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Adrenaline Rush
Toggle the Resilience of a non-Gold unit on the battlefield. A Resilient unit stays on the battlefield for the next round.
Aelirenn
Play immediately from your deck whenever there are 5 or more revealed Elf units on your side.
Aeromancy
Spawn a Biting Frost, Impenetrable Fog or Torrential Rain card, then banish self.
Aglais
Resurrect a non-Gold Special Card from your graveyard.
Alba Pikeman
Gain Weather Immunity.
Alba Spearmen
Gain a Shield. Shields protect from one strength-removing effect (but not from strength-resetting or swapping effects).
Albrich
If your opponent has not passed, draw a card, then your opponent draws a card and reveals it.
Alchemist
Reveal a random card in your opponent's hand.
Alzur's Double Cross
Add 3 strength to the strongest non-Gold unit in your deck and play it. Ties are resolved randomly.
Alzur's Thunder
Remove 7 strength from a non-Gold unit.
Ambassador
Add 12 strength to a random non-Gold unit on your side of the battlefield.
Ancient Foglet
Gain Weather Immunity. Gain 1 strength at the start of your turn if on a row affected by Fog.
Arachas
Play all Arachasae from your deck.
Arachas Behemoth
Spawn an Arachas whenever a Devourer on your side absorbs strength.
Archgriffin
Remove Weather from its row.
Assassination
Lock and destroy an opposing non-Gold unit. Locked units lose all tokens and have no ability until replayed or moved to a hand.
Assire Var Anahid
Choose up to 2 cards in your opponent's graveyard and randomly place them in your opponent's deck. For each card chosen, lose 1 strength.
Auckes
Lock or unlock a non-Gold unit on the battlefield. Locked units lose all tokens and have no ability until replayed or moved to a hand.
Avallac'h
Draw 2 cards. The opposing player draws 1 card.
Ballista
Remove 3 strength from an opposing non-Gold unit.
Barclay Els
Add 1 strength to all your other non-Gold Dwarf units, wherever they are.
Bekker's Twisted Mirror
Swap the strength of the strongest and the weakest unit on the battlefield. Ties are resolved randomly.
Berserker Marauder
When moved to the graveyard, transform into a Bear.
Birna Bran
Draw 2 cards. Keep 1 and discard the rest.
Biting Frost
Spawn a Frost effect on both Melee rows that decreases the strength of all non-immune units on or appearing there to 1. Units regain all strength removed by Frost when Frost is removed or they move out of it.
Black Infantry Arbalest
Remove 3 strength from an opposing non-Gold unit. If the unit's strength is higher than base, remove 6 strength instead.
Blizzard Potion
Spawn either an Immune Boost or Overdose effect.
Bloody Baron
Spawn a Botchling or a Lubberkin.
Blue Mountain Commando
Return a Bronze, non-Relentless unit on your side (other than a Blue Mountain Commando) to your hand and immediately play it again.
Blue Stripes Commando
Add 2 strength to all your other Blue Stripes Commandos in your hand, deck or on your side of the battlefield.
Blue Stripes Scout
Add 4 strength to a non-Gold unit on your side of the battlefield.
Blueboy Lugos
Spawn a Spectral Whale on a random row on the opposing side.
Braenn
Remove an amount equal to this unit's strength from an opposing non-Gold unit.
Brouver Hoog
Look at all Silver cards in your deck. Play one and place the others back randomly in your deck.
Cahir
If your opponent has not passed, enable your Leader for use and your opponent draws the top Bronze card in their deck and reveals it.
Cantarella
Gain Weather Immunity. Draw a card. You may keep it, or put it at the bottom of your deck and draw another. When not Spying, lose 6 base strength.
Caranthir
Gain Weather Immunity. Spawn a Frost effect and 2 Wild Hunt Hounds.
Caretaker
Resurrect a non-Gold, non-Permadeath unit from the opposing graveyard.
Ceallach
Gain 6 strength whenever either player uses a Leader card but before its effects resolve.
