Gwent Cards List

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Rarity

Position

Type

Group

Assire Var Anahid

Deploy: Shuffle up to 2 Bronze or Silver cards from either Graveyard into that player’s Deck.

Mechanics

  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 4.1. From 99 votes.
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Auckes

Deploy: Toggle 2 Units’ Lock. If Enemies, Damage them by 1 as well.

Mechanics

  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Lock: Disables a card's abilities. Disables and reveals Ambushes.

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Rating: 4.7. From 149 votes.
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Avallac’h

Deploy: If neither player has passed, both players draw the top 2 cards from their Decks.

Mechanics

  • Deploy: Trigger this ability when the card is placed on the Board.

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Rating: 3.9. From 196 votes.
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Avallac’h: The Sage

Deploy: Spawn a copy of a random different Gold or Silver Unit from your opponent’s Deck.

Mechanics

  • Deploy: Trigger this ability when the card is placed on the Board.
  • Spawn: Add the card to the game and play it.

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Rating: 2.6. From 16 votes.
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Ballista

Deploy: Damage an Enemy and up to 4 other random Enemies with the same Power by 1.
Fresh Crew: Repeat the Deploy ability.

Mechanics

  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Enemy: A Unit on your opponent's side of the Board.
  • Fresh Crew: Trigger this ability when this Unit is played adjacent to a Unit with a 'Crewmen' ability.

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Rating: 3.0. From 42 votes.
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Ban Ard Tutor

Deploy: You may Mulligan a card, but choose a Bronze Spell or Alchemy card from your Deck to replace it. Then shuffle your Deck.

Mechanics

  • Deploy: Trigger this ability when the card is placed on the Board.
  • Mulligan: Exchange a certain number of cards in your Hand for cards from your Deck, including Golds (unless stated otherwise).

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Rating: 3.7. From 15 votes.
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Barclay Els

Deploy: Play a random Bronze or Silver Dwarf from your Deck and Strengthen it by 3.

Mechanics

  • Deploy: Trigger this ability when the card is placed on the Board.
  • Strengthen: Increase a Unit's base Power.

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Rating: 4.6. From 102 votes.
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Battering Ram

Deploy: Damage an Enemy by 2. If it was Destroyed, Damage another Enemy by 3.
Fresh Crew: Increase the initial Damage by 1.

Mechanics

  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Destroy: Move the card to the Graveyard.
  • Enemy: A Unit on your opponent's side of the Board.
  • Fresh Crew: Trigger this ability when this Unit is played adjacent to a Unit with a 'Crewmen' ability.

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Rating: 4.1. From 17 votes.
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Bekker’s Twisted Mirror

Damage the Highest Unit by an amount equal to its Power, but no more than 10 (ignoring Armor) and Boost the Lowest other Unit by the same amount.

Mechanics

  • Armor: Absorbs a given amount of Damage dealt to a Unit.
  • Boost: Increase a Unit's current Power.
  • Damage: Decrease a Unit's current Power.
  • Highest: The Unit with the highest Power. Ties are resolved randomly.
  • Lowest: The Unit with the lowest Power. Ties are resolved randomly.

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Rating: 3.6. From 85 votes.
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Berserker Marauder

Regressing.
Deploy: Strengthen self by 1 for each Damaged and for each Cursed Ally, then Damage self by 1.

Mechanics

  • Ally: A Unit on your side of the Board.
  • Damage: Decrease a Unit's current Power.
  • Deploy: Trigger this ability when the card is placed on the Board.
  • Strengthen: Increase a Unit's base Power.

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Rating: 2.3. From 47 votes.
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Birna Bran

Veteran 1.
Deploy: Apply a Skellige Storm Hazard to the opposite row.

Mechanics

  • Deploy: Trigger this ability when the card is placed on the Board.
  • Veteran: Trigger this ability at the start of Rounds 2 and 3 when this card is in the Hand, Deck or Graveyard.

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Rating: 2.9. From 162 votes.
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Biting Frost

Apply a Frost Hazard to an opposing row.
Frost Hazard: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2.

Mechanics

  • Damage: Decrease a Unit's current Power.
  • Lowest: The Unit with the lowest Power. Ties are resolved randomly.

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Rating: 4.3. From 56 votes.
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