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Adrenaline Rush
Keep a non-Gold unit on the battlefield at the end of this round.
Aelirenn
Play immediately from your deck whenever there are 5 or more revealed Elf units on your side.
Aeromancy
Spawn a Biting Frost, Impenetrable Fog or Torrential Rain card.
Aglais
Resurrect a non-Gold Special Card from either graveyard.
Alzur's Double Cross
Play the strongest non-Gold unit from your deck. Ties are resolved randomly.
Alzur's Thunder
Remove 7 strength from a non-Gold unit.
Ancient Foglet
Immune to Fog. Gain 1 strength at the start of your turn if on a row affected by Fog.
Arachas
Play all Arachasae from your deck.
Arachas Behemoth
Spawn an Arachas whenever a unit on your side absorbs strength.
Archgriffin
Remove Weather from its row and reset all weakened non-immune units there to their base strength.
Avallac'h
Draw 2 cards. Your opponent draws 1 card.
Ballista
Remove 2 strength from an opposing non-Gold unit.
Barclay Els
Add 1 strength to all your Dwarf units, wherever they are.
Bekker's Twisted Mirror
Swap the strength of the strongest and the weakest units on the battlefield. Ties are resolved randomly.
Berserker
When moved to the graveyard, transform into a Bear.
Birna Bran
Draw 3 cards. Keep 1 and discard the rest.
Biting Frost
Spawn a Frost effect on both Melee rows that sets the strength of all non-Gold units on or appearing there to 1.
Bloody Baron
Spawn a Botchling or a Lubberkin.
Blue Mountain Commando
Return a Bronze, non-Relentless unit on your side (other than a Blue Mountain Commando) to your hand and immediately play it again.
Blue Stripes Commando
Add 2 strength to all your other Blue Stripes Commandos, wherever they are.
Blue Stripes Scout
Add 4 strength to a non-Gold unit on your side of the battlefield.
Blueboy Lugos
Spawn a Spectral Whale on a random row on the opposite side.
Braenn
Remove an amount equal to this unit's strength from an opposing non-Gold unit.
Brouver Hoog
Play a Silver card from your deck.
Caranthir
Immune to Frost. Spawn a Frost effect and 2 Wild Hunt Hounds.
Caretaker
Resurrect a non-Gold unit (can be Permadeath) from your opponent's graveyard.
Cerys
When moved to graveyard, convert to Silver.
Champion of Champions
Gain 2 strength at the start of your turn if it's the sole unit on its row.
Ciaran
Ambush: When the round ends, return to the hand of the current owner if that player lost.
Ciri
Return to your hand if you lose the round.
Ciri: Dash
When destroyed, move to your deck and gain 3 base strength.
Clan an Craite Raider
Resurrect when discarded.
Clan An Craite Warrior
Lose 2 strength.
Clan Brokvar Archer
Immune to Rain. Remove 1 strength from 3 non-Gold unit(s).
Clan Brokvar Hunter
Remove 3 strength from a non-Gold unit.
Clan Dimun Pirate
Immune to Fog. Discard all Clan Dimun Pirates from your deck.
Clan Dimun Pirate Captain
Immune to Fog. Gain 2 strength whenever you discard a unit.
Clan Heymaey Skald
Add 2 strength to all other non-Gold units on the row.
Clan Tordarroch Shieldsmith
Add 2 base strength to a non-Gold unit on your side of the battlefield.
Clan Tuirseach Axeman
Gain 2 strength whenever another unit on your side is weakened.
Clan Tuirseach Skirmishers
When resurrected, gain 4 base strength.
Commander's Horn
Double the strength of all non-Gold units on a row on your side, then banish.
Coral
Spawn Fog and Rain effects on the opposing side only.
Crach An Craite
Spawn 2 Clan an Craite Warriors.
Crone: Brewess
Play all Crone units from your deck.
Crone: Weavess
Play all Crone units from your deck.
