Add 1 strength to all your other Dwarf units, wherever they are.
Play a Silver card from your deck.
Lock a non-Gold unit on the battlefield. A locked unit loses all tokens (Resilience, Quen, etc.) and its ability does not trigger while it remains on the battlefield.
At the end of each turn, reset all other non-Gold units on the row to base strength.
Gain 2 strength for each Dwarf unit on your side of the battlefield.
Remove 3 strength from an opposing non-Gold unit. If it is not destroyed, gain 2 strength.
Gain Resilience when played and at the start of each round. A Resilient unit stays on the battlefield for the next round.
Immune to Weather. Add 3 strength to a non-Gold unit on your side of the battlefield. If it’s a Dwarf, add 5 strength instead.
Gain Resilience. A Resilient unit stays on the battlefield for the next round.
Spawn one of the two Field Marshal Duda units.