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Adrenaline Rush
Toggle the Resilience of a non-Gold unit on the battlefield. A Resilient unit stays on the battlefield for the next round.
Aelirenn
Play immediately from your deck whenever there are 5 or more revealed Elf units on your side.
Aeromancy
Spawn a Biting Frost, Impenetrable Fog or Torrential Rain card, then banish self.
Aglais
Resurrect a non-Gold Special Card from your graveyard.
Alba Pikeman
Immune to Weather.
Alba Spearmen
Give this unit a shield. The shield protects its bearer from one strength-removing effect.
Albrich
If possible, draw a card, then your opponent draws a card and reveals it.
Alchemist
Reveal a random card in your opponent's hand.
Alzur's Double Cross
Play the strongest non-Gold unit from your deck (ties are resolved randomly) and add 3 to its strength.
Alzur's Thunder
Remove 7 strength from a non-Gold unit.
Ambassador
Add 12 strength to a random non-Gold unit on your side of the battlefield.
Ancient Foglet
Immune to Weather. Gain 1 strength at the start of your turn if on a row affected by Fog.
Arachas
Play all Arachasae from your deck.
Arachas Behemoth
Spawn an Arachas whenever a unit on your side absorbs strength.
Archgriffin
Remove Weather from its row.
Assassination
Destroy an opposing non-Gold unit. Remove an amount equal to that unit's strength from a random non-Gold unit on your side.
Assire Var Anahid
Choose up to 2 cards in your opponent's graveyard and randomly place them in your opponent's deck. For each card chosen, lose 1 strength.
Auckes
Lock a non-Gold unit on the battlefield. A locked unit loses all tokens (Resilience, Quen, etc.) and its ability does not trigger while it remains on the battlefield.
Avallac'h
Draw 2 cards. The opposing player draws 1 card.
Ballista
Remove 3 strength from an opposing non-Gold unit.
Barclay Els
Add 1 strength to all your other Dwarf units, wherever they are.
Bekker's Twisted Mirror
Swap the strength of the strongest and the weakest unit on the battlefield. Ties are resolved randomly.
Berserker Marauder
When moved to the graveyard, transform into a Bear.
Birna Bran
Draw 3 cards. Keep 1 and discard the rest.
Biting Frost
Spawn a Frost effect on both Melee rows that sets the strength of all non-immune units on or appearing there to 1. Units regain all strength removed by Frost when Frost is removed or they move out of it.
Black Infantry Arbalest
Remove 3 strength from an opposing non-Gold unit. If the unit's strength is higher than base, remove 5 strength instead.
Blizzard Potion
Toggle the Weather Immunity of all instances of a non-Gold unit on its side.
Bloody Baron
Spawn a Botchling or a Lubberkin.
Blue Mountain Commando
Return a Bronze, non-Relentless unit on your side (other than a Blue Mountain Commando) to your hand and immediately play it again.
Blue Stripes Commando
Add 2 strength to all your other Blue Stripes Commandos in your hand, deck or on your side of the battlefield.
Blue Stripes Scout
Add 4 strength to a non-Gold unit on your side of the battlefield.
Blueboy Lugos
Spawn a Spectral Whale on a random row on the opposite side.
Braenn
Remove an amount equal to this unit's strength from an opposing non-Gold unit.
Brouver Hoog
Play a Silver card from your deck.
Cahir
After 2 turns, both Leaders will again be available for use.
Cantarella
Immune to Weather. Look at the top card in your deck. You may place it at the bottom of your deck. Draw a card. While Spying, gain 6 strength.
Caranthir
Immune to Weather. Spawn a Frost effect and 2 Wild Hunt Hounds.
Caretaker
Resurrect a non-Gold, non-Permadeath unit from the opposing graveyard.
Ceallach
Gain 6 strength whenever either player uses a Leader card.
Celaeno Harpy
Transform all non-Gold Harpy Eggs on your side into Harpies and add 2 to their strength. Gain 1 strength for each Harpy Egg this unit transformed.
Cerys
When moved to graveyard, convert to Silver.
Champion of Champions
Gain 2 base strength at the start of your turn if it's the sole revealed unit on the row.
Ciaran
Ambush: When the round ends, return to the hand of the current owner if that player lost.
Ciri
Return to your hand if you lose the round.
Ciri: Dash
When moved to the graveyard, move to your deck and gain 3 base strength.
Clan an Craite Raider
Resurrect when discarded.
Clan An Craite Warrior
Lose 2 strength.
Clan Brokvar Archer
Immune to Weather. Remove 1 strength from 3 non-Gold units.