Crone: Whispess
Play all Crone units from your deck.
Dagon
Spawn a Biting Frost, Impenetrable Fog Torrential Rain or First Light card.
Dandelion
Add 2 strength to each non-Gold unit played on your side and 1 strength to each played on the opposing side. Does not affect spawned units.
Decoy
Return a non-Gold, non-Relentless unit on your side to your hand, then banish.
Dijkstra
Convert all other Gold units to Silver (or Bronze, if that was their original color). Gain 1 strength for each unit converted.
Dimeritium Bomb
Reset all units on the battlefield to their base strength.
Dimeritium Shackles
Reset any unit on the battlefield to its base strength. If Gold, convert it to Silver (or Bronze, if that was its original color).
Dol Blathanna Archer
Remove 5 strength from an opposing non-Gold unit.
Dol Blathanna Trapper
Ambush: When a revealed non-Gold unit appears on the row, remove 5 strength from all non-Gold units on the row (except self).
Donar an Hindar
Draw 1 card and discard 1 random non-Gold card from your deck.
Draig Bon–Dhu
Add 2 base strength to all non-Gold units in your graveyard.
Draug
Destroy all non-Gold units with 3 strength or lower on both sides of the battlefield.
Drowner
Immune to Rain. Move an opposing non-Gold unit to that side's Siege row.
Dudu
Set strength to that of an opposing non-Gold unit.
Dun Banner Heavy Cavalry
After 2 turns, convert to Gold until removed from the battlefield or the round ends.
Dun Banner Light Cavalry
No ability.
Dwarven Mercenary
Gain 2 strength for each Dwarf unit on your side of the battlefield.
Dwarven Skirmisher
Remove 3 strength from an opposing non-Gold unit. If it is not destroyed, gain 2 strength.
Earth Elemental
When removed from the battlefield, spawn 3 Lesser Earth Elementals on the row where this unit was.
Eithné
Return a non-Relentless unit on your side to your hand and immediately play it again.
Ekimmara
Destroy a non-Gold unit on your side and absorb its strength.
Ele'yas
Gain 3 strength whenever a Commando Neophyte unit appears on your side.
Elven Mercenary
Play a random non-Gold Special Card from your deck.
Elven Wardancer
Gain 4 strength whenever an Ambush is played.
Epidemic
Destroy the weakest non-Gold unit(s) on the battlefield.
Eredin
Play Eredin.
Ermion
If possible, discard 2 cards and draw 2 cards.
Eskel
Play Vesemir and Lambert from your deck.
Field Medic
Resurrect a random non-Gold unit, non-Permadeath unit.
Fiend
No ability.
Fire Elemental
Spawn a Lesser Fire Elemental on this unit's row at the start of your turn.
Fireball Trap
Ambush: When a revealed non-Gold unit appears on the opposite side, remove 5 strength from it.
First Light
Spawn either a Clear Skies or a Rally effect.
Foglet
Immune to Fog. Play from your deck or graveyard whenever Fog is spawned. Gain 1 strength whenever a Fog effect is applied. Destroy when moved outside of Fog or Fog is removed.
Foltest
Choose a Bronze unit on your side of the battlefield. Spawn an exact copy on the same row.
Francesca
Redraw up to 3 cards.
Frightener
Every 2 turns, if possible, banish a random non-Gold Special Card in your graveyard and gain 3 strength.
Gaunter O'Dimm
Spawn 3 Shadows.
Ge'els
Set the strength of all non-Gold units on one of your rows to 6.
Geralt
No ability.
Geralt: Aard
Move all non-Gold units on the opposite row one row back. Remove 1 strength from all moved units.
Geralt: Igni
Destroy the strongest non-Gold unit(s) on the opposite row if that row totals 20 or more strength.
Ghoul
Banish a random non-Gold unit in either graveyard from the game and absorb its strength.
Giant Toad
If possible, discard a non-Gold unit, absorb its strength and draw a card.
