Enemy Gwent Cards List

Search

Faction

Rarity

Position

Type

Group

Archespore

Every turn, at the start of your turn, move this Unit to a random row on its side, Damage a random Enemy by 1 and Heal self.
Deathwish: Damage a random Enemy by 4.

Mechanics

  • Damage: Decrease a Unit's current Power.
  • Deathwish: Trigger this ability when the card is moved to the Graveyard.
  • Enemy: A Unit on your opponent's side of the Board.
  • Heal: Restore a Damaged Unit to its base Power.

Rate this Card

Rating: 3.8. From 16 votes.
Please wait...

Ballista

Deploy: Damage an Enemy and up to 4 other random Enemies with the same Power by 1.
Fresh Crew: Repeat the Deploy ability.

Mechanics

  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Enemy: A Unit on your opponent's side of the Board.
  • Fresh Crew: Trigger this ability when this Unit is played adjacent to a Unit with a 'Crewmen' ability.

Rate this Card

Rating: 2.9. From 39 votes.
Please wait...

Battering Ram

Deploy: Damage an Enemy by 2. If it was Destroyed, Damage another Enemy by 3.
Fresh Crew: Increase the initial Damage by 1.

Mechanics

  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Destroy: Move the card to the Graveyard.
  • Enemy: A Unit on your opponent's side of the Board.
  • Fresh Crew: Trigger this ability when this Unit is played adjacent to a Unit with a 'Crewmen' ability.

Rate this Card

Rating: 4.1. From 15 votes.
Please wait...

Black Infantry Arbalest

Deploy: Damage an Enemy by 3. If you have any Soldiers in your Hand, Damage it by 5 instead.

Mechanics

  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Enemy: A Unit on your opponent's side of the Board.

Rate this Card

Rating: 2.8. From 54 votes.
Please wait...

Bloody Baron

If this Unit is in your Deck at the end of the Round, place it on top.
Whenever an Enemy is Destroyed during a Round while this Unit is in your Deck, Boost it by 1.

Mechanics

  • Boost: Increase a Unit's current Power.
  • Destroy: Move the card to the Graveyard.
  • Enemy: A Unit on your opponent's side of the Board.

Rate this Card

Rating: 2.3. From 191 votes.
Please wait...

Braenn

Deploy: Damage an Enemy by this Unit’s Power. If it was Destroyed, Boost all Dryads and Ambush Units in your Hand and Deck by 1.

Mechanics

  • Ambush: Play face down and only reveal when certain conditions are met.
  • Boost: Increase a Unit's current Power.
  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Destroy: Move the card to the Graveyard.
  • Enemy: A Unit on your opponent's side of the Board.

Rate this Card

Rating: 4.1. From 62 votes.
Please wait...

Caranthir

Deploy: Move an Enemy to this row on its side and apply a Frost Hazard to that row.

Mechanics

  • Deploy: Trigger this ability when the card is placed on the Board.
  • Enemy: A Unit on your opponent's side of the Board.

Rate this Card

Rating: 4.6. From 221 votes.
Please wait...

Catapult

Deploy: Damage the Highest and Lowest Enemy on the opposite row by 2.
Fresh Crew: Increase the Damage dealt by 1.

Mechanics

  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Enemy: A Unit on your opponent's side of the Board.
  • Fresh Crew: Trigger this ability when this Unit is played adjacent to a Unit with a 'Crewmen' ability.
  • Highest: The Unit with the highest Power. Ties are resolved randomly.
  • Lowest: The Unit with the lowest Power. Ties are resolved randomly.

Rate this Card

Rating: 3.0. From 4 votes.
Please wait...

Clan Tuirseach Axeman

Veteran 1.
Whenever an Enemy on the opposite row is Damaged, Boost self by 1.
Deploy: Gain 2 Armor.

Mechanics

  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Boost: Increase a Unit's current Power.
  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Enemy: A Unit on your opponent's side of the Board.
  • Veteran: Trigger this ability at the start of Rounds 2 and 3 when this card is in the Hand, Deck or Graveyard.

Rate this Card

Rating: 4.3. From 49 votes.
Please wait...

Commando Neophyte

Whenever you draw a card to your Hand, Damage a random Enemy by 2.

Mechanics

  • Damage: Decrease a Unit's current Power.
  • Enemy: A Unit on your opponent's side of the Board.

Rate this Card

Rating: 3.1. From 28 votes.
Please wait...

Crow’s Eye

Damage the Highest Enemy on each row by 4. Increase the Damage dealt by 1 for each copy of this card in your Graveyard, to a maximum of 10 Damage.

Mechanics

  • Damage: Decrease a Unit's current Power.
  • Enemy: A Unit on your opponent's side of the Board.
  • Highest: The Unit with the highest Power. Ties are resolved randomly.

Rate this Card

Rating: 3.5. From 4 votes.
Please wait...

Cyclops

Deploy: Destroy an Ally and Damage an Enemy by the Destroyed Ally‘s Power. If the Destroyed Ally had a Deathwish, Strengthen self by 3.

Mechanics

  • Ally: A Unit on your side of the Board.
  • Damage: Decrease a Unit's current Power.
  • Deathwish: Trigger this ability when the card is moved to the Graveyard.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Destroy: Move the card to the Graveyard.
  • Enemy: A Unit on your opponent's side of the Board.
  • Strengthen: Increase a Unit's base Power.

Rate this Card

Rating: 3.2. From 12 votes.
Please wait...