Strengthen Gwent Cards List

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Faction

Rarity

Position

Type

Group

Barclay Els

Deploy: Play a random Bronze or Silver Dwarf from your Deck and Strengthen it by 3.

Mechanics

  • Deploy: Trigger this ability when the card is placed on the Board.
  • Strengthen: Increase a Unit's base Power.

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Rating: 4.6. From 91 votes.
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Berserker Marauder

Regressing.
Deploy: Strengthen self by 1 for each Damaged and for each Cursed Ally, then Damage self by 1.

Mechanics

  • Ally: A Unit on your side of the Board.
  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Strengthen: Increase a Unit's base Power.

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Rating: 2.1. From 37 votes.
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Champion of Champions

Every turn, at the start of your turn, Strengthen this Unit by 2 if it is the only Unit on the row.
Deploy: Gain 4 Armor.

Mechanics

  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Strengthen: Increase a Unit's base Power.

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Rating: 3.1. From 55 votes.
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Ciri: Dash

When this Unit enters the Graveyard, Strengthen it by 3 and shuffle it back into your Deck.

Mechanics

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Rating: 3.4. From 153 votes.
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Clan An Craite Greatsword

Every 2 turns, at the start of your turn, if this Unit is Damaged, Reset it and Strengthen it by 2.

Mechanics

  • Damage: Decrease a Unit's current Power.
  • Reset: Reset the Unit to its base Power.
  • Strengthen: Increase a Unit's base Power.

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Rating: 4.2. From 12 votes.
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Clan Brokvar Hunter

Regressing.
Whenever a Unit adjacent to this one is Damaged, Strengthen self by 1.
Deploy: Damage a Unit by 4.

Mechanics

  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Strengthen: Increase a Unit's base Power.

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Rating: 4.0. From 38 votes.
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Clan Tordarroch Shieldsmith

Deploy: Strengthen an Ally by 2 and give it 2 Armor.

Mechanics

  • Ally: A Unit on your side of the Board.
  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Strengthen: Increase a Unit's base Power.

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Rating: 3.4. From 25 votes.
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Clan Tuirseach Skirmishers

Veteran 1.
Whenever this Unit leaves the Graveyard, Strengthen it by 3.

Mechanics

  • Strengthen: Increase a Unit's base Power.
  • Veteran: Trigger this ability at the start of Rounds 2 and 3 when this card is in the Hand, Deck or Graveyard.

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Rating: 3.5. From 28 votes.
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Crach An Craite

Doomed, Stubborn.
Deploy: Damage self by 1, then play the Highest Loyal Bronze or Silver Unit in your Deck and Strengthen it by 3, then, if it does not Damage itself, Damage it by 1.

Mechanics

  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Highest: The Unit with the highest Power. Ties are resolved randomly.
  • Strengthen: Increase a Unit's base Power.

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Rating: 4.6. From 110 votes.
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Cyclops

Deploy: Destroy an Ally and Damage an Enemy by the Destroyed Ally‘s Power. If the Destroyed Ally had a Deathwish, Strengthen self by 3.

Mechanics

  • Ally: A Unit on your side of the Board.
  • Damage: Decrease a Unit's current Power.
  • Deathwish: Trigger this ability when the card is moved to the Graveyard.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Destroy: Move the card to the Graveyard.
  • Enemy: A Unit on your opponent's side of the Board.
  • Strengthen: Increase a Unit's base Power.

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Rating: 3.3. From 7 votes.
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Dennis Cranmer

Deploy: Strengthen all other Dwarves in your Deck, Hand and on your side of the Board by 1.

Mechanics

  • Deploy: Trigger this ability when the card is placed on the Board.
  • Strengthen: Increase a Unit's base Power.

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Rating: 4.6. From 63 votes.
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Djenge Frett

Deploy: Damage 2 Allies by 1 and Strengthen self by 2 for each.

Mechanics

  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Strengthen: Increase a Unit's base Power.

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Rating: 2.5. From 41 votes.
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