Golem
When removed from the battlefield, spawn 2 Lesser Golem on the row where this unit was.
Grave Hag
After 1 turn, banish all non-Gold units in your graveyard and gain 1 strength for each.
Gremist
Remove 2 strength from 3 non-Gold units on your sideof the battlefield. Gain 3 strength for each.
Griffin
Move a non-Gold unit from your opponent's graveyard to your own.
Harald the Cripple
Remove 3 strength from all weakened opposing units and 2 strength from all other opposing units.
Hawker Healer
Add 3 strength to all other non-Gold units on the row.
Hawker Support
Gain 3 strength whenever you play a Special Card.
Henselt
Convert all units on one of your rows to Gold until removed from the battlefield or the round ends.
Hjalmar
Spawn a Lord of Undvik on the opposite side.
Holger Blackhand
Immune to Fog. Remove 2 strength from 3 non-Gold units.
Ice Giant
Immune to Frost. Gain 7 strength while on a row affected by Frost.
Ida Emean
Ambush: When the next non-Gold Special Card is played, cancel its effects.
Imlerith
Immune to Frost. Remove 3 strength from an opposing unit and 1 strength from all other units on its row.
Impenetrable Fog
Spawn a Fog effect on both Ranged rows that sets the strength of all non-Gold units on or appearing there to 1.
Iorveth
Remove 6 strength from an opposing unit.
Iris
When destroyed, add 3 strength to all opposing non-Gold units.
Isengrim
Spawn 1 Commando Neophytes on random row whenever you play a Special Card.
John Natalis
Add 3 strength to 3 non-Gold units on your side of the battlefield.
Johnny
Move a card in your hand to the bottom of your deck. Create in your hand a base copy of another card of the same color randomly chosen from both players' cars (all locations). Banish when destroyed.
Jutta an Dimun
No ability.
Kaedweni Sergeant
Convert a Gold unit to Silver (or Bronze, if that was its original color).
Kaedweni Siege Support
Add 3 strength to 2 non-Gold units on your side of the battlefield.
Kambi
After 3 turns, spawn Hemdall on this unit's side. Destroy Kambi whenever Hemdall appears on the same side.
Katakan
Every 3 turns, banish a random non-gold unit in your graveyard and absorb its strength.
Kayran
Destroy 3 loyal non-Gold units and add their strength to this unit's base strength. When removed, set base strength to 8.
Keira Metz
Give a shield to all non-Gold units on the row. The shield protects its bearer from one strength-removing effect.
King Bran
Discard 2 cards and add 2 base strength to them. Choose any card in your deck and place it in your hand.
King of Beggars
Play the weakest non-Gold unit from your deck. Ties are resolved randomly.
Lacerate
Remove 3 strength from all non-Gold units on a row.
Lambert
Play Eskel and Vesemir from your deck.
Light Longship
Immune to Rain.
Madman Lugos
After 2 turns, gain 1 strength for each unit in your graveyard.
Mahakam Defender
Keep on the battlefield at the end of each round.
Mahakam Guard
Immune to Frost. Add 3 strength to a non-Gold unit on your side of the battlefield. If it's a Dwarf, add 5 strength instead.
Malena
Remove 1 strength from a random opposing non-gold unit whenever a revealed Elf unit appears on your side.
Manticore
No ability.
Manticore Venom
Remove 4 strength from all instances of a non-Gold unit on its side.
Mardroeme
Spawn either a Mutagen or a Spores effect.
Margarita Laux–Antille
Spawn a Ban Ard Adept whenever a Gold card appears on your side.
Merigold's Hailstorm
Spawn Frost and Rain.
Milva
Return the strongest non-Gold, non Relentless unit (except self) on each side to the owners' hands. Ties are resolved randomly.
Monster Nest
Spawn a base copy of all Breedable units on your side of the battlefield.
Morenn
If possible, destroy an unrevealed Ambush card and gain 4 strength.