Clan Brokvar Hunter
Remove 3 strength from a non-Gold unit.
Clan Dimun Pirate
Immune to Weather. Discard all Clan Dimun Pirates from your deck.
Clan Dimun Pirate Captain
Gain 2 strength whenever you discard a unit.
Clan Drummond Shieldmaiden
Whenever this unit is weakened but not destroyed, play an instance of it from your deck.
Clan Heymaey Skald
Add 2 strength to all other non-Gold units on the row.
Clan Tordarroch Armorsmith
Immune to Weather. Reset all weakened non-Gold units on the row to base strength.
Clan Tordarroch Shieldsmith
Add 2 base strength to a non-Gold unit on your side of the battlefield.
Clan Tuirseach Axeman
Gain 1 strength whenever another unit on the battlefield is weakened.
Clan Tuirseach Skirmishers
When resurrected, gain 3 base strength.
Cleaver
Lock a non-Gold unit on the battlefield. A locked unit loses all tokens (Resilience, Quen, etc.) and its ability does not trigger while it remains on the battlefield.
Combat Engineer
Toggle the Resilience of a non-Gold unit on your side of the battlefield. A Resilient unit stays on the battlefield for the next round.
Commander's Horn
Add 5 strength to all non-Gold units on a row.
Coral
Spawn the appropriate Weather effect on the opposite row only.
Crach An Craite
Spawn 2 Clan an Craite Warriors.
Crone: Brewess
Play all Crone units from your deck.
Crone: Weavess
Play all Crone units from your deck.
Crone: Whispess
Play all Crone units from your deck.
Cynthia
If possible, draw a card, then create The Guardian in your opponent's hand and reveal it.
Cyprian Wiley
Remove 2 base strength from all opposing non-Gold units. When removed, add 2 strength to all non-Gold units on the battlefield.
Daerlan Foot Soldiers
No ability.
Dagon
Spawn a Biting Frost, Impenetrable Fog Torrential Rain or First Light card.
Dandelion
Add 2 strength to each non-Gold unit played on your side. Does not affect spawned units.
Decoy
Return a non-Gold, non-Relentless unit on your side to your hand, add 3 to its base strength and immediately play it again, then banish self.
Dennis Cranmer
At the end of each turn, reset all other non-Gold units on the row to base strength.
Dethmold
Banish a non-Gold card in the opposing graveyard.
Dijkstra
Convert all other Gold units to Silver (or Bronze, if that was their original color). Gain 2 strength for each unit converted.
Dimeritium Bomb
Reset all units on the battlefield to their base strength. Convert Gold units on that row to Silver (or Bronze, if that was their original color).
Dimeritium Shackles
Reset any unit on the battlefield to its base strength. If Gold, convert it to Silver (or Bronze, if that was its original color).
Djenge Frett
Discard a non-Gold unit from your deck, then shuffle your deck.
Dol Blathanna Archer
Remove 3 strength from an opposing non-Gold unit.
Dol Blathanna Marksman
Remove 5 strength from an opposing non-Gold unit with strength of 10 or more.
Dol Blathanna Trapper
Ambush: When a revealed non-Gold unit appears on the row, remove 4 strength from all non-Gold units on the row (except self).
Donar an Hindar
Immune to Weather. Draw 1 card and discard 1 random non-Gold card from your deck.
Draig Bon–Dhu
Add 2 base strength to all non-Gold units in your graveyard.
Draug
Destroy all opposing non-Gold units with 3 strength or lower.
Drowner
Immune to Weather. Move an opposing non-Gold unit to that side's Siege row.
Dudu
Set strength to that of an opposing non-Gold unit.
Dun Banner Heavy Cavalry
After 2 turns, convert to Gold until removed from the battlefield or the round ends.
Dun Banner Light Cavalry
Immune to Weather.
Dwarven Mercenary
Gain 2 strength for each Dwarf unit on your side of the battlefield.
Dwarven Skirmisher
Remove 3 strength from an opposing non-Gold unit. If it is not destroyed, gain 2 strength.
Earth Elemental
When removed from the battlefield, spawn 3 Lesser Earth Elementals on the row where this unit was.
Eithné
Return a non-Relentless unit on your side to your hand and immediately play it again.
Ekimmara
Destroy a non-Gold unit on your side and absorb its strength.
Ele'yas
While in your hand, deck or on the battlefield, gain 2 strength whenever a Commando Neophyte appears on your side.
Elven Mercenary
Play a random non-Gold Special Card from your deck.
