current Power.
  • Deathwish: Trigger this ability when the card is moved to the Graveyard.
  • Enemy: A Unit on your opponent's side of the Board.
  • Reset: Reset the Unit to its base Power.

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Rating: 4.4. From 8 votes.
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Botchling

Deploy: Boost all Lubberkins in your Hand and Deck by 6.
Deathwish: Play a Lubberkin from your Deck.

Mechanics

  • Boost: Increase a Unit's current Power.
  • Deathwish: Trigger this ability when the card is moved to the Graveyard.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 2.6. From 63 votes.
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Cockatrice

Whenever an Ally with a Deathwish appears, Boost self by 2.
Deploy: Boost self by 2 for each Ally with a Deathwish.

Mechanics

  • Ally: A Unit on your side of the Board.
  • Boost: Increase a Unit's current Power.
  • Deathwish: Trigger this ability when the card is moved to the Graveyard.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 3.0. From 5 votes.
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Cyclops

Deploy: Destroy an Ally and Damage an Enemy by the Destroyed Ally‘s Power. If the Destroyed Ally had a Deathwish, Strengthen self by 3.

Mechanics

  • Ally: A Unit on your side of the Board.
  • Damage: Decrease a Unit's current Power.
  • Deathwish: Trigger this ability when the card is moved to the Graveyard.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Destroy: Move the card to the Graveyard.
  • Enemy: A Unit on your opponent's side of the Board.
  • Strengthen: Increase a Unit's base Power.

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Rating: 3.3. From 7 votes.
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Earth Elemental

Deploy: Give this Unit a Shield.
Deathwish: Spawn 2 Lesser Earth Elementals at the end of the row.

Mechanics

  • Deathwish: Trigger this ability when the card is moved to the Graveyard.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Shield: Protects a Unit from the next Power-reducing effect.
  • Spawn: Add the card to the game and play it.

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Rating: 4.2. From 22 votes.
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Griffin

Deploy: Trigger the Deathwish of a Bronze Ally.

Mechanics

  • Ally: A Unit on your side of the Board.
  • Deathwish: Trigger this ability when the card is moved to the Graveyard.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 3.3. From 26 votes.
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Iris

Deathwish: Boost 5 random Units on the other side of the Board by 5.

Mechanics

  • Boost: Increase a Unit's current Power.
  • Deathwish: Trigger this ability when the card is moved to the Graveyard.

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Rating: 3.5. From 54 votes.
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Kambi

Doomed.
Deathwish: Spawn Hemdall.

Mechanics

  • Deathwish: Trigger this ability when the card is moved to the Graveyard.
  • Spawn: Add the card to the game and play it.

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Rating: 3.1. From 114 votes.
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Lubberkin

Deploy: Boost all Botchlings in your Hand and Deck by 6.
Deathwish: Play a Botchling from your Deck.

Mechanics

  • Boost: Increase a Unit's current Power.
  • Deathwish: Trigger this ability when the card is moved to the Graveyard.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 2.5. From 47 votes.
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Nekker

Whenever an Ally Consumes a card while this Unit is in your Hand, Deck or on your side of the Board, Boost self by 1.
Deathwish: Play a Nekker from your Deck.

Mechanics

  • Ally: A Unit on your side of the Board.
  • Boost: Increase a Unit's current Power.
  • Consume: Destroy a card (or Banish it, if it is in the Graveyard) and Boost the Consuming Unit by its Power.
  • Deathwish: Trigger this ability when the card is moved to the Graveyard.

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Rating: 4.7. From 29 votes.
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Prize-Winning Cow

Doomed.
Retaliation: Spawn a Chort on the row.
Deathwish: Spawn a Chort on the row.

Mechanics

  • Deathwish: Trigger this ability when the card is moved to the Graveyard.
  • Retaliation: Trigger this ability whenever this Unit is Damaged but not Destroyed.
  • Spawn: Add the card to the game and play it.

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Rating: 3.8. From 40 votes.
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Rotfiend

Deathwish: Damage all Units on the opposite row by 2.

Mechanics

  • Damage: Decrease a Unit's current Power.
  • Deathwish: Trigger this ability when the card is moved to the Graveyard.

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Rating: 4.0. From 5 votes.
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