Tactic Gwent Cards List

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Faction

Rarity

Position

Type

Group

Assassination

Damage Enemies by 8 and then 8.

Mechanics

  • Damage: Decrease a Unit's current Power.

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Rating: 2.8. From 175 votes.
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Commander’s Horn

Boost 5 adjacent Units by 4.

Mechanics

  • Boost: Increase a Unit's current Power.

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Rating: 3.5. From 59 votes.
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Decoy

Return a Bronze or Silver Ally to your Hand, Boost it by 3 and play it.

Mechanics

  • Ally: A Unit on your side of the Board.
  • Boost: Increase a Unit's current Power.

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Rating: 4.4. From 81 votes.
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Marching Orders

Boost the Lowest Bronze or Silver Unit in your Deck by 2 and play it.

Mechanics

  • Boost: Increase a Unit's current Power.
  • Lowest: The Unit with the lowest Power. Ties are resolved randomly.

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Rating: 4.2. From 39 votes.
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Reinforcement

Play a Bronze or Silver Soldier, Machine, Officer or Support Unit from your Deck. Shuffle the others back.

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Rating: 4.3. From 57 votes.
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Royal Decree

Play a Gold card from your Deck. If it is a Unit (but not an Agent or Double Agent), Boost it by 2. Shuffle the others back.

Mechanics

  • Boost: Increase a Unit's current Power.

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Rating: 3.1. From 147 votes.
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Treason

Move a Bronze Spying Enemy that has 10 or less Power to the opposite row.

Mechanics

  • Enemy: A Unit on your opponent's side of the Board.
  • Spying: A Unit is Spying when it is on the opposite side of the Board from the player who played it.

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Rating: 2.2. From 58 votes.
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