Machine Gwent Cards List

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Faction

Rarity

Position

Type

Group

Ballista

Deploy: Damage an Enemy and all Enemies with the same Power by 1 (ignoring Armor).

Fresh Crew: Repeat the Deploy ability.

Mechanics

  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Enemy: A Unit on your opponent's side of the Board.
  • Fresh Crew: Trigger this ability when this Unit is played adjacent to a Unit with a 'Crewmen' ability.

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Rating: 2.3. From 14 votes.
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Fire Scorpion

Whenever this Unit is Revealed, Damage a random Enemy by 3.

Deploy: Damage an Enemy by 3.

Mechanics

  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Enemy: A Unit on your opponent's side of the Board.
  • Reveal: Turn a card or cards in the Hand over, exposing them to both players.

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Rating: 3.5. From 15 votes.
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Light Longship

Every turn, at the start of your turn, Damage the Unit to the right by 1, then Strengthen self by 2.

Mechanics

  • Damage: Decrease a Unit's current Power.
  • Strengthen: Increase a Unit's base Power.

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Rating: 3.9. From 14 votes.
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Mangonel

Whenever a card is RevealedDamage a random Enemy by 2.

Mechanics

  • Damage: Decrease a Unit's current Power.
  • Enemy: A Unit on your opponent's side of the Board.
  • Reveal: Turn a card or cards in the Hand over, exposing them to both players.

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Rating: 4.1. From 14 votes.
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Reinforced Ballista

Deploy: Damage an Enemy by 2 (ignoring Armor).

Fresh Crew: Repeat the Deploy ability.

Mechanics

  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Enemy: A Unit on your opponent's side of the Board.
  • Fresh Crew: Trigger this ability when this Unit is played adjacent to a Unit with a 'Crewmen' ability.

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Rating: 2.5. From 13 votes.
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Reinforced Siege Tower

Deploy: Add 2 Armor to Units adjacent to this Unit.

Fresh Crew: Boost self by 3.

Mechanics

  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Boost: Increase a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Fresh Crew: Trigger this ability when this Unit is played adjacent to a Unit with a 'Crewmen' ability.

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Rating: 2.8. From 10 votes.
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Reinforced Trebuchet

Every turn, at the start of your turn, Damage a random Enemy by 1 (ignoring Armor).

Mechanics

  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Damage: Decrease a Unit's current Power.
  • Enemy: A Unit on your opponent's side of the Board.

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Rating: 4.2. From 19 votes.
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Rot Tosser

Deploy: Spawn a Cow Carcass on your opponent’s side.

Mechanics

  • Deploy: Trigger this ability when the card is placed on the Board.
  • Spawn: Add the card to the game and play it.

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Rating: 4.8. From 38 votes.
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Trebuchet

Deploy: Damage all Units on a row on your opponent’s side by 2 (ignoring Armor).

Fresh Crew: Increase the Damage dealt by 1.

Mechanics

  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Fresh Crew: Trigger this ability when this Unit is played adjacent to a Unit with a 'Crewmen' ability.

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Rating: 2.4. From 14 votes.
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War Longship

Whenever you Discard a Unit, Damage a random Enemy by 2.

Mechanics

  • Damage: Decrease a Unit's current Power.
  • Discard: Move the card to the Graveyard from the Hand or Deck.
  • Enemy: A Unit on your opponent's side of the Board.

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Rating: 3.5. From 10 votes.
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Wild Boar of the Sea

Every turn, at the start of your turn, Strengthen the Unit to the left by 1 and Damage the Unit to the right by 1.

Mechanics

  • Damage: Decrease a Unit's current Power.
  • Strengthen: Increase a Unit's base Power.

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Rating: 3.5. From 55 votes.
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