Gwent Cards List

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Faction

Rarity

Position

Type

Group

Drowner

Deploy: Move a Unit to this row on its side. If it’s an Enemy, Damage it by 2. If the Enemy is under any Hazard after being moved, Damage it by 4 instead.

Mechanics

  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Enemy: A Unit on your opponent's side of the Board.

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Rating: 3.9. From 35 votes.
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Dudu

Deploy: Choose an Enemy and copy its Power.

Mechanics

  • Deploy: Trigger this ability when the card is placed on the Board.
  • Enemy: A Unit on your opponent's side of the Board.

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Rating: 2.5. From 77 votes.
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Dun Banner Heavy Cavalry

Deploy: Remove Armor from a Unit and Boost self by the amount of Armor removed.

Mechanics

  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Boost: Increase a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 3.3. From 44 votes.
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Dun Banner Light Cavalry

If at the start of your turn you have not passed and are losing the Round by more than 20 Power, play this Unit from your Deck.

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Rating: 2.4. From 42 votes.
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Dwarven Agitator

Deploy: Spawn a base copy of a random different Bronze Dwarf from your Deck.

Mechanics

  • Deploy: Trigger this ability when the card is placed on the Board.
  • Spawn: Add the card to the game and play it.

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Rating: 4.3. From 13 votes.
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Dwarven Mercenary

Deploy: Move a Unit on another row to this row on its side. If it’s an Ally, Boost it by 3.

Mechanics

  • Ally: A Unit on your side of the Board.
  • Boost: Increase a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 4.2. From 33 votes.
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Dwarven Skirmisher

Deploy: Damage an Enemy by 3. If it was not Destroyed, Strengthen self by 2.

Mechanics

  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Destroy: Move the card to the Graveyard.
  • Enemy: A Unit on your opponent's side of the Board.
  • Strengthen: Increase a Unit's base Power.

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Rating: 4.0. From 29 votes.
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Earth Elemental

Deploy: Give this Unit a Shield.
Deathwish: Spawn 2 Lesser Earth Elementals at the end of the row.

Mechanics

  • Deathwish: Trigger this ability when the card is moved to the Graveyard.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Shield: Protects a Unit from the next Power-reducing effect.
  • Spawn: Add the card to the game and play it.

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Rating: 4.1. From 27 votes.
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Eithné

Doomed, Stubborn.
Deploy: Resurrect a Bronze or Silver Special card.

Mechanics

  • Deploy: Trigger this ability when the card is placed on the Board.
  • Resurrect: Play a card from the Graveyard.

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Rating: 4.7. From 128 votes.
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Ekimmara

Deploy: Gain Resilience and Consume an Ally.

Mechanics

  • Ally: A Unit on your side of the Board.
  • Consume: Destroy a card (or Banish it, if it is in the Graveyard) and Boost the Consuming Unit by its Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Resilience: A Resilient Unit remains on the Board at the end of the Round.

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Rating: 4.0. From 37 votes.
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Ele’yas

Whenever you draw or Mulligan this Unit, Boost it by 2.

Mechanics

  • Boost: Increase a Unit's current Power.
  • Mulligan: Exchange a certain number of cards in your Hand for cards from your Deck, including Golds (unless stated otherwise).

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Rating: 2.5. From 58 votes.
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Elven Mercenary

Deploy: Look at the top 2 Bronze Special cards from your Deck. Play 1 and shuffle the other back.

Mechanics

  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 4.2. From 31 votes.
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