Spell Gwent Cards List

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Faction

Rarity

Position

Type

Group

Aeromancy

Play a Bronze or Silver Hazard card from your Deck. Shuffle the others back.

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Rating: 3.7. From 88 votes.
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Alzur’s Double Cross

Boost the Highest Bronze or Silver Unit from your Deck by 2 and play it.

Mechanics

  • Boost: Increase a Unit's current Power.
  • Highest: The Unit with the highest Power. Ties are resolved randomly.

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Rating: 4.3. From 83 votes.
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Alzur’s Thunder

Damage a Unit by 7.

Mechanics

  • Damage: Decrease a Unit's current Power.

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Rating: 3.4. From 57 votes.
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Artefact Compression

Transform a Bronze or Silver Unit into a Jade Figurine.

Mechanics

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Rating: 3.8. From 20 votes.
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Bekker’s Twisted Mirror

Damage the Highest Unit by an amount equal to its Power, but no more than 10 (ignoring Armor) and Boost the Lowest other Unit by the same amount.

Mechanics

  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Boost: Increase a Unit's current Power.
  • Damage: Decrease a Unit's current Power.
  • Highest: The Unit with the highest Power. Ties are resolved randomly.
  • Lowest: The Unit with the lowest Power. Ties are resolved randomly.

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Rating: 3.6. From 85 votes.
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Epidemic

Destroy all the Lowest Units.

Mechanics

  • Destroy: Move the card to the Graveyard.
  • Lowest: The Unit with the lowest Power. Ties are resolved randomly.

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Rating: 3.1. From 23 votes.
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Merigold’s Hailstorm

Damage all Bronze and Silver Units on a row by half their Power (rounding up and ignoring Armor).

Mechanics

  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Damage: Decrease a Unit's current Power.

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Rating: 3.5. From 59 votes.
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Nature’s Gift

Play a Bronze or Silver Special card from your Deck. Shuffle the others back.

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Rating: 4.8. From 61 votes.
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Necromancy

Banish a Bronze or Silver Unit from either Graveyard and Boost a Bronze or Silver Ally by its Power.

Mechanics

  • Ally: A Unit on your side of the Board.
  • Banish: Remove the card from the game.
  • Boost: Increase a Unit's current Power.

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Rating: 3.2. From 44 votes.
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Quen Sign

Choose a Bronze or Silver Unit in your Hand. Give all copies of it in your Hand and Deck a Shield and Boost them by 2. Units which already have a Shield cannot be chosen and aren’t affected.

Mechanics

  • Boost: Increase a Unit's current Power.
  • Shield: Protects a Unit from the next Power-reducing effect.

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Rating: 2.8. From 24 votes.
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Ragh Nar Roog

Apply a Ragh Nar Roog Hazard to all opposing rows.
Ragh Nar Roog Hazard: Every turn, at the start of your turn, Damage the Highest Unit on the row by 2.

Mechanics

  • Damage: Decrease a Unit's current Power.
  • Highest: The Unit with the highest Power. Ties are resolved randomly.

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Rating: 4.4. From 203 votes.
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Renew

Resurrect a Gold Unit.

Mechanics

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Rating: 4.5. From 143 votes.
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