An Craite Gwent Cards List

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Faction

Rarity

Position

Type

Group

Cerys

Counter 4: While this Unit is in the Graveyard, decrease the Counter whenever a Unit is Resurrected on your side. When the Counter reaches 0, Resurrect self.

Mechanics

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Rating: 3.9. From 150 votes.
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Clan An Craite Greatsword

Every 2 turns, at the start of your turn, if this Unit is Damaged, Reset it and Strengthen it by 2.

Mechanics

  • Damage: Decrease a Unit's current Power.
  • Reset: Reset the Unit to its base Power.
  • Strengthen: Increase a Unit's base Power.

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Rating: 4.2. From 12 votes.
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Clan an Craite Raider

Whenever this Unit is Discarded, Resurrect it immediately.

Mechanics

  • Discard: Move the card to the Graveyard from the Hand or Deck.
  • Resurrect: Play a card from the Graveyard.

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Rating: 3.9. From 37 votes.
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Clan An Craite Warcrier

Deploy: Boost 2 Damaged Allies by half their Power (rounding down).

Mechanics

  • Boost: Increase a Unit's current Power.
  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 3.2. From 29 votes.
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Clan An Craite Warrior

Deploy: Damage self by 1.

Mechanics

  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 2.8. From 30 votes.
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Crach An Craite

Doomed, Stubborn.
Deploy: Damage self by 1, then play the Highest Loyal Bronze or Silver Unit in your Deck and Strengthen it by 3, then, if it does not Damage itself, Damage it by 1.

Mechanics

  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Highest: The Unit with the highest Power. Ties are resolved randomly.
  • Strengthen: Increase a Unit's base Power.

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Rating: 4.6. From 111 votes.
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Harald the Cripple

Doomed, Stubborn.
Every turn, at the start of your turn, Damage the Lowest Enemy on the opposite row by 1 (ignoring Armor).
Deploy: Damage a random Enemy on the opposite row by 2 (ignoring Armor). Repeat 4 times.

Mechanics

  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Enemy: A Unit on your opponent's side of the Board.
  • Lowest: The Unit with the lowest Power. Ties are resolved randomly.

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Rating: 3.4. From 85 votes.
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Hjalmar

Deploy: Spawn the Lord of Undvik on the leftmost side of the opposite row.

Mechanics

  • Deploy: Trigger this ability when the card is placed on the Board.
  • Spawn: Add the card to the game and play it.

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Rating: 4.2. From 147 votes.
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War Longship

Whenever you Discard a Unit, Damage a random Enemy by 2.

Mechanics

  • Damage: Decrease a Unit's current Power.
  • Discard: Move the card to the Graveyard from the Hand or Deck.
  • Enemy: A Unit on your opponent's side of the Board.

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Rating: 3.7. From 27 votes.
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Whale Harpooner

Deploy: Move an Enemy to this row on its side and Damage it by the number of other Units on that row.

Mechanics

  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Enemy: A Unit on your opponent's side of the Board.

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Rating: 4.4. From 7 votes.
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Wild Boar of the Sea

Every turn, at the start of your turn, Strengthen the Unit to the left by 1 and Damage the Unit to the right by 1.
Deploy: Gain 5 Armor.

Mechanics

  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Strengthen: Increase a Unit's base Power.

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Rating: 3.6. From 96 votes.
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