Elven Wardancer
Gain 4 strength whenever an Ambush is played.
Emhyr Var Emreis
Reveal 3 random cards in the opposing hand.
Emissary
Play the top Bronze unit in your deck.
Epidemic
Destroy the weakest non-Gold unit(s) on the battlefield.
Eredin
Play Eredin.
Ermion
If possible, discard 2 cards and draw 2 cards.
Eskel
Play Vesemir and Lambert from your deck.
Fake Ciri
Gain 1 strength at the start of each turn while Spying. If Spying when its owner passes, move to the opposing side.
Field Medic
Resurrect a random Bronze non-Permadeath unit.
Fiend
No ability.
Fire Elemental
Spawn a Lesser Fire Elemental on this unit's row at the start of your turn.
Fire Scorpion
Remove 3 strength from an opposing non-Gold unit.
Fireball Trap
Ambush: When a revealed non-Gold unit appears on the opposite side, remove 3 strength from it and spawn a Commando Neophyte on a random row on your side.
First Light
Spawn either a Clear Skies or a Rally effect.
Foglet
Immune to Weather. Play from your deck or graveyard whenever Fog is spawned. Destroy when moved outside of Fog or Fog is removed.
Foltest
Choose a Bronze unit on your side of the battlefield. Spawn an exact copy on the same row.
Francesca
Redraw up to 3 cards.
Frightener
Every 2 turns, if possible, banish a random non-Gold Special Card in your graveyard and absorb 3 strength.
Fringilla Vigo
No ability.
Gaunter O'Dimm
Spawn 3 Shadows.
Ge'els
Set the strength of all non-Gold units on one of your rows to 6.
Geralt
No ability.
Geralt: Aard
Move 3 non-Gold units on the opposite row one row back. Remove 1 strength from all moved units.
Geralt: Igni
Destroy the strongest non-Gold unit(s) on the opposite row if that row totals 20 or more strength.
Ghoul
Banish a random non-Gold unit in either graveyard from the game and absorb its strength.
Giant Toad
If possible, discard a non-Gold unit, absorb its strength and draw a card.
Golem
When removed from the battlefield, spawn 2 Lesser Golem on the row where this unit was.
Grave Hag
After 1 turn, banish all non-Gold units in your graveyard and absorb 1 strength for each.
Gremist
Remove 1 strength from 3 non-Gold units on your side of the battlefield. Gain 3 strength for each.
Griffin
Move a non-Gold unit from your opponent's graveyard to your own.
Harald the Cripple
Remove 3 strength from all weakened opposing units and 2 strength from all other opposing units.
Harpy
Spawn 2 Harpy Eggs on random rows on your side.
Hawker Healer
Add 3 strength to all other non-Gold units on the row.
Hawker Smuggler
Gain 1 strength whenever a revealed unit appears on the opposing side.
Hawker Support
Gain 3 strength whenever you play a Special Card.
Henselt
Convert all units on one of your rows to Gold until removed from the battlefield or the round ends.
Hjalmar
Spawn a Lord of Undvik on the opposing side.
Holger Blackhand
Immune to Weather. Remove 2 strength from 3 non-Gold units.
Ice Giant
Immune to Weather. Gain 5 strength each time a Frost effect is spawned on this unit's row.
Ida Emean
Ambush: When the next opposing non-Gold Special Card is played, cancel its effects.
Imlerith
Immune to Weather. Remove 3 strength from an opposing unit and 1 strength from all other units on its row.
Impenetrable Fog
Spawn a Fog effect on both Ranged rows that sets the strength of all non-immune units on or appearing there to 1. Units regain all strength removed by Fog when Fog is removed or they move out of it.
Impera Brigade
Gain 2 strength for each Spying unit on the battlefield.
Impera Enforcers
Gain 4 strength whenever either player uses a Leader card.
Iorveth
Remove 6 strength from an opposing unit.
Iris
When destroyed, add 3 strength to all opposing non-Gold units.
Isengrim
Spawn 1 Commando Neophyte on a random row whenever you play a Special Card.
Ithlinne
After 1 turn, lock all non-Gold units on the row and the opposite row. A locked unit loses all tokens (Resilience, Quen, etc.) and its ability does not trigger while it remains on the battlefield.
Joachim De Wett
Play the top loyal-only non-Gold unit in your deck and add 8 to its strength.
John Calveit
Move all Spying units on one of your opponent's rows to your side of the battlefield.
John Natalis
Add 3 strength to 3 non-Gold units on your side of the battlefield.