Celaeno Harpy
Transform all non-Gold Harpy Eggs on your side into Harpies and add 2 to their strength. Gain 1 strength for each Harpy Egg this unit transformed.
Cerys
When moved to graveyard, convert to Silver.
Champion of Champions
Gain 2 base strength at the start of your turn if it's the sole revealed unit on the row.
Ciaran
Ambush: When the round ends, return to the hand of the current owner if that player lost.
Ciri
Return to your hand if you lose the round.
Ciri: Dash
When moved to the graveyard, randomly place in your deck and gain 3 base strength.
Clan an Craite Raider
Resurrect when discarded.
Clan An Craite Warrior
Lose 2 strength.
Clan Brokvar Archer
Gain Weather Immunity. Remove 1 strength from 3 non-Gold units.
Clan Brokvar Hunter
Remove 3 strength from a non-Gold unit.
Clan Dimun Pirate
Gain Weather Immunity. Discard all Clan Dimun Pirates from your deck.
Clan Dimun Pirate Captain
While in your hand, deck or on the battlefield, gain 1 strength whenever you discard a unit.
Clan Drummond Shieldmaiden
Whenever this unit is weakened but not destroyed, play an instance of it from your deck.
Clan Heymaey Skald
Add 3 strength to adjacent non-Gold units.
Clan Tordarroch Armorsmith
Gain Weather Immunity. Reset all (if weakened) and weakened non-Gold units within 4 spaces to the left to base strength.
Clan Tordarroch Shieldsmith
Add 2 base strength to a non-Gold unit on your side of the battlefield.
Clan Tuirseach Axeman
Gain 1 strength whenever an opposing unit is weakened.
Clan Tuirseach Skirmishers
When resurrected, gain 3 base strength.
Cleaver
Lock or unlock a non-Gold unit on the battlefield. Locked units lose all tokens and have no ability until replayed or moved to a hand.
Combat Engineer
Toggle the Resilience of a non-Gold unit on your side of the battlefield. A Resilient unit stays on the battlefield for the next round.
Commander's Horn
Choose 5 adjacent units. Add 4 strength to non-Gold units among them.
Coral
Spawn the appropriate Weather effect on the opposite row only.
Crach An Craite
Spawn 2 Clan an Craite Warriors.
Crone: Brewess
Play all Crone units from your deck.
Crone: Weavess
Play all Crone units from your deck.
Crone: Whispess
Play all Crone units from your deck.
Cynthia
if your opponent has not passed, draw a card, then create The Guardian in your opponent's hand and reveal it.
Cyprian Wiley
Remove 3 base strength from an opposing non-Gold unit.
Daerlan Foot Soldiers
No ability.
Dagon
Spawn a Biting Frost, Impenetrable Fog Torrential Rain or First Light card.
Dandelion
Add 2 strength to each non-Gold unit played on your side. Does not affect spawned units.
Decoy
Return a non-Gold, non-Relentless unit on your side to your hand, add 3 to its base strength and immediately play it again, then banish self.
Dennis Cranmer
At the end of each turn, reset all other non-Gold units on the row to base strength.
Dethmold
Banish a non-Gold card in the opposing graveyard.
Dijkstra
Look at all Gold cards in your deck. Play one and place the others back randomly in your deck.
Dimeritium Bomb
Choose 5 adjacent units. Reset them to base strength. Convert affected Gold units to Silver (or Bronze, if that was their original color).
Dimeritium Shackles
Lock or unlock any unit on the battlefield. If Gold, convert it to Silver (or Bronze, if that was its original color). Locked units lose all tokens and have no ability until replayed or moved to a hand.
Djenge Frett
Discard a non-Gold unit from your deck, then shuffle your deck.
Dol Blathanna Archer
Remove 3 strength from an opposing non-Gold unit.
Dol Blathanna Marksman
Remove 5 strength from an opposing non-Gold unit with strength of 10 or more.
Dol Blathanna Trapper
Ambush: When a revealed non-Gold unit appears on the row, remove 5 strength from adjacent non-Gold units.
