Toggle the Resilience of a non-Gold unit on the battlefield. A Resilient unit stays on the battlefield for the next round.
Play immediately from your deck whenever there are 5 or more revealed Elf units on your side.
Spawn a Biting Frost, Impenetrable Fog or Torrential Rain card, then banish self.
Resurrect a non-Gold Special Card from your graveyard.
Immune to Weather.
Give this unit a shield. The shield protects its bearer from one strength-removing effect.
If possible, draw a card, then your opponent draws a card and reveals it.
Reveal a random card in your opponent’s hand.
Play the strongest non-Gold unit from your deck (ties are resolved randomly) and add 3 to its strength.
Remove 7 strength from a non-Gold unit.
Add 12 strength to a random non-Gold unit on your side of the battlefield.
Immune to Weather. Gain 1 strength at the start of your turn if on a row affected by Fog.