Multiple Gwent Cards List

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Faction

Rarity

Position

Type

Group

Aglais

Deploy: You may Resurrect a Special card from your opponent’s Graveyard. If you do, Weaken self by 4.

Mechanics

  • Deploy: Trigger this ability when the card is placed on the Board.
  • Effort: Perform the specified action for every card targeted by the preceding ability.
  • Resurrect: Play a card from the Graveyard.
  • Weaken: Decrease a Unit's base Power.

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Rating: 3.8. From 104 votes.
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Ancient Foglet

Every turn, at the start of your turn, Boost self by 1 if Fog is anywhere on the Board.

Mechanics

  • Boost: Increase a Unit's current Power.

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Rating: 2.9. From 32 votes.
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Archgriffin

Deploy: Clear Weather from the row on your side.

Mechanics

  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 4.0. From 23 votes.
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Avallac’h

Deploy: If neither player has passed, both players draw the top 2 cards from their Deck.

Mechanics

  • Deploy: Trigger this ability when the card is placed on the Board.
  • Draw: Move the top card or cards from your Deck to your Hand.

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Rating: 3.7. From 110 votes.
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Ballista

Deploy: Damage an Enemy and all Enemies with the same Power by 1 (ignoring Armor).

Fresh Crew: Repeat the Deploy ability.

Mechanics

  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Enemy: A Unit on your opponent's side of the Board.
  • Fresh Crew: Trigger this ability when this Unit is played adjacent to a Unit with a 'Crewmen' ability.

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Rating: 2.3. From 14 votes.
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Birna Bran

Deploy: Move a Unit from your opponent’s Graveyard to yours. Every turn, at the start of your turn, Damage self by 1 and Units adjacent to this Unit by 2.

Mechanics

  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 2.9. From 86 votes.
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Bloody Baron

If this Unit is in your Deck at the end of the Round, place it on top.

Whenever an Enemy is Destroyed during a Round while this Unit is in your Deck, Boost it by 1.

Mechanics

  • Boost: Increase a Unit's current Power.
  • Destroy: Move the card to the Graveyard.
  • Enemy: A Unit on your opponent's side of the Board.

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Rating: 1.7. From 98 votes.
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Blue Mountain Commando

Whenever this Unit is moved, Boost it by 2.

Deploy: Play all Blue Mountain Commandos from your Deck.

Mechanics

  • Boost: Increase a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 3.7. From 12 votes.
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Blue Stripes Commando

Whenever a different Ally with the same Power as this Unit is played, play this Unit from your Deck (1 copy max) and place it on that Ally’s row.

Whenever you complete a Blue Stripes Commando Trio, create 1 base copy of a Blue Stripes Commando on the bottom of your Deck.

Mechanics

  • Ally: A Unit on your side of the Board.
  • Summon: Play the specified card(s) from your Deck.
  • Trio: Trigger this ability when 3 Unlocked copies of this Unit are present on the same row.

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Rating: 3.9. From 28 votes.
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Blue Stripes Scout

Deploy: Gain 2 Armor.

Deploy: Clear weather from the row on your side.

Crewmen 1.

Mechanics

  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Crewmen X: When a Unit with a 'Fresh Crew' ability is played adjacent to this Unit, trigger that ability X times.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 3.5. From 22 votes.
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Cahir

Deploy: If playing as Nilfgaard, trigger your Leader’s Deploy ability.

Mechanics

  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 4.8. From 165 votes.
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Cantarella

Deploy: Draw the top card from your Deck. Keep it, or place it at the bottom of your Deck and draw the new top card.

Mechanics

  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 4.6. From 57 votes.
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