Donar an Hindar
Gain Weather Immunity. Draw a card. You may keep it, or discard it and draw another.
Draig Bon–Dhu
Add 3 base strength to 2 non-Gold units in your graveyard.
Draug
Remove 1 strength from a random opposing non-Gold unit 7 times.
Drowner
Gain Weather Immunity. Move an opposing non-Gold unit to that side's Siege row.
Dudu
Set strength to that of an opposing non-Gold unit.
Dun Banner Heavy Cavalry
After 3 turns, convert to Gold until removed from the battlefield or the round ends.
Dun Banner Light Cavalry
Gain Weather Immunity.
Dwarven Mercenary
Gain 2 strength for each Dwarf unit on your side of the battlefield.
Dwarven Skirmisher
Remove 3 strength from an opposing non-Gold unit. If it is not destroyed, gain 2 strength.
Earth Elemental
When removed from the battlefield, spawn 3 Lesser Earth Elementals on the row where this unit was.
Eithné
Return a non-Relentless unit on your side to your hand and immediately play it again.
Ekimmara
Destroy a non-Gold unit on your side and absorb its strength.
Ele'yas
While in your hand, deck or on the battlefield, gain 2 strength whenever a Commando Neophyte appears on your side.
Elven Mercenary
Play a random non-Gold Special Card from your deck.
Elven Wardancer
Gain 4 strength whenever you play an Ambush.
Emhyr Var Emreis
Reveal 3 random cards in the opposing hand.
Emissary
Look at the top 2 Bronze units in your deck. Play one and place the other back randomly in your deck.
Epidemic
Destroy the weakest non-Gold unit(s) on the battlefield.
Eredin
Play Eredin.
Ermion
Draw 2 cards, then discard 2 cards.
Eskel
Play Vesemir and Lambert from your deck.
Fake Ciri
Gain 1 strength at the start of each turn while Spying. If Spying when its owner passes, move to the opposing side.
Field Medic
Resurrect a random Bronze non-Permadeath unit.
Fiend
No ability.
Fire Elemental
Spawn a Lesser Fire Elemental on this unit's row at the start of your turn.
Fire Scorpion
Remove 3 strength from an opposing non-Gold unit.
Fireball Trap
Ambush: When a revealed non-Gold unit appears on the opposite side, remove 3 strength from it and spawn a Commando Neophyte on a random row.
First Light
Spawn either a Clear Skies or a Rally effect. Banish when moved to the graveyard.
Foglet
Gain Weather Immunity. Play from your deck or graveyard whenever Fog is spawned. Destroy when moved outside of Fog or Fog is removed.
Foltest
Choose a Bronze unit on your side of the battlefield. Spawn an exact copy on the same row.
Francesca
Redraw up to 3 cards.
Frightener
Every 2 turns, banish a random non-Gold Special Card in your graveyard, then absorb 3 strength.
Fringilla Vigo
No ability.
Gaunter O'Dimm
Spawn 3 Shadows.
Ge'els
Add 2 strength to all non-Gold units on your side of the battlefield.
Geralt
No ability.
Geralt: Aard
Choose 3 adjacent units on the opposing Melee or Ranged row. Move all non-Gold units among them one row back, then remove 1 strength from all moved units.
Geralt: Igni
Destroy the strongest non-Gold unit(s) on the opposite row if that row totals 20 or more strength.
Ghoul
Banish a random non-Gold unit in either graveyard and absorb its strength.
Giant Toad
Discard a non-Gold unit, absorb its strength, then draw a card.
Golem
When removed from the battlefield, spawn 2 Lesser Golems on the row where this unit was.
Grave Hag
After 1 turn, banish all non-Gold units in your graveyard and absorb 1 strength for each.
Gremist
Remove 1 strength from 3 non-Gold units on your side of the battlefield. Gain 3 strength for each.
Griffin
Move a non-Gold card from your opponent's graveyard to your own.
Harald the Cripple
Remove 2 strength from all opposing non-Gold units.
