Highest Gwent Cards List

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Type

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Alzur’s Double Cross

Boost the Highest Bronze or Silver Unit from your Deck by 2 and play it.

Mechanics

  • Boost: Increase a Unit's current Power.
  • Highest: The Unit with the highest Power. Ties are resolved randomly.

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Rating: 4.3. From 81 votes.
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Bekker’s Twisted Mirror

Damage the Highest Unit by an amount equal to its Power, but no more than 10 (ignoring Armor) and Boost the Lowest other Unit by the same amount.

Mechanics

  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Boost: Increase a Unit's current Power.
  • Damage: Decrease a Unit's current Power.
  • Highest: The Unit with the highest Power. Ties are resolved randomly.
  • Lowest: The Unit with the lowest Power. Ties are resolved randomly.

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Rating: 3.6. From 83 votes.
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Catapult

Deploy: Damage the Highest and Lowest Enemy on the opposite row by 2.
Fresh Crew: Increase the Damage dealt by 1.

Mechanics

  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Enemy: A Unit on your opponent's side of the Board.
  • Fresh Crew: Trigger this ability when this Unit is played adjacent to a Unit with a 'Crewmen' ability.
  • Highest: The Unit with the highest Power. Ties are resolved randomly.
  • Lowest: The Unit with the lowest Power. Ties are resolved randomly.

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Rating: 3.0. From 4 votes.
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Clan Dimun Pirate Captain

Every turn, at the end of your turn, if this Unit is in your Hand or Deck, Reset it and Boost it by the base Power of the Highest Bronze Unit discarded to your Graveyard during your turn.

Mechanics

  • Boost: Increase a Unit's current Power.
  • Highest: The Unit with the highest Power. Ties are resolved randomly.
  • Reset: Reset the Unit to its base Power.

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Rating: 3.8. From 40 votes.
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Crach An Craite

Doomed, Stubborn.
Deploy: Damage self by 1, then play the Highest Loyal Bronze or Silver Unit from your Deck and Strengthen it by 3, then, if it does not Damage itself, Damage it by 1.

Mechanics

  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Highest: The Unit with the highest Power. Ties are resolved randomly.
  • Strengthen: Increase a Unit's base Power.

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Rating: 4.6. From 117 votes.
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Crow’s Eye

Damage the Highest Enemy on each row by 4. Increase the Damage dealt by 1 for each copy of this card in your Graveyard, to a maximum of 10 Damage.

Mechanics

  • Damage: Decrease a Unit's current Power.
  • Enemy: A Unit on your opponent's side of the Board.
  • Highest: The Unit with the highest Power. Ties are resolved randomly.

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Rating: 3.5. From 4 votes.
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Cynthia

Deploy: Reveal the Highest Unit in your opponent’s Hand and Boost self by its Power.

Mechanics

  • Boost: Increase a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Highest: The Unit with the highest Power. Ties are resolved randomly.
  • Reveal: Turn a card or cards in the Hand over, exposing them to both players.

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Rating: 4.3. From 112 votes.
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Geralt: Igni

Deploy: Destroy all the Highest Units on the opposite row if that row totals 25 or more Power.

Mechanics

  • Deploy: Trigger this ability when the card is placed on the Board.
  • Destroy: Move the card to the Graveyard.
  • Highest: The Unit with the highest Power. Ties are resolved randomly.

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Rating: 4.6. From 242 votes.
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Holger Blackhand

Deploy: Damage a Unit by 5. If it was Destroyed, Strengthen the Highest Unit in your Graveyard by 3.

Mechanics

  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Destroy: Move the card to the Graveyard.
  • Highest: The Unit with the highest Power. Ties are resolved randomly.
  • Strengthen: Increase a Unit's base Power.

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Rating: 4.5. From 67 votes.
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Impenetrable Fog

Apply a Fog Hazard to an opposing row.
Fog Hazard: Every turn, at the start of your turn, Damage the Highest Unit on the row by 2.

Mechanics

  • Damage: Decrease a Unit's current Power.
  • Highest: The Unit with the highest Power. Ties are resolved randomly.

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Rating: 4.2. From 27 votes.
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Milva

Deploy: If neither player has passed, return the Highest different Bronze or Silver Enemy to your opponent’s Hand, then return the Highest different Bronze or Silver Ally to your Hand and Boost it by 3.

Mechanics

  • Ally: A Unit on your side of the Board.
  • Boost: Increase a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Enemy: A Unit on your opponent's side of the Board.
  • Highest: The Unit with the highest Power. Ties are resolved randomly.

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Rating: 3.2. From 85 votes.
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Ragh Nar Roog

Apply a Ragh Nar Roog Hazard to all opposing rows.
Ragh Nar Roog Hazard: Every turn, at the start of your turn, Damage the Highest Unit on the row by 2.

Mechanics

  • Damage: Decrease a Unit's current Power.
  • Highest: The Unit with the highest Power. Ties are resolved randomly.

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Rating: 4.4. From 201 votes.
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