Farseer

Card Text

If a different Ally or Unit in your Hand is Boosted during your turn, Boost self by 2 at the end of the turn.

Crafting/Milling Costs

  • Craft: 80/400 (Premium)
  • Mill: 10/10 (Premium)

Mechanics

  • Ally: A Unit on your side of the Board.
  • Boost: Increase a Unit's current Power.

Rate this Card

Rating: 3.7. From 15 votes.
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One thought on “Farseer

  1. Joseph
    January 8, 2018 at 5:42 am

    Farseer never works and makes the race almost useless. I use to love the game but they made this deck so weak and everyone else more powerful.

    Why do other races get to boost and do ridiculous amounts of damage but the elves and dwarfs have basically nothing besides resilience which was tweaked and weakened as well. Great game, but I’m done until they even it out

    Reply

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