Gain Weather Immunity. Spawn a Frost effect and 2 Wild Hunt Hounds.
Resurrect a non-Gold, non-Permadeath unit from the opposing graveyard.
Gain 6 strength whenever either player uses a Leader card but before its effects resolve.
Transform all non-Gold Harpy Eggs on your side into Harpies and add 2 to their strength. Gain 1 strength for each Harpy Egg this unit transformed.
When moved to graveyard, convert to Silver.
Gain 2 base strength at the start of your turn if it’s the sole revealed unit on the row.
Ambush: When the round ends, return to the hand of the current owner if that player lost.
Return to your hand if you lose the round.
When moved to the graveyard, randomly place in your deck and gain 3 base strength.
Resurrect when discarded.
Lose 2 strength.
Gain Weather Immunity. Remove 1 strength from 3 non-Gold units.