Toggle the Resilience of a non-Gold unit on the battlefield. A Resilient unit stays on the battlefield for the next round.
Gain a Shield. Shields protect from one strength-removing effect (but not from strength-resetting or swapping effects).
Lock and destroy an opposing non-Gold unit. Locked units lose all tokens and have no ability until replayed or moved to a hand.
Choose up to 2 cards in your opponent's graveyard and randomly place them in your opponent's deck. For each card chosen, lose 1 strength.
Lock or unlock a non-Gold unit on the battlefield. Locked units lose all tokens and have no ability until replayed or moved to a hand.
Swap the strength of the strongest and the weakest unit on the battlefield. Ties are resolved randomly.