Draconid Gwent Cards List

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Faction

Rarity

Position

Type

Group

Cockatrice

Whenever an Ally with a Deathwish appears, Boost self by 2.
Deploy: Boost self by 2 for each Ally with a Deathwish.

Mechanics

  • Ally: A Unit on your side of the Board.
  • Boost: Increase a Unit's current Power.
  • Deathwish: Trigger this ability when the card is moved to the Graveyard.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 2.9. From 11 votes.
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Myrgtabrakke

Deploy: Damage Units by 2, 2 and then 1.

Mechanics

  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 4.0. From 66 votes.
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Ocvist

After 4 turns, at the start of your turn, Damage all Enemies by 1, return this Unit to your Hand and transform it into Exhausted Ocvist.

Mechanics

  • Damage: Decrease a Unit's current Power.

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Rating: 4.0. From 56 votes.
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Operator

Doomed, Stubborn.
Deploy: If neither player has passed, choose a Bronze Unit in your Hand and create a base copy of it in both players’ Hands.

Mechanics

  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 4.5. From 61 votes.
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Saesenthessis

Deploy: Boost self by 1 for each Dwarf Ally. Damage an Enemy by the number of Elf Allies.

Mechanics

  • Ally: A Unit on your side of the Board.
  • Boost: Increase a Unit's current Power.
  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Enemy: A Unit on your opponent's side of the Board.

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Rating: 2.5. From 137 votes.
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Saskia

Deploy: Mulligan up to 2 cards, but choose any Bronze cards from your Deck to replace them. Then shuffle your Deck.

Mechanics

  • Deploy: Trigger this ability when the card is placed on the Board.
  • Mulligan: Exchange a certain number of cards in your Hand for cards from your Deck, including Golds (unless stated otherwise).

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Rating: 4.5. From 145 votes.
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Slyzard

Deploy: Consume, but without Boosting, a different Unit from your Graveyard that has a copy in your Deck and play that copy.

Mechanics

  • Boost: Increase a Unit's current Power.
  • Consume: Destroy a card (or Banish it, if it is in the Graveyard) and Boost the Consuming Unit by its Power.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 5.0. From 4 votes.
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Villentretenmerth

After 3 turns, at the start of your turn, Destroy all the other Highest Units on the Board.
Deploy: Gain 3 Armor.

Mechanics

  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Destroy: Move the card to the Graveyard.
  • Highest: The Unit with the highest Power. Ties are resolved randomly.

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Rating: 4.4. From 151 votes.
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Vran Warrior

Deploy: Consume the Unit to the right.
Every 2 turns, at the start of your turn, Consume the Unit to the right.

Mechanics

  • Consume: Destroy a card (or Banish it, if it is in the Graveyard) and Boost the Consuming Unit by its Power.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 4.5. From 33 votes.
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Wyvern

Deploy: Damage an Enemy by 3. If you have any Draconids in your Hand, Strengthen self by 2.

Mechanics

  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Enemy: A Unit on your opponent's side of the Board.
  • Strengthen: Increase a Unit's base Power.

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Rating: 3.4. From 25 votes.
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