Harpy
Spawn 2 Harpy Eggs on random rows on your side.
Hawker Healer
Add 3 strength to adjacent non-Gold units.
Hawker Smuggler
Gain 1 strength whenever a revealed non-Gold unit appears on the opposing side.
Hawker Support
Gain 2 strength whenever you play a Special Card.
Henselt
Choose 7 adjacent units on your side. Convert all non-Gold units among them to Gold until removed from the battlefield or the round ends.
Hjalmar
Spawn a Lord of Undvik on the opposing side.
Holger Blackhand
Gain Weather Immunity. Remove 2 strength from 3 non-Gold units.
Ice Giant
Gain Weather Immunity. Gain 5 strength when played on a row with Frost and each time a Frost effect is spawned on this unit's row.
Ida Emean
Ambush: When the next opposing non-Gold Special Card is played, cancel its effects.
Imlerith
Gain Weather Immunity. Choose any opposing unit. Remove 3 strength from it (if non-Gold) and 1 strength from non-Gold units adjacent to it.
Impenetrable Fog
Spawn a Fog effect on both Ranged rows that decreases the strength of all non-immune units on or appearing there to 1. Units regain all strength removed by Fog when Fog is removed or they move out of it.
Impera Brigade
Gain 2 strength for each Spying unit on the opposing side and whenever a Spying unit appears on the opposing side.
Impera Enforcers
Gain 4 strength whenever either player uses a Leader card but before its effects resolve.
Iorveth
Remove 6 strength from a non-Gold unit on the battlefield.
Iris
When destroyed, add 3 strength to all opposing non-Gold units.
Isengrim
Spawn 1 Commando Neophyte on a random row whenever you play a Special Card.
Ithlinne
Choose 3 adjacent units. Lock or unlock non-Gold units among them. Locked units lose all tokens and have no ability until replayed or moved to a hand.
Joachim De Wett
Play the top loyal-only non-Gold unit in your deck and add 8 to its strength.
John Calveit
Move all Spying non-Gold units to your side of the battlefield.
John Natalis
Add 3 strength to a non-Gold unit on your side, then 2 to a non-Gold unit on your side, then 1 to a non-Gold unit on your side.
Johnny
Banish a card in your hand and create in its place a base copy of another card of the same color randomly chosen from both players' cards (all locations, excluding Johnny). Banish when moved to the graveyard.
Jutta an Dimun
No ability.
Kaedweni Sergeant
Convert a Gold unit to Silver (or Bronze, if that was its original color).
Kaedweni Siege Expert
Add 3 strength to each non-Gold Machine played on your side.
Kaedweni Siege Support
Add 3 strength to 2 non-Gold units on your side of the battlefield.
Kambi
After 3 turns, spawn Hemdall on this unit's side. Destroy Kambi whenever Hemdall appears on the same side.
Katakan
Banish a non-gold unit in either graveyard and absorb its strength.
Kayran
Destroy 3 non-Gold units on your side and absorb their strength as base. When removed, set base strength to 8 (even when Locked).
Keira Metz
Set the strength of the unit on the right (if non-Gold) to that of the unit on the left (if non-Gold).
King Bran
Discard up to 3 cards from your deck. Shuffle your deck.
King of Beggars
Play the weakest non-Gold unit from your deck. Ties are resolved randomly.
Lacerate
Remove 3 strength from all non-Gold units on a row.
Lambert
Play Eskel and Vesemir from your deck.
Letho of Gulet
Banish non-Gold units within 2 spaces and add their strength to this unit's base strength. When removed, set base strength to 1 (even when Locked).
Light Longship
Gain Weather Immunity.
Madman Lugos
After 2 turns, gain 1 base strength for each unit in your graveyard. When removed, set base strength to 4 (even when Locked).
Mahakam Defender
Gain Resilience. A Resilient unit stays on the battlefield for the next round.
Mahakam Guard
Gain Weather Immunity. Add 3 strength to a non-Gold unit on your side of the battlefield. If it's a Dwarf, add 5 strength instead.
