Remove 3 strength from a non-Gold unit.
Gain Weather Immunity. Discard all Clan Dimun Pirates from your deck.
While in your hand, deck or on the battlefield, gain 1 strength whenever you discard a unit.
Whenever this unit is weakened but not destroyed, play an instance of it from your deck.
Add 3 strength to adjacent non-Gold units.
Gain Weather Immunity. Reset all (if weakened) and weakened non-Gold units within 4 spaces to the left to base strength.
Add 2 base strength to a non-Gold unit on your side of the battlefield.
Gain 1 strength whenever an opposing unit is weakened.
When resurrected, gain 3 base strength.
Lock or unlock a non-Gold unit on the battlefield. Locked units lose all tokens and have no ability until replayed or moved to a hand.
Toggle the Resilience of a non-Gold unit on your side of the battlefield. A Resilient unit stays on the battlefield for the next round.
Choose 5 adjacent units. Add 4 strength to non-Gold units among them.