Melee Gwent Cards List

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Type

Group

Blueboy Lugos

Deploy: Spawn a Spectral Whale on a random opposing row.

Mechanics

  • Deploy: Trigger this ability when the card is placed on the Board.
  • Spawn: Add the card to the game and play it.

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Rating: 3.6. From 72 votes.
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Botchling

Deploy: Boost all Lubberkins in your Hand and Deck by 6.
Deathwish: Play a Lubberkin from your Deck.

Mechanics

  • Boost: Increase a Unit's current Power.
  • Deathwish: Trigger this ability when the card is moved to the Graveyard.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 2.5. From 70 votes.
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Clan an Craite Raider

Whenever this Unit is Discarded, Resurrect it immediately.

Mechanics

  • Discard: Move the card to the Graveyard from the Hand or Deck.
  • Resurrect: Play a card from the Graveyard.

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Rating: 4.0. From 40 votes.
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Clan Tuirseach Skirmishers

Veteran 1.
Whenever this Unit leaves the Graveyard, Strengthen it by 3.

Mechanics

  • Strengthen: Increase a Unit's base Power.
  • Veteran: Trigger this ability at the start of Rounds 2 and 3 when this card is in the Hand, Deck or Graveyard.

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Rating: 3.5. From 31 votes.
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Daerlan Foot Soldiers

Whenever you Reveal this Unit in your Hand, play it and draw the top card from your Deck.

Mechanics

  • Reveal: Turn a card or cards in the Hand over, exposing them to both players.

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Rating: 4.8. From 58 votes.
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Earth Elemental

Deploy: Give this Unit a Shield.
Deathwish: Spawn 2 Lesser Earth Elementals at the end of the row.

Mechanics

  • Deathwish: Trigger this ability when the card is moved to the Graveyard.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Shield: Protects a Unit from the next Power-reducing effect.
  • Spawn: Add the card to the game and play it.

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Rating: 4.1. From 27 votes.
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Imperial Golem

Whenever you Reveal a card in your opponent’s Hand, play this Unit from your Deck (1 copy per card revealed).

Mechanics

  • Reveal: Turn a card or cards in the Hand over, exposing them to both players.

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Rating: 4.4. From 66 votes.
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Mahakam Defender

Deploy: Gain Resilience.

Mechanics

  • Deploy: Trigger this ability when the card is placed on the Board.
  • Resilience: A Resilient Unit remains on the Board at the end of the Round.

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Rating: 4.6. From 44 votes.
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Morkvarg

Whenever this Unit is Discarded or Destroyed, Resurrect it and Weaken it by half its Power (rounding up).

Mechanics

  • Destroy: Move the card to the Graveyard.
  • Discard: Move the card to the Graveyard from the Hand or Deck.
  • Resurrect: Play a card from the Graveyard.
  • Weaken: Decrease a Unit's base Power.

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Rating: 4.7. From 90 votes.
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Morvudd

Deploy: Toggle a Unit’s Lock. If it’s an Enemy, Damage it by half its Power (rounding up and ignoring Armor).

Mechanics

  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Enemy: A Unit on your opponent's side of the Board.
  • Lock: Disables a card's abilities. Disables and reveals Ambushes.

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Rating: 4.8. From 74 votes.
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Nekker

Whenever an Ally Consumes a card, Boost this Unit by 1 while in your Hand, Deck or on your side of the Board.
Deathwish: Play a copy of this Unit from your Deck.

Mechanics

  • Ally: A Unit on your side of the Board.
  • Boost: Increase a Unit's current Power.
  • Consume: Destroy a card (or Banish it, if it is in the Graveyard) and Boost the Consuming Unit by its Power.
  • Deathwish: Trigger this ability when the card is moved to the Graveyard.

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Rating: 4.7. From 35 votes.
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Nekurat

Deploy: Consume a Bronze or Silver Unit from either Graveyard.

Mechanics

  • Consume: Destroy a card (or Banish it, if it is in the Graveyard) and Boost the Consuming Unit by its Power.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 4.0. From 3 votes.
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