Morkvarg
When moved to the graveyard, lose 2 base strength and resurrect.
Myrgtabrakke
Choose a non-Gold unit three times. Remove 3 strength the first time, 2 the second and 1 the third.
Nature's Gift
Spawn a base copy of the last non-Gold Special Card played, then banish.
Nekker
While in your hand or deck, gain 1 strength whenever a unit on your side absorbs another's strength. When removed from the battlefield, play a Nekker from your deck.
Nekker Warrior
Create in your deck 2 base copies of a Bronze unit on your side of the battlefield.
Nenneke
Resurrect a non-Gold, non-Permadeath unit.
Nithral
Immune to Frost. Remove 2 strength from a random opposing non-Gold unit whenever a Wild Hunt unit appears on your side.
Ocvist
After 4 turns, remove 1 strength from all opposing non-Gold units and return this card to your hand.
Odrin
Move to a random row on the same side at the start of your turn and add 1 strength to all other non-Gold units on the row.
Olgierd
Resurrect at the start of the round and remove 2 base strength.
Operator
Choose a non-Gold unit in your hand (other than the Operator). Create an exact copy in both players' hands. Banish when destroyed.
Pavetta
Destroy the weakest non-Gold unit(s) twice in a row.
Philippa Eilhart
Set the strength of all other non-Gold units on the row to 1.
Poor Infantry
Spawn an exact copy of this unit on the same row.
Priestess of Freya
Resurrect a Bronze non-Permadeath unit.
Prince Stennis
Draw 1 card face up and 1 card face down. Keep 1, return the other to your deck.
Priscilla
Draw 2 non-Gold cards. Play 1 and return the other to your deck.
Prize Winning Cow
When removed from the battlfield, spawn a Chort on the row where this unit was.
Promote
Convert all instances of a non-Gold unit on your side of the battlefield to Gold until removed from the battlefield or the round ends.
Queensguard
Resurrect all Queensguards and add 1 base strength to your Cerys unit, wherever it is.
Quen Sign
Give all instances of a non-gold unit on your side a shield. The shield protects its bearer from one strength-removing effect.
Radovid
Remove 8 strength from any unit.
Ragh Nar Roog
Spawn Frost, Fog and Rain effects.
Raging Berserker
Transform into a Raging Bear if weakened but not destroyed.
Reaver Hunter
Add 1 strength to all your other Reaver Hunters, wherever they are. After 2 turns, play a Reaver Hunter from your deck.
Reaver Scout
Choose a Bronze unit on your side of the battlefield. Play an instance of it from your deck.
Redanian Elite
If 3 or more Redanian Elites are on your side of the battlefield, convert them to Gold until removed from the battlefield or the round ends.
Redanian Knight
No ability.
Regis
When removed from the battlefield, transform into Regis: Higher Vampire and play.
Reinforced Ballista
Remove 1 strength from a random opposing non-Gold unit whenever a Gold card appears on your side.
Reinforced Siege Tower
Gain 2 strength whenever a Gold card appears on your side.
Reinforced Trebuchet
Every 3 turns, remove 2 strength from a random opposing non-Gold unit.
Reinforcement
Play all instances from your deck of a Bronze unit on your side of the battlefield.
Renew
Resurrect a Gold unit.
Restoration
Add 2 to the base strength of a non-Gold unit in your graveyard (can be Permadeath), then resurrect it.
Roach
Play on a random row from your deck or graveyard whenever a Gold card appears on your side.
Sabrina Glevissig
When destroyed, remove 3 strength from all non-Gold units on its side.
Sarah
Immune to Weather. Gain 3 strength each time a Weather effect appears.
Saskia
Remove 1 strength from all opposing non-Gold units. Add 1 strength to all non-Gold units on your side of the battlefield.
Savage Bear
Remove 1 strength from each non-Gold unit played on the battlefield. Does not affect spawned units.
