Special Gwent Cards List

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Faction

Rarity

Position

Type

Group

Adrenaline Rush

Toggle the Resilience of a non-Gold unit on the battlefield. A Resilient unit stays on the battlefield for the next round.

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Rating: 3.7. From 55 votes.
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Aeromancy

Spawn a Biting Frost, Impenetrable Fog or Torrential Rain card, then banish self.

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Rating: 4.6. From 152 votes.
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Alzur’s Double Cross

Add 3 strength to the strongest non-Gold unit in your deck and play it. Ties are resolved randomly.

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Rating: 3.4. From 37 votes.
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Alzur’s Thunder

Remove 7 strength from a non-Gold unit.

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Rating: 3.5. From 45 votes.
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Assassination

Lock and destroy an opposing non-Gold unit. Locked units lose all tokens and have no ability until replayed or moved to a hand.

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Rating: 3.1. From 33 votes.
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Bekker’s Twisted Mirror

Swap the strength of the strongest and the weakest unit on the battlefield. Ties are resolved randomly.

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Rating: 3.7. From 40 votes.
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Biting Frost

Spawn a Frost effect on both Melee rows that decreases the strength of all non-immune units on or appearing there to 1. Units regain all strength removed by Frost when Frost is removed or they move out of it.

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Rating: 3.3. From 24 votes.
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Blizzard Potion

Spawn either an Immune Boost or Overdose effect.

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Rating: 2.7. From 12 votes.
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Commander’s Horn

Choose 5 adjacent units. Add 4 strength to non-Gold units among them.

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Rating: 4.3. From 35 votes.
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Decoy

Return a non-Gold, non-Relentless unit on your side to your hand, add 3 to its base strength and immediately play it again, then banish self.

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Rating: 4.7. From 134 votes.
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Dimeritium Bomb

Choose 5 adjacent units. Reset them to base strength. Convert affected Gold units to Silver (or Bronze, if that was their original color).

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Rating: 4.6. From 39 votes.
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Dimeritium Shackles

Lock or unlock any unit on the battlefield. If Gold, convert it to Silver (or Bronze, if that was its original color). Locked units lose all tokens and have no ability until replayed or moved to a hand.

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Rating: 4.2. From 26 votes.
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