Special Gwent Cards List

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Faction

Rarity

Position

Type

Group

Adrenaline Rush

Toggle the Resilience of a non-Gold unit on the battlefield. A Resilient unit stays on the battlefield for the next round.

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Rating: 3.8. From 36 votes.
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Aeromancy

Spawn a Biting Frost, Impenetrable Fog or Torrential Rain card, then banish self.

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Rating: 4.6. From 114 votes.
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Alzur’s Double Cross

Play the strongest non-Gold unit from your deck (ties are resolved randomly) and add 3 to its strength.

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Rating: 3.4. From 23 votes.
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Alzur’s Thunder

Remove 7 strength from a non-Gold unit.

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Rating: 3.5. From 32 votes.
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Assassination

Destroy an opposing non-Gold unit. Remove an amount equal to that unit’s strength from a random non-Gold unit on your side.

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Rating: 3.1. From 19 votes.
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Bekker’s Twisted Mirror

Swap the strength of the strongest and the weakest unit on the battlefield. Ties are resolved randomly.

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Rating: 3.8. From 27 votes.
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Biting Frost

Spawn a Frost effect on both Melee rows that sets the strength of all non-immune units on or appearing there to 1. Units regain all strength removed by Frost when Frost is removed or they move out of it.

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Rating: 3.3. From 18 votes.
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Blizzard Potion

Toggle the Weather Immunity of all instances of a non-Gold unit on its side.

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Rating: 3.6. From 7 votes.
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Clear Skies

Remove all Weather effects and reset all weakened non-immune units on affected rows to their base strength.

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Rating: 4.2. From 20 votes.
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Commander’s Horn

Add 5 strength to all non-Gold units on a row.

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Rating: 4.5. From 27 votes.
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Decoy

Return a non-Gold, non-Relentless unit on your side to your hand, add 3 to its base strength and immediately play it again, then banish self.

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Rating: 4.7. From 106 votes.
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Dimeritium Bomb

Reset all units on the battlefield to their base strength. Convert Gold units on that row to Silver (or Bronze, if that was their original color).

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Rating: 4.6. From 23 votes.
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