Common Gwent Cards List

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Faction

Rarity

Position

Type

Group

Alba Spearmen

Whenever a player draws a card to their Hand, Boost self by 1.

Mechanics

  • Boost: Increase a Unit's current Power.

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Rating: 3.1. From 60 votes.
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Alchemist

Deploy: Reveal up to 2 cards.

Mechanics

  • Deploy: Trigger this ability when the card is placed on the Board.
  • Reveal: Turn a card or cards in the Hand over, exposing them to both players.

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Rating: 3.4. From 46 votes.
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Alzur’s Thunder

Damage a Unit by 7.

Mechanics

  • Damage: Decrease a Unit's current Power.

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Rating: 3.4. From 54 votes.
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Ambassador

Deploy: Boost an Ally by 12.

Mechanics

  • Ally: A Unit on your side of the Board.
  • Boost: Increase a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 4.0. From 67 votes.
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Arachas

Deploy: Play all copies of this Unit from your Deck.

Mechanics

  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 3.1. From 37 votes.
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Arachas Venom

Damage 3 adjacent Units by 4.

Mechanics

  • Damage: Decrease a Unit's current Power.

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Rating: 2.9. From 35 votes.
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Archgriffin

Deploy: Clear Hazards from the row on your side. Move a Bronze card from one Graveyard to the other.

Mechanics

  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 4.0. From 44 votes.
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Ballista

Deploy: Damage an Enemy and up to 4 other random Enemies with the same Power by 1.
Fresh Crew: Repeat the Deploy ability.

Mechanics

  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Enemy: A Unit on your opponent's side of the Board.
  • Fresh Crew: Trigger this ability when this Unit is played adjacent to a Unit with a 'Crewmen' ability.

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Rating: 2.9. From 38 votes.
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Berserker Marauder

Regressing.
Deploy: Strengthen self by 1 for each Damaged and for each Cursed Ally, then Damage self by 1.

Mechanics

  • Ally: A Unit on your side of the Board.
  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Strengthen: Increase a Unit's base Power.

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Rating: 2.2. From 43 votes.
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Biting Frost

Apply a Frost Hazard to an opposing row.
Frost Hazard: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2.

Mechanics

  • Damage: Decrease a Unit's current Power.
  • Lowest: The Unit with the lowest Power. Ties are resolved randomly.

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Rating: 4.3. From 55 votes.
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Black Infantry Arbalest

Deploy: Damage an Enemy by 3. If you have any Soldiers in your Hand, Damage it by 5 instead.

Mechanics

  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Enemy: A Unit on your opponent's side of the Board.

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Rating: 2.8. From 54 votes.
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Blue Mountain Commando

Whenever this Unit is moved, Boost it by 2.
Deploy: Play all copies of this Unit from your Deck on the row.

Mechanics

  • Boost: Increase a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 3.6. From 28 votes.
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