Lowest Gwent Cards List

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Rarity

Position

Type

Group

Bekker’s Twisted Mirror

Damage the Highest Unit by an amount equal to its Power, but no more than 10 (ignoring Armor) and Boost the Lowest other Unit by the same amount.

Mechanics

  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Boost: Increase a Unit's current Power.
  • Damage: Decrease a Unit's current Power.
  • Highest: The Unit with the highest Power. Ties are resolved randomly.
  • Lowest: The Unit with the lowest Power. Ties are resolved randomly.

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Rating: 3.6. From 83 votes.
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Biting Frost

Apply a Frost Hazard to an opposing row.
Frost Hazard: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2.

Mechanics

  • Damage: Decrease a Unit's current Power.
  • Lowest: The Unit with the lowest Power. Ties are resolved randomly.

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Rating: 4.3. From 55 votes.
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Catapult

Deploy: Damage the Highest and Lowest Enemy on the opposite row by 2.
Fresh Crew: Increase the Damage dealt by 1.

Mechanics

  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Enemy: A Unit on your opponent's side of the Board.
  • Fresh Crew: Trigger this ability when this Unit is played adjacent to a Unit with a 'Crewmen' ability.
  • Highest: The Unit with the highest Power. Ties are resolved randomly.
  • Lowest: The Unit with the lowest Power. Ties are resolved randomly.

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Rating: 3.0. From 4 votes.
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Drought

Apply a Drought Hazard to all opposing rows.
Drought Hazard: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2.

Mechanics

  • Damage: Decrease a Unit's current Power.
  • Lowest: The Unit with the lowest Power. Ties are resolved randomly.

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Rating: 4.2. From 168 votes.
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Epidemic

Destroy all the Lowest Units.

Mechanics

  • Destroy: Move the card to the Graveyard.
  • Lowest: The Unit with the lowest Power. Ties are resolved randomly.

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Rating: 3.1. From 22 votes.
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Harald the Cripple

Doomed, Stubborn.
Every turn, at the start of your turn, Damage the Lowest Enemy on the opposite row by 1 (ignoring Armor).
Deploy: Damage a random Enemy on the opposite row by 2 (ignoring Armor). Repeat 4 times.

Mechanics

  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Enemy: A Unit on your opponent's side of the Board.
  • Lowest: The Unit with the lowest Power. Ties are resolved randomly.

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Rating: 3.4. From 92 votes.
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Harpy

Whenever a Beast Ally is Destroyed during your turn, play 1 copy of this Unit from your Deck.
Deploy: Damage the Lowest Enemy by 1.

Mechanics

  • Ally: A Unit on your side of the Board.
  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Destroy: Move the card to the Graveyard.
  • Enemy: A Unit on your opponent's side of the Board.
  • Lowest: The Unit with the lowest Power. Ties are resolved randomly.

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Rating: 3.4. From 34 votes.
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Marching Orders

Boost the Lowest Bronze or Silver Unit from your Deck by 2 and play it.

Mechanics

  • Boost: Increase a Unit's current Power.
  • Lowest: The Unit with the lowest Power. Ties are resolved randomly.

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Rating: 4.2. From 42 votes.
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Pavetta

Deploy: If neither player has passed, shuffle the Lowest different Bronze or Silver Ally into your Deck, then shuffle the Lowest different Bronze or Silver Enemy into your opponent’s Deck.

Mechanics

  • Ally: A Unit on your side of the Board.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Enemy: A Unit on your opponent's side of the Board.
  • Lowest: The Unit with the lowest Power. Ties are resolved randomly.

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Rating: 1.8. From 53 votes.
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Sabrina Glevissig

Deathwish: Set all Units on the row to the Power of the Lowest Unit on the row.

Mechanics

  • Deathwish: Trigger this ability when the card is moved to the Graveyard.
  • Lowest: The Unit with the lowest Power. Ties are resolved randomly.

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Rating: 2.5. From 48 votes.
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Triss: Butterfly Spell

Every turn, at the start of your turn, Boost all other Lowest Allies by 1.
Revenge: Boost all other Lowest Allies by 2.

Mechanics

  • Boost: Increase a Unit's current Power.
  • Lowest: The Unit with the lowest Power. Ties are resolved randomly.

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Rating: 3.9. From 121 votes.
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White Frost

Apply a Frost Hazard to 2 adjacent opposing rows.
Frost Hazard: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2.

Mechanics

  • Damage: Decrease a Unit's current Power.
  • Lowest: The Unit with the lowest Power. Ties are resolved randomly.

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Rating: 4.2. From 58 votes.
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