Ogroid Gwent Cards List

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Faction

Rarity

Position

Type

Group

Champion of Champions

If this Unit is alone on its row at the start of your turn, Strengthen it by 2.
Deploy: Gain 4 Armor.

Mechanics

  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Strengthen: Increase a Unit's base Power.

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Rating: 3.0. From 58 votes.
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Cyclops

Deploy: Destroy an Ally and Damage an Enemy by the Destroyed Ally‘s Power. If the Destroyed Ally had a Deathwish, Strengthen self by 3.

Mechanics

  • Ally: A Unit on your side of the Board.
  • Damage: Decrease a Unit's current Power.
  • Deathwish: Trigger this ability when the card is moved to the Graveyard.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Destroy: Move the card to the Graveyard.
  • Enemy: A Unit on your opponent's side of the Board.
  • Strengthen: Increase a Unit's base Power.

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Rating: 3.2. From 12 votes.
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Ice Giant

If a Frost Hazard is anywhere on the Board, Boost self by 6.

Mechanics

  • Boost: Increase a Unit's current Power.

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Rating: 2.6. From 32 votes.
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Jotunn

Deploy: Move 3 Enemies to this row on their side and Damage them by 2. If that row is affected by a Frost Hazard, Damage them by 3 instead.

Mechanics

  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 4.3. From 64 votes.
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Nekker

Whenever an Ally Consumes a card, Boost this Unit by 1 while in your Hand, Deck or on your side of the Board.
Deathwish: Play a copy of this Unit from your Deck.

Mechanics

  • Ally: A Unit on your side of the Board.
  • Boost: Increase a Unit's current Power.
  • Consume: Destroy a card (or Banish it, if it is in the Graveyard) and Boost the Consuming Unit by its Power.
  • Deathwish: Trigger this ability when the card is moved to the Graveyard.

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Rating: 4.7. From 35 votes.
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Nekker Warrior

Deploy: Choose a Bronze Ally and create 2 base copies of it on the bottom of your Deck.

Mechanics

  • Ally: A Unit on your side of the Board.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 3.8. From 30 votes.
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Old Speartip: Asleep

If at the start of your turn there are 3 or more Units on the opposite row, wake up.
Deploy: Gain 5 Armor. Boost Units adjacent to this one by 1.

Mechanics

  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Boost: Increase a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 3.6. From 105 votes.
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She-Troll of Vergen

Deploy: Consume a Bronze Deathwish Unit from your Deck, but without Boosting, and trigger that Deathwish.

Mechanics

  • Boost: Increase a Unit's current Power.
  • Consume: Destroy a card (or Banish it, if it is in the Graveyard) and Boost the Consuming Unit by its Power.
  • Deathwish: Trigger this ability when the card is moved to the Graveyard.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 3.0. From 3 votes.
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Trollololo

Every turn, at the start of your turn, gain 2 Armor.
Deploy: Gain 4 Armor.

Mechanics

  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 3.6. From 66 votes.
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