Malena
Remove 1 strength from a random opposing non-gold unit whenever a non-Ambush Elf unit appears on your side.
Mangonel
Remove 2 strength from a random opposing non-Gold unit whenever a card in either hand is revealed.
Manticore
No ability.
Manticore Venom
Choose 3 adjacent units. Remove 4 strength from non-Gold units among them.
Mardroeme
Spawn either a Mutagen or a Spores effect.
Margarita Laux–Antille
Spawn an Aretuza Adept whenever a Gold card appears on your side.
Menno Coehoorn
Destroy all opposing Spying non-Gold units on the battlefield.
Merigold's Hailstorm
Spawn a Biting Frost or Torrential Rain card, then banish self.
Milva
Return the strongest non-Gold, non Relentless unit (except self) on each side to your hand. Your opponent does the same if they have not yet passed. Ties are resolved randomly.
Monster Nest
Spawn 3 base copies of a Breedable unit on your side of the battlefield.
Morenn
Destroy an unrevealed Ambush card, then gain 4 strength.
Morkvarg
When moved to the graveyard, lose 2 base strength and resurrect.
Morvran Voorhis
Look at the top 3 cards in your deck and play 1.
Myrgtabrakke
Remove 2 strength from a non-Gold unit, then 2 from a non-Gold unit, then 1 from a non-Gold unit.
Nature's Gift
Spawn a base copy of the last non-Gold Special Card played, then banish self.
Nauzicaa Brigade
Remove 5 strength from a Spying non-Gold unit on either side of the battlefield. If the unit was destroyed, gain 4 base strength.
Nauzicaa Standard Bearer
Add 3 strength to adjacent non-Gold units.
Nekker
While in your hand, deck or on the battlefield, gain 1 strength whenever a Devourer unit on your side absorbs strength. When removed from the battlefield, play a Nekker from your deck.
Nekker Warrior
Create on the bottom of your deck 2 base copies of a Bronze unit on your side of the battlefield.
Nenneke
Resurrect a non-Gold, non-Permadeath unit.
Nilfgaardian Knight
Reveal a random card in your hand.
Nithral
Gain Weather Immunity. Remove 2 strength from a random opposing non-Gold unit whenever a Wild Hunt unit appears on your side.
Ocvist
After 4 turns, remove 1 strength from all opposing non-Gold units. Then return this Ocvist to your hand, set its base strength to 6 and remove its ability.
Odrin
Every turn, move to a random row on the same side and add 1 strength to all other non-Gold units on the row.
Old Speartip: Asleep
Add 1 strength to all other non-Gold units on the row. Whenever there are 3 or more units on the opposite row at the end of a turn, transform into Old Speartip: Awake.
Olgierd
Resurrect at the start of the round and remove 2 base strength.
Operator
Choose a non-Gold unit in your hand (other than the Operator). Create an exact copy in both players' hands. Banish when moved to the graveyard.
Pavetta
Destroy the weakest non-Gold unit(s) on the battlefield.
Peter Saar Gwynleve
Reset a non-Gold unit to base strength.
Philippa Eilhart
You may play a Special Card from your hand. if you do, draw a card afterward.
Poor Infantry
Spawn 2 base copies of this unit on the same row.
Priestess of Freya
Resurrect a Bronze non-Permadeath unit.
Prince Stennis
Gain Weather Immunity. Draw 1 card face up and 1 card face down. Keep 1 and randomly place the other in your deck.
Priscilla
Draw 1 non-Gold card face up and 1 non-Gold card face down. Play 1 and randomly place the other in your deck.
Prize Winning Cow
When removed from the battlfield, spawn a Chort on the row where this unit was.
Promote
Choose 3 adjacent units on your side. Convert all non-Gold units among them to Gold until removed from the battlefield or the round ends.
Queensguard
Resurrect all Queensguards and add 1 base strength to your Cerys unit, wherever it is.
