Toggle the Resilience of a non-Gold unit on the battlefield. A Resilient unit stays on the battlefield for the next round.
Play immediately from your deck whenever there are 5 or more revealed Elf units on your side.
Spawn a Biting Frost, Impenetrable Fog or Torrential Rain card, then banish self.
Resurrect a non-Gold Special Card from your graveyard.
Gain Weather Immunity.
Gain a Shield. Shields protect from one strength-removing effect (but not from strength-resetting or swapping effects).
If your opponent has not passed, draw a card, then your opponent draws a card and reveals it.
Reveal a random card in your opponent’s hand.
Add 3 strength to the strongest non-Gold unit in your deck and play it. Ties are resolved randomly.
Remove 7 strength from a non-Gold unit.
Add 12 strength to a random non-Gold unit on your side of the battlefield.
Gain Weather Immunity. Gain 1 strength at the start of your turn if on a row affected by Fog.