Keep a non-Gold unit on the battlefield at the end of this round.
Spawn a Biting Frost, Impenetrable Fog or Torrential Rain card.
Play the strongest non-Gold unit from your deck. Ties are resolved randomly.
Remove 7 strength from a non-Gold unit.
Swap the strength of the strongest and the weakest units on the battlefield. Ties are resolved randomly.
Spawn a Frost effect on both Melee rows that sets the strength of all non-Gold units on or appearing there to 1.
Remove all Weather effects and reset all weakened non-immune units on affected rows to their base strength.
Double the strength of all non-Gold units on a row on your side, then banish.
Return a non-Gold, non-Relentless unit on your side to your hand, then banish.
Reset all units on the battlefield to their base strength.
Reset any unit on the battlefield to its base strength. If Gold, convert it to Silver (or Bronze, if that was its original color).
Destroy the weakest non-Gold unit(s) on the battlefield.