Quen Sign
Choose a non-Gold unit in your hand. Give all instances of it in your hand and deck a Shield. Shields protect from one strength-removing effect (but not from strength-resetting or swapping effects).
Radovid
Choose 3 adjacent units. Lock all non-Gold units among them and remove 2 base strength from the locked units.
Ragh Nar Roog
Remove 2 base strength from 8 random opposing non-Gold units on the battlefield.
Raging Berserker
Transform into a Raging Bear if weakened but not destroyed.
Reaver Hunter
After 2 turns, play a Reaver Hunter from your deck.
Reaver Scout
Choose a Bronze unit (other than a Reaver Scout) on your side of the battlefield. Play an instance of it from your deck.
Redanian Elite
If 3 or more Redanian Elites are on your side of the battlefield, convert them to Gold until removed from the battlefield or the round ends.
Redanian Knight
No ability.
Regis
When removed from the battlefield, transform into Regis: Higher Vampire and play.
Reinforced Ballista
Remove 1 strength from a random opposing non-Gold unit whenever a Gold card appears on your side.
Reinforced Siege Tower
Gain 2 strength whenever a Gold card appears on your side.
Reinforced Trebuchet
Every turn, remove 1 strength from a random opposing non-Gold unit.
Reinforcement
Choose a Bronze unit on your side of the battlefield and play all instances of it from your deck.
Renew
Resurrect a Gold non-Permadeath unit.
Restoration
Add 2 to the base strength of a non-Gold, non-Permadeath unit in your graveyard, then resurrect it.
Roach
Play on a random row from your deck or graveyard whenever a Gold card appears on your side.
Rot Tosser
Spawn a Cow Carcass on an opposing row.
Sabrina Glevissig
When destroyed, remove 3 strength from all non-Gold units on its side.
Sarah
Gain Weather Immunity. Gain 3 strength each time a Weather effect appears.
Saskia
Remove 1 strength from all opposing non-Gold units. Add 1 strength to all non-Gold units on your side of the battlefield (except self).
Savage Bear
Remove 1 strength from each non-Gold unit played on the battlefield. Does not affect spawned units.
Schirru
Ambush: When the next non-Gold Special Card is played, cancel its effects, then destroy the strongest non-Gold unit(s).
Scorch
Destroy the strongest non-Gold unit(s) on the battlefield.
Serrit
Choose an opposing non-Gold unit and remove 1 from its strength for each revealed card in both players' hands.
Shani
Resurrect a non-Gold, non-Permadeath unit and convert it to Gold until removed from the battlefield or the round ends.
Sheldon Skaggs
No ability.
Sigrdrifa
Resurrect a non-Gold, non-Permadeath unit. Gain 1 strength whenever a unit is played on your side from either graveyard.
Sile de Tansarville
Remove 4 strength from an opposing non-Gold unit.
Skellige Storm
Spawn an Impenetrable Fog or Torrential Rain card, then banish self.
Skjall
Lose 2 strength at the start of your turn. When removed from the battlefield, spawn Craven Revived on the same row.
Spotter
While in your hand, deck or on the battlefield, gain 1 strength whenever a card in either player’s hand is revealed.
Stammelford's Tremors
Remove 2 strength from 6 random opposing non-Gold units.
Stefan Skellen
Choose any card in your deck, then shuffle your deck and place the chosen card on top.
Succubus
After 2 turns, move the strongest other non-Gold unit on the row to the other side (ties are resolved randomly).
Svanrige
Draw 1 card, then discard 1 card.
Swallow Potion
Add 8 strength to a non-Gold unit.
Sweers
Move all instances of an opposing non-Gold unit from your opponent's deck to their graveyard.
Temerian Foot Soldier
Play all Temerian Foot Soldiers from your deck.
Thaler
Redraw up to 1 card.
The Last Wish
Draw 2 cards. Discard 2 cards.
Thunderbolt Potion
Choose 3 adjacent units. Add 4 strength to all non-Gold units among them.
Tibor Eggebracht
If your opponent has not passed, gain 15 strength, then your opponent draws the top Bronze card from their deck and reveals it. When removed, set base strength to 7 (even when Locked).
