Lowest Gwent Cards List

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Faction

Rarity

Position

Type

Group

Bekker’s Twisted Mirror

Damage the Highest Unit by an amount equal to its Power, but no more than 10 (ignoring Armor) and Boost the Lowest other Unit by the same amount.

Mechanics

  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Boost: Increase a Unit's current Power.
  • Damage: Decrease a Unit's current Power.
  • Highest: The Unit with the highest Power. Ties are resolved randomly.
  • Lowest: The Unit with the lowest Power. Ties are resolved randomly.

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Rating: 3.7. From 74 votes.
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Biting Frost

Apply Frost to a row on your opponent’s side.
Frost: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2.

Mechanics

  • Damage: Decrease a Unit's current Power.
  • Lowest: The Unit with the lowest Power. Ties are resolved randomly.

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Rating: 4.3. From 50 votes.
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Drought

Apply Drought to all rows on your opponent’s side.
Drought: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2.

Mechanics

  • Damage: Decrease a Unit's current Power.
  • Lowest: The Unit with the lowest Power. Ties are resolved randomly.

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Rating: 4.2. From 158 votes.
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Epidemic

Destroy all the Lowest Units.

Mechanics

  • Destroy: Move the card to the Graveyard.
  • Lowest: The Unit with the lowest Power. Ties are resolved randomly.

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Rating: 3.2. From 20 votes.
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Harald the Cripple

Doomed, Stubborn.
Every turn, at the start of your turn, Damage the Lowest Enemy on the opposite row by 1 (ignoring Armor).
Deploy: Damage a random Enemy on the opposite row by 2 (ignoring Armor). Repeat 4 times.

Mechanics

  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Enemy: A Unit on your opponent's side of the Board.
  • Lowest: The Unit with the lowest Power. Ties are resolved randomly.

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Rating: 3.4. From 84 votes.
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Harpy

Counter 3: While this Unit is in your Deck, decrease the Counter whenever an Allied Beast appears. When the Counter reaches 0, play this Unit on a random row from your Deck. Note: only 1 Harpy’s Counter is active at a time.
Deploy: Damage the Lowest Enemy by 1.

Mechanics

  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Enemy: A Unit on your opponent's side of the Board.
  • Lowest: The Unit with the lowest Power. Ties are resolved randomly.

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Rating: 3.5. From 31 votes.
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Marching Orders

Boost the Lowest Bronze or Silver Unit in your Deck by 2 and play it.

Mechanics

  • Boost: Increase a Unit's current Power.
  • Lowest: The Unit with the lowest Power. Ties are resolved randomly.

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Rating: 4.2. From 39 votes.
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Pavetta

Deploy: If neither player has passed, shuffle the Lowest different Bronze or Silver Ally into your Deck, then shuffle the Lowest different Bronze or Silver Enemy into your opponent’s Deck.

Mechanics

  • Ally: A Unit on your side of the Board.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Enemy: A Unit on your opponent's side of the Board.
  • Lowest: The Unit with the lowest Power. Ties are resolved randomly.

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Rating: 1.9. From 47 votes.
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Sabrina Glevissig

Deathwish: Set all Units on the row to the Power of the Lowest Unit on the row.

Mechanics

  • Deathwish: Trigger this ability when the card is moved to the Graveyard.
  • Lowest: The Unit with the lowest Power. Ties are resolved randomly.

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Rating: 2.6. From 45 votes.
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Triss: Butterfly Spell

Every turn, at the start of your turn, Boost all other Lowest Allies by 1.
Deathwish: If Destroyed during your opponent’s turn, Boost all other Lowest Allies by 2.

Mechanics

  • Boost: Increase a Unit's current Power.
  • Deathwish: Trigger this ability when the card is moved to the Graveyard.
  • Destroy: Move the card to the Graveyard.
  • Lowest: The Unit with the lowest Power. Ties are resolved randomly.

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Rating: 3.9. From 115 votes.
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White Frost

Apply Frost to a row on your opponent’s side and the row above it.
Frost: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2.

Mechanics

  • Damage: Decrease a Unit's current Power.
  • Lowest: The Unit with the lowest Power. Ties are resolved randomly.

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Rating: 4.2. From 55 votes.
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