Beast Gwent Cards List

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Faction

Rarity

Position

Type

Group

Archgriffin

Deploy: Clear Hazards from the row on your side. Move a Bronze card from one Graveyard to the other.

Mechanics

  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 4.0. From 44 votes.
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Celaeno Harpy

Deploy: Spawn 2 Harpy Eggs to the left.

Mechanics

  • Deploy: Trigger this ability when the card is placed on the Board.
  • Spawn: Add the card to the game and play it.

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Rating: 4.7. From 66 votes.
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Griffin

Deploy: Trigger the Deathwish of a Bronze Ally.

Mechanics

  • Ally: A Unit on your side of the Board.
  • Deathwish: Trigger this ability when the card is moved to the Graveyard.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 3.2. From 29 votes.
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Harpy

Whenever a Beast Ally is Destroyed during your turn, play 1 copy of this Unit from your Deck.
Deploy: Damage the Lowest Enemy by 1.

Mechanics

  • Ally: A Unit on your side of the Board.
  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Destroy: Move the card to the Graveyard.
  • Enemy: A Unit on your opponent's side of the Board.
  • Lowest: The Unit with the lowest Power. Ties are resolved randomly.

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Rating: 3.4. From 34 votes.
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Imperial Manticore

No ability.

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Rating: 2.5. From 58 votes.
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Prize-Winning Cow

Doomed.
Retaliation: Spawn a Chort on the row.
Deathwish: Spawn a Chort on the row.

Mechanics

  • Deathwish: Trigger this ability when the card is moved to the Graveyard.
  • Retaliation: Trigger this ability whenever this Unit is Damaged but not Destroyed.
  • Spawn: Add the card to the game and play it.

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Rating: 3.7. From 43 votes.
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Roach

Whenever you play a Gold card from your Hand (note: does not include Leaders), play this Unit from your Deck on a random row before that card resolves.

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Rating: 4.0. From 73 votes.
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Savage Bear

After an Enemy is played from any Hand and its Deploy ability resolves, Damage it by 1.

Mechanics

  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Enemy: A Unit on your opponent's side of the Board.

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Rating: 4.2. From 49 votes.
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Succubus

After 2 turns, at the start of your turn, move the Highest Unit on the opposite row to your side.

Mechanics

  • Highest: The Unit with the highest Power. Ties are resolved randomly.

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Rating: 3.6. From 125 votes.
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