Highest Gwent Cards List

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Rarity

Position

Type

Group

Alzur’s Double Cross

Boost one of the Highest Bronze or Silver Units in your Deck by 2 and play it.

Mechanics

  • Boost: Increase a Unit's current Power.
  • Highest: The Unit with the highest Power. Ties are resolved randomly.

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Rating: 4.2. From 61 votes.
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Bekker’s Twisted Mirror

Swap the Power of the Highest and Lowest Unit.

Mechanics

  • Highest: The Unit with the highest Power. Ties are resolved randomly.
  • Lowest: The Unit with the lowest Power. Ties are resolved randomly.

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Rating: 3.7. From 49 votes.
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Crach An Craite

Spawn Crach an Craite
Deploy: Play the Highest Loyal Bronze or Silver Unit in your Deck, Strengthen it by 3 and Damage it by 1.

Mechanics

  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Highest: The Unit with the highest Power. Ties are resolved randomly.
  • Spawn: Add the card to the game and play it.
  • Strengthen: Increase a Unit's base Power.

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Rating: 4.6. From 82 votes.
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Cynthia

Deploy: Reveal one of the Highest Units in your opponent’s Hand (including Golds) and Boost self by its Power.

Mechanics

  • Boost: Increase a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Highest: The Unit with the highest Power. Ties are resolved randomly.
  • Reveal: Turn a card or cards in the Hand over, exposing them to both players.

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Rating: 4.3. From 75 votes.
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Geralt: Igni

Deploy: Destroy all the Highest Units on the opposite row if that row totals 20 or more Power.

Mechanics

  • Deploy: Trigger this ability when the card is placed on the Board.
  • Destroy: Move the card to the Graveyard.
  • Highest: The Unit with the highest Power. Ties are resolved randomly.

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Rating: 4.6. From 171 votes.
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Holger Blackhand

Veteran 1.
Deploy: Damage a Unit by 5. If it was Destroyed, Strengthen one of the Highest Units in your Graveyard by 3.

Mechanics

  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Destroy: Move the card to the Graveyard.
  • Highest: The Unit with the highest Power. Ties are resolved randomly.
  • Strengthen: Increase a Unit's base Power.
  • Veteran: Trigger this ability at the start of Rounds 2 and 3 when this card is in the Hand, Deck or Graveyard.

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Rating: 4.6. From 49 votes.
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Impenetrable Fog

Apply Fog to a row on your opponent’s side.
Fog: Every turn, at the start of your turn, Damage the Highest Unit on the row by 2.

Mechanics

  • Damage: Decrease a Unit's current Power.
  • Highest: The Unit with the highest Power. Ties are resolved randomly.

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Rating: 4.3. From 19 votes.
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Milva

Deploy: If neither player has passed, return the Highest Enemy to your opponent’s Hand, then return the Highest Ally to your Hand.

Mechanics

  • Ally: A Unit on your side of the Board.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Enemy: A Unit on your opponent's side of the Board.
  • Highest: The Unit with the highest Power. Ties are resolved randomly.

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Rating: 3.3. From 54 votes.
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Ragh Nar Roog

Apply Ragh Nar Roog to all rows on your opponent’s side.
Ragh Nar Roog: Every turn, at the start of your turn, Damage one of the Highest Units on the row by 2.

Mechanics

  • Damage: Decrease a Unit's current Power.
  • Highest: The Unit with the highest Power. Ties are resolved randomly.

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Rating: 4.5. From 166 votes.
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Reaver Hunter

Deploy or Bond: Boost all Reaver Hunters in your Hand, Deck and on your side of the Board by 1.
When a Reaver Hunter Trio is completed, Damage the Highest Enemy by half its Power (rounding up and ignoring Armor).

Mechanics

  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Bond: Trigger this ability when this Unit is placed on the Board and each time another copy of this Unit is played on the same side.
  • Boost: Increase a Unit's current Power.
  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Enemy: A Unit on your opponent's side of the Board.
  • Highest: The Unit with the highest Power. Ties are resolved randomly.
  • Trio: Trigger this ability when 3 Unlocked copies of this Unit are present on the same row.

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Rating: 4.7. From 42 votes.
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Scorch

Destroy all the Highest Units.

Mechanics

  • Destroy: Move the card to the Graveyard.
  • Highest: The Unit with the highest Power. Ties are resolved randomly.

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Rating: 4.4. From 45 votes.
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Succubus

If played on your opponent’s side, then after 2 turns, at the end of your turn, move the Highest other Unit on its row to your side.

Mechanics

  • Highest: The Unit with the highest Power. Ties are resolved randomly.

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Rating: 3.5. From 89 votes.
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