Torrential Rain
Spawn a Rain effect on both Siege rows that that decreases the strength of all non-immune units on or appearing there to 1. Units regain all strength removed by Rain when Rain is removed or they move out of it.
Toruviel
Ambush: When the opposing player passes, add 2 strength to all non-Gold units within 2 spaces.
Treason
Move an opposing Spying non-Gold unit to your side and add 8 to its strength.
Trebuchet
Remove 2 strength from 2 opposing non-Gold units.
Triss: Butterfly Spell
Add 2 to all non-Gold units in your hand.
Triss Merigold
Remove 4 strength from a non-Gold unit.
Trololo
Remove 1 strength from all non-Gold units on the opposite row. Gain 2 strength for each.
Udalryk
Resurrect a random non-Gold, non-Permadeath card from the opposing graveyard.
Vanhemar
While in your hand, deck or on the battlefield, gain 1 strength whenever a card in either player's hand is revealed.
Vattier De Rideaux
Reveal up to 2 cards in your hand. For each card thus revealed, reveal 1 random card in your opponent's hand.
Vernon Roche
Remove 5 strength from a non-Gold unit on the battlefield.
Ves
Play a Blue Stripes Commando from your deck whenever a Gold card appears on your side.
Vesemir
Play Eskel and Lambert from your deck.
Vicovaro Medic
Resurrect a Bronze non-Permadeath unit from the opposing graveyard.
Vilgefortz
Destroy a non-Gold unit. If it was on the opposing side, your opponent draws a card and reveals it. If it was on your side, draw and play a card. If your opponent has passed, you may only target a unit on your side.
Villentretenmerth
After 3 turns, destroy the strongest non-Gold unit(s) twice in a row.
Vran Warrior
Every 2 turns, at the end of the turn, destroy the unit on the right (if non-Gold) and absorb its strength.
Vrihedd Brigade
No ability.
Vrihedd Dragoon
Add 4 strength to a non-Gold unit in your hand.
Vrihedd Officer
Add 2 strength to the weakest non-Gold unit(s) on your side of the battlefield (except self), remove 1 strength from the weakest opposing non-Gold unit(s).
Vrihedd Sappers
Ambush: After 2 turns, reveal.
Vrihedd Vanguard
Spawn a Commando Neophyte on a random row.
War Longship
Remove 2 strength from a random opposing non-Gold unit whenever whenever you discard a unit.
Warcry
Double the strength of all weakened non-Gold units on your side of the battlefield.
Water Hag
Gain Weather Immunity. Spawn a Rain effect.
White Frost
Spawn a Biting Frost or Impenetrable Fog card, then banish self.
Wild Boar of the Sea
Remove 3 strength from a non-Gold unit, then 2 from a non-Gold unit, then 1 from a non-Gold unit.
Wild Hunt Rider
Gain Weather Immunity. Play all Wild Hunt Riders from your deck.
Wild Hunt Warrior
Gain Weather Immunity. Remove 1 strength from an opposing non-Gold unit and gain 2 strength if that unit is destroyed.
Woodland Spirit
Gain Weather Immunity. Spawn 3 Rabid Wolves and a Fog effect on your side only.
Wyvern
Remove 3 strength from an opposing unit non-Gold unit.
Xarthisius
Look at the top 3 cards in your opponent's deck. You may move 1 to the bottom of that deck.
Yaevinn
Gain Weather Immunity. Remove 1 strength from all other non-Gold units on the row. Draw a card.
Yarpen Zigrin
Gain Resilience. A Resilient unit stays on the battlefield for the next round.
Yennefer
Spawn either a Unicorn or a Chironex.
Yennefer: The Conjurer
At the start of your turn, remove 1 strength from the strongest opposing non-Gold unit(s).
Zoltan: Animal Tamer
Spawn one of the two Field Marshal Duda units.
Zoltan Chivay
Gain Resilience. A Resilient unit stays on the battlefield for the next round.