Schirru
Ambush: When the next non-Gold Special Card is played, cancel its effects, then destroy the strongest non-Gold unit(s) on the battlefield.
Scorch
Destroy the strongest non-Gold unit(s) on the battlefield.
Shani
Resurrect a non-Gold, non-Permadeath unit and convert it to Gold until removed from the battlefield or the round ends.
Sheldon Skaggs
No ability.
Sigrdrifa
Resurrect a non-Gold unit (can be Permadeath). Gain 1 strength whenever a unit is played from the graveyard.
Sile de Tansarville
Remove 4 strength from an opposing non-Gold unit.
Skellige Storm
Spawn Fog and Rain effects.
Skjall
Remove 3 strength from this unit, then from the strongest opposing non-Gold unit(s). When removed from the battlefield, spawn Craven Revived on the same row.
Stammelford's Tremors
Remove 2 strength from all non-Gold units on both sides of the battlefield.
Svanrige
If possible, discard 1 card and draw 1 card.
Swallow Potion
Add 8 strength to a non-Gold unit. If it's a Witcher, add 12 strength instead.
Thaler
Redraw up to 1 card.
The Last Wish
Draw 2 cards. Discard 2 cards.
Thunderbolt Potion
Add 4 strength to all instances of a non-Gold unit on its side. If it's a Witcher, add 6 strength instead.
Torrential Rain
Spawn a Rain effect on both Siege rows that sets the strength of all non-Gold units on or appearing there to 1.
Toruviel
Ambush: When the player on the opposing side passes, add 2 strength to all other non-Gold units on the row.
Trebuchet
Remove 2 strength from 2 opposing non-Gold units.
Triss Merigold
Remove 4 strength from an opposing unit.
Trololo
Remove 1 strength from all non-Gold units on the opposite row. Gain 1 strength for each.
Udalryk
Move a random card from your opponent's graveyard to your hand.
Vernon Roche
Remove 5 strength from any opposing unit.
Ves
Play a Blue Stripes Commando from your deck whenever a Gold card appears on your side.
Vesemir
Play Eskel and Lambert from your deck.
Villentretenmerth
After 3 turns, destroy the strongest non-Gold unit(s) twice in a row.
Vran Warrior
No ability.
Vrihedd Brigade
No ability.
Vrihedd Dragoon
Add 3 strength to a non-Gold unit in your hand.
Vrihedd Officer
Add 1 strength to the weakest non-Gold unit(s) on your side of the battlefield (except self), remove 1 strength from the weakest opposing non-Gold unit(s).
Vrihedd Sappers
Remove 2 strength from all non-Gold units on the row whenever a Special Card is played.
Vrihedd Vanguard
Spawn a Commando Neophyte on a random row.
War Longship
Remove 2 strength from a random opposing non-Gold unit whenever a unit on your side is destroyed or you discard a unit.
Warcry
Double the strength of all weakened non-Gold units on your side of the battlefield.
Water Hag
Immune to Rain. Spawn a Rain effect.
White Frost
Spawn Frost and Fog effects.
Wild Hunt Rider
Immune to Frost. Play all Wild Hunt Riders from your deck.
Wild Hunt Warrior
Immune to Frost. Remove 1 strength from an opposing non-Gold unit and gain 2 strength if that unit is destroyed.
Woodland Spirit
Immune to Fog. Spawn a Fog effect and 3 Rabid Wolves.
Wyvern
Remove 4 strength from an opposing unit non-Gold unit.
Yaevinn
Remove 2 strength from all other non-Gold units on the row. Draw a card.
Yarpen Zigrin
Keep on the battlefield at the end of this round.
Yennefer
Spawn either a Unicorn or a Chironex.
Yennefer: The Conjurer
At the start of your turn, remove 1 strength from the strongest non-Gold unit(s) (except self) on the battlefield.
Zoltan: Animal Tamer
Spawn one of the two Field Marshal Duda units.
Zoltan Chivay
Keep on the battlefield at the end of each round.