Cursed Gwent Cards List

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Faction

Rarity

Position

Type

Group

Archespore

Every turn, at the start of your turn, move this Unit to a random row on its side, Damage a random Enemy by 1 and Heal self.
Deathwish: Damage a random Enemy by 4.

Mechanics

  • Damage: Decrease a Unit's current Power.
  • Deathwish: Trigger this ability when the card is moved to the Graveyard.
  • Enemy: A Unit on your opponent's side of the Board.
  • Heal: Restore a Damaged Unit to its base Power.

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Rating: 3.8. From 16 votes.
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Berserker Marauder

Regressing.
Deploy: Strengthen self by 1 for each Damaged and for each Cursed Ally, then Damage self by 1.

Mechanics

  • Ally: A Unit on your side of the Board.
  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Strengthen: Increase a Unit's base Power.

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Rating: 2.2. From 43 votes.
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Botchling

Deploy: Boost all Lubberkins in your Hand and Deck by 6.
Deathwish: Play a Lubberkin from your Deck.

Mechanics

  • Boost: Increase a Unit's current Power.
  • Deathwish: Trigger this ability when the card is moved to the Graveyard.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 2.5. From 70 votes.
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Harald Houndsnout

Deploy: Spawn Wilfred to the left, Wilhelm to the right and Wilmar on the opposite row.

Mechanics

  • Deploy: Trigger this ability when the card is placed on the Board.
  • Spawn: Add the card to the game and play it.

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Rating: 4.3. From 4 votes.
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Iris

Deathwish: Boost 5 random Units on the other side of the Board by 5.

Mechanics

  • Boost: Increase a Unit's current Power.
  • Deathwish: Trigger this ability when the card is moved to the Graveyard.

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Rating: 3.7. From 67 votes.
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Lubberkin

Deploy: Boost all Botchlings in your Hand and Deck by 6.
Deathwish: Play a Botchling from your Deck.

Mechanics

  • Boost: Increase a Unit's current Power.
  • Deathwish: Trigger this ability when the card is moved to the Graveyard.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 2.5. From 50 votes.
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Morkvarg

Whenever this Unit is Discarded or Destroyed, Resurrect it and Weaken it by half its Power (rounding up).

Mechanics

  • Destroy: Move the card to the Graveyard.
  • Discard: Move the card to the Graveyard from the Hand or Deck.
  • Resurrect: Play a card from the Graveyard.
  • Weaken: Decrease a Unit's base Power.

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Rating: 4.7. From 90 votes.
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Necromancy

Banish a Bronze or Silver Unit from either Graveyard and Boost a Bronze or Silver Ally by its Power.

Mechanics

  • Ally: A Unit on your side of the Board.
  • Banish: Remove the card from the game.
  • Boost: Increase a Unit's current Power.

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Rating: 3.3. From 42 votes.
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Olgierd

When this Unit is Discarded or Destroyed, Weaken it by half (rounding up). At the start of Rounds 2 and 3, Resurrect this Unit if it is in the Graveyard.

Mechanics

  • Destroy: Move the card to the Graveyard.
  • Discard: Move the card to the Graveyard from the Hand or Deck.
  • Resurrect: Play a card from the Graveyard.
  • Weaken: Decrease a Unit's base Power.

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Rating: 4.4. From 65 votes.
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Raging Berserker

Retaliation: Transform into a Raging Bear.

Mechanics

  • Retaliation: Trigger this ability whenever this Unit is Damaged but not Destroyed.
  • Transform: Convert into a different card.

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Rating: 4.2. From 36 votes.
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Savage Bear

After an Enemy is played from any Hand and its Deploy ability resolves, Damage it by 1.

Mechanics

  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Enemy: A Unit on your opponent's side of the Board.

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Rating: 4.2. From 49 votes.
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Skjall

Deploy: Play a random Bronze or Silver Cursed Unit from your Deck.

Mechanics

  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 2.7. From 40 votes.
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