Special Gwent Cards List

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Type

Group

Name Faction Group Strength Position Type Loyalty
Adrenaline RushToggle the Resilience of a non-Gold unit on the battlefield. A Resilient unit stays on the battlefield for the next round. Neutral Bronze Event Special
AeromancySpawn a Biting Frost, Impenetrable Fog or Torrential Rain card, then banish self. Neutral Silver Event Fleeting, Special
Alzur's Double CrossAdd 3 strength to the strongest non-Gold unit in your deck and play it. Ties are resolved randomly. Neutral Silver Event Special
Alzur's ThunderRemove 7 strength from a non-Gold unit. Neutral Bronze Event Special
AssassinationLock and destroy an opposing non-Gold unit. Locked units lose all tokens and have no ability until replayed or moved to a hand. Nilfgaard Gold Event Special
Bekker's Twisted MirrorSwap the strength of the strongest and the weakest unit on the battlefield. Ties are resolved randomly. Neutral Gold Event Special
Biting FrostSpawn a Frost effect on both Melee rows that decreases the strength of all non-immune units on or appearing there to 1. Units regain all strength removed by Frost when Frost is removed or they move out of it. Neutral Bronze Event Special, Weather
Blizzard PotionSpawn either an Immune Boost or Overdose effect. Neutral Bronze Event Potion, Special
Commander's HornChoose 5 adjacent units. Add 4 strength to non-Gold units among them. Neutral Silver Event Special
DecoyReturn a non-Gold, non-Relentless unit on your side to your hand, add 3 to its base strength and immediately play it again, then banish self. Neutral Silver Event Fleeting, Special
Dimeritium BombChoose 5 adjacent units. Reset them to base strength. Convert affected Gold units to Silver (or Bronze, if that was their original color). Neutral Silver Event Special
Dimeritium ShacklesLock or unlock any unit on the battlefield. If Gold, convert it to Silver (or Bronze, if that was its original color). Locked units lose all tokens and have no ability until replayed or moved to a hand. Neutral Bronze Event Special
EpidemicDestroy the weakest non-Gold unit(s) on the battlefield. Neutral Bronze Event Special
First LightSpawn either a Clear Skies or a Rally effect. Banish when moved to the graveyard. Neutral Bronze Event Fleeting, Special
Impenetrable FogSpawn a Fog effect on both Ranged rows that decreases the strength of all non-immune units on or appearing there to 1. Units regain all strength removed by Fog when Fog is removed or they move out of it. Neutral Bronze Event Special, Weather
LacerateRemove 3 strength from all non-Gold units on a row. Neutral Bronze Event Special
Manticore VenomChoose 3 adjacent units. Remove 4 strength from non-Gold units among them. Neutral Bronze Event Special
MardroemeSpawn either a Mutagen or a Spores effect. Neutral Bronze Event Special
Merigold's HailstormSpawn a Biting Frost or Torrential Rain card, then banish self. Neutral Silver Event Fleeting, Special, Weather
Monster NestSpawn 3 base copies of a Breedable unit on your side of the battlefield. Monsters Bronze Event Special
Nature's GiftSpawn a base copy of the last non-Gold Special Card played, then banish self. Scoia'tael Silver Event Fleeting, Special
PromoteChoose 3 adjacent units on your side. Convert all non-Gold units among them to Gold until removed from the battlefield or the round ends. Northern Realms Bronze Event Special
Quen SignChoose a non-Gold unit in your hand. Give all instances of it in your hand and deck a Shield. Shields protect from one strength-removing effect (but not from strength-resetting or swapping effects). Neutral Bronze Event Special
Ragh Nar RoogRemove 2 base strength from 8 random opposing non-Gold units on the battlefield. Neutral Gold Event Special