Enemy Gwent Cards List
Archespore
Every turn, at the start of your turn, move this Unit to a random row on its side, Damage a random Enemy by 1 and Heal self.
Deathwish: Damage a random Enemy by 4.
Mechanics
- Damage: Decrease a Unit's current Power.
- Deathwish: Trigger this ability when the card is moved to the Graveyard.
- Enemy: A Unit on your opponent's side of the Board.
- Heal: Restore a Damaged Unit to its base Power.
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Ballista
- Strength: 6
- Group: Bronze
- Rarity: Common
- Loyalty: Loyal
- Faction: Northern Realms
- Position: Multiple
- Type: Machine
Deploy: Damage an Enemy and up to 4 other random Enemies with the same Power by 1.
Fresh Crew: Repeat the Deploy ability.
Mechanics
- Damage: Decrease a Unit's current Power.
- Deploy: Trigger this ability when the card is placed on the Board.
- Enemy: A Unit on your opponent's side of the Board.
- Fresh Crew: Trigger this ability when this Unit is played adjacent to a Unit with a 'Crewmen' ability.
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Battering Ram
- Strength: 7
- Group: Bronze
- Rarity: Rare
- Loyalty: Loyal
- Faction: Northern Realms
- Position: Multiple
- Type: Machine
Deploy: Damage an Enemy by 2. If it was Destroyed, Damage another Enemy by 3.
Fresh Crew: Increase the initial Damage by 1.
Mechanics
- Damage: Decrease a Unit's current Power.
- Deploy: Trigger this ability when the card is placed on the Board.
- Destroy: Move the card to the Graveyard.
- Enemy: A Unit on your opponent's side of the Board.
- Fresh Crew: Trigger this ability when this Unit is played adjacent to a Unit with a 'Crewmen' ability.
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Black Infantry Arbalest
- Strength: 6
- Group: Bronze
- Rarity: Common
- Loyalty: Loyal
- Faction: Nilfgaard
- Position: Multiple
- Type: Soldier
Deploy: Damage an Enemy by 3. If you have any Soldiers in your Hand, Damage it by 5 instead.
Mechanics
- Damage: Decrease a Unit's current Power.
- Deploy: Trigger this ability when the card is placed on the Board.
- Enemy: A Unit on your opponent's side of the Board.
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Bloody Baron
- Strength: 6
- Group: Gold
- Rarity: Legendary
- Loyalty: Loyal
- Faction: Northern Realms
- Position: Multiple
- Type: Officer, Temeria
If this Unit is in your Deck at the end of the Round, place it on top.
Whenever an Enemy is Destroyed during a Round while this Unit is in your Deck, Boost it by 1.
Mechanics
- Boost: Increase a Unit's current Power.
- Destroy: Move the card to the Graveyard.
- Enemy: A Unit on your opponent's side of the Board.
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Braenn
- Strength: 5
- Group: Silver
- Rarity: Epic
- Loyalty: Loyal
- Faction: Scoia'tael
- Position: Multiple
Deploy: Damage an Enemy by this Unit’s Power. If it was Destroyed, Boost all Dryads and Ambush Units in your Hand and Deck by 1.
Mechanics
- Ambush: Play face down and only reveal when certain conditions are met.
- Boost: Increase a Unit's current Power.
- Damage: Decrease a Unit's current Power.
- Deploy: Trigger this ability when the card is placed on the Board.
- Destroy: Move the card to the Graveyard.
- Enemy: A Unit on your opponent's side of the Board.
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Caranthir
- Strength: 8
- Group: Gold
- Rarity: Legendary
- Loyalty: Loyal
- Faction: Monsters
- Position: Multiple
- Type: Mage, Officer, Wild Hunt
Deploy: Move an Enemy to this row on its side and apply a Frost Hazard to that row.
Mechanics
- Deploy: Trigger this ability when the card is placed on the Board.
- Enemy: A Unit on your opponent's side of the Board.
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Catapult
- Strength: 6
- Group: Bronze
- Rarity: Rare
- Loyalty: Loyal
- Faction: Northern Realms
- Position: Multiple
- Type: Machine
Deploy: Damage the Highest and Lowest Enemy on the opposite row by 2.
Fresh Crew: Increase the Damage dealt by 1.
Mechanics
- Damage: Decrease a Unit's current Power.
- Deploy: Trigger this ability when the card is placed on the Board.
- Enemy: A Unit on your opponent's side of the Board.
- Fresh Crew: Trigger this ability when this Unit is played adjacent to a Unit with a 'Crewmen' ability.
- Highest: The Unit with the highest Power. Ties are resolved randomly.
- Lowest: The Unit with the lowest Power. Ties are resolved randomly.
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Clan Tuirseach Axeman
- Strength: 5
- Group: Bronze
- Rarity: Rare
- Loyalty: Loyal
- Faction: Skellige
- Position: Multiple
- Type: Soldier, Tuirseach
Veteran 1.
Whenever an Enemy on the opposite row is Damaged, Boost self by 1.
Deploy: Gain 2 Armor.
Mechanics
- Armor: Absorbs a given amount of Damage dealt to a Unit.
- Boost: Increase a Unit's current Power.
- Damage: Decrease a Unit's current Power.
- Deploy: Trigger this ability when the card is placed on the Board.
- Enemy: A Unit on your opponent's side of the Board.
- Veteran: Trigger this ability at the start of Rounds 2 and 3 when this card is in the Hand, Deck or Graveyard.
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Commando Neophyte
- Strength: 7
- Group: Bronze
- Rarity: Common
- Loyalty: Loyal
- Faction: Scoia'tael
- Position: Multiple
- Type: Elf, Soldier
Whenever you draw a card to your Hand, Damage a random Enemy by 2.
Mechanics
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Crow’s Eye
Damage the Highest Enemy on each row by 4. Increase the Damage dealt by 1 for each copy of this card in your Graveyard, to a maximum of 10 Damage.
Mechanics
- Damage: Decrease a Unit's current Power.
- Enemy: A Unit on your opponent's side of the Board.
- Highest: The Unit with the highest Power. Ties are resolved randomly.
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Cyclops
Deploy: Destroy an Ally and Damage an Enemy by the Destroyed Ally‘s Power. If the Destroyed Ally had a Deathwish, Strengthen self by 3.
Mechanics
- Ally: A Unit on your side of the Board.
- Damage: Decrease a Unit's current Power.
- Deathwish: Trigger this ability when the card is moved to the Graveyard.
- Deploy: Trigger this ability when the card is placed on the Board.
- Destroy: Move the card to the Graveyard.
- Enemy: A Unit on your opponent's side of the Board.
- Strengthen: Increase a Unit's base Power.