Special Gwent Cards List

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Name Faction Group Strength Position Type Loyalty
Adrenaline RushToggle the Resilience of a non-Gold unit on the battlefield. A Resilient unit stays on the battlefield for the next round. Neutral Bronze Event Special
AeromancySpawn a Biting Frost, Impenetrable Fog or Torrential Rain card, then banish self. Neutral Silver Event Fleeting, Special
Alzur's Double CrossPlay the strongest non-Gold unit from your deck (ties are resolved randomly) and add 3 to its strength. Neutral Silver Event Special
Alzur's ThunderRemove 7 strength from a non-Gold unit. Neutral Bronze Event Special
AssassinationDestroy an opposing non-Gold unit. Remove an amount equal to that unit's strength from a random non-Gold unit on your side. Nilfgaard Gold Event Special
Bekker's Twisted MirrorSwap the strength of the strongest and the weakest unit on the battlefield. Ties are resolved randomly. Neutral Gold Event Special
Biting FrostSpawn a Frost effect on both Melee rows that sets the strength of all non-immune units on or appearing there to 1. Units regain all strength removed by Frost when Frost is removed or they move out of it. Neutral Bronze Event Special, Weather
Blizzard PotionToggle the Weather Immunity of all instances of a non-Gold unit on its side. Neutral Bronze Event Special
Clear SkiesRemove all Weather effects and reset all weakened non-immune units on affected rows to their base strength. Neutral Bronze Event Special, Weather
Commander's HornAdd 5 strength to all non-Gold units on a row. Neutral Silver Event Fleeting, Special
DecoyReturn a non-Gold, non-Relentless unit on your side to your hand, add 3 to its base strength and immediately play it again, then banish self. Neutral Silver Event Fleeting, Special
Dimeritium BombReset all units on the battlefield to their base strength. Convert Gold units on that row to Silver (or Bronze, if that was their original color). Neutral Silver Event Special
Dimeritium ShacklesReset any unit on the battlefield to its base strength. If Gold, convert it to Silver (or Bronze, if that was its original color). Neutral Bronze Event Special
EpidemicDestroy the weakest non-Gold unit(s) on the battlefield. Neutral Bronze Event Special
First LightSpawn either a Clear Skies or a Rally effect. Neutral Bronze Event Special, Weather
Impenetrable FogSpawn a Fog effect on both Ranged rows that sets the strength of all non-immune units on or appearing there to 1. Units regain all strength removed by Fog when Fog is removed or they move out of it. Neutral Bronze Event Special, Weather
LacerateRemove 3 strength from all non-Gold units on a row. Neutral Bronze Event Special
Manticore VenomRemove 4 strength from all instances of a non-Gold unit on its side. Neutral Bronze Event Special
MardroemeSpawn either a Mutagen or a Spores effect. Neutral Bronze Event Special
Merigold's HailstormSpawn Frost and Rain effects. Neutral Silver Event Special, Weather
Monster NestSpawn 3 base copies of a Breedable unit on your side of the battlefield. Monsters Bronze Event Special
MutagenAdd 4 base strength to a non-Gold unit on your side of the battlefield. Neutral Bronze Event Special
Nature's GiftSpawn a base copy of the last non-Gold Special Card played, then banish self. Scoia'tael Silver Event Fleeting, Special
PromoteConvert all instances of a non-Gold unit on your side of the battlefield to Gold until removed from the battlefield or the round ends. Northern Realms Bronze Event Special