Johnny
Move a card in your hand to the bottom of your deck. Create in your hand a base copy of another card of the same color randomly chosen from both players' cars (all locations). Banish when moved to the graveyard.
Jutta an Dimun
No ability.
Kaedweni Sergeant
Convert a Gold unit to Silver (or Bronze, if that was its original color).
Kaedweni Siege Expert
Lose 1 strength whenever a non-Gold Machine is played on your side. Then add 3 to that unit's strength.
Kaedweni Siege Support
Add 3 strength to 2 non-Gold units on your side of the battlefield.
Kambi
After 3 turns, spawn Hemdall on this unit's side. Destroy Kambi whenever Hemdall appears on the same side.
Katakan
Banish a non-gold unit in either graveyard and absorb its strength.
Kayran
Destroy 3 loyal non-Gold units on your side and absorb their strength as base. When removed, set base strength to 8.
Keira Metz
Give a shield to all non-Gold units on the row. Repeat every 2 turns. The shield protects its bearer from one strength-removing effect.
King Bran
Discard 2 cards from your deck and add 1 base strength to them. Then shuffle your deck.
King of Beggars
Play the weakest non-Gold unit from your deck. Ties are resolved randomly.
Lacerate
Remove 3 strength from all non-Gold units on a row.
Lambert
Play Eskel and Vesemir from your deck.
Letho of Gulet
Banish 3 non-Gold units on the row and add their strength to this unit's base strength. When removed, set base strength to 1.
Light Longship
Immune to Weather.
Madman Lugos
After 2 turns, gain 1 base strength for each unit in your graveyard. When removed, set base strength to 4.
Mahakam Defender
Gain Resilience when played and at the start of each round. A Resilient unit stays on the battlefield for the next round.
Mahakam Guard
Immune to Weather. Add 3 strength to a non-Gold unit on your side of the battlefield. If it's a Dwarf, add 5 strength instead.
Malena
Remove 1 strength from a random opposing non-gold unit whenever a non-Ambush Elf unit appears on your side.
Mangonel
Remove 2 strength from a random opposing non-Gold unit whenever a card in either hand is revealed.
Manticore
No ability.
Manticore Venom
Remove 4 strength from all instances of a non-Gold unit on its side.
Mardroeme
Spawn either a Mutagen or a Spores effect.
Margarita Laux–Antille
Spawn a Ban Ard Adept whenever a Gold card appears on your side.
Menno Coehoorn
Destroy all opposing Spying non-Gold units on the battlefield.
Merigold's Hailstorm
Spawn Frost and Rain effects.
Milva
Return the strongest non-Gold, non Relentless unit (except self) on each side to your hand. Your opponent does the same if they have not yet passed. Ties are resolved randomly.
Monster Nest
Spawn 3 base copies of a Breedable unit on your side of the battlefield.
Morenn
If possible, destroy an unrevealed Ambush card and gain 4 strength.
Morkvarg
When moved to the graveyard, lose 2 base strength and resurrect.
Morvran Voorhis
Look at the top 3 cards in your deck and play 1.
Myrgtabrakke
Remove 2 strength from a non-Gold unit, then 2 from a non-Gold unit, then 1 from a non-Gold unit.
Nature's Gift
Spawn a base copy of the last non-Gold Special Card played, then banish self.
Nauzicaa Brigade
Remove 4 strength from a Spying non-Gold unit on either side of the battlefield. If the unit was destroyed, gain 4 base strength.
Nauzicaa Standard Bearer
Add 2 strength to all other non-Gold units on the row.
Nekker
While in your hand, deck or on the battlefield, gain 1 strength whenever a Monsters unit on your side absorbs strength. When removed from the battlefield, play a Nekker from your deck.
Nekker Warrior
Create on the bottom of your deck 2 base copies of a Bronze unit on your side of the battlefield.
Nenneke
Resurrect a non-Gold, non-Permadeath unit.
Nilfgaardian Knight
Reveal a random card in your hand.
Nithral
Immune to Weather. Remove 2 strength from a random opposing non-Gold unit whenever a Wild Hunt unit appears on your side.
Ocvist
After 4 turns, remove 1 strength from all opposing non-Gold units. Then return Ocvist to your hand, set its base strength to 6 and remove its ability.
Odrin
Move to a random row on the same side at the start of your turn and add 1 strength to all other non-Gold units on the row.
Old Speartip: Asleep
Add 1 strength to all other non-Gold units on the row. Whenever there are 3 or more units on the opposite row at the end of a turn, transform into Old Speartip: Awake.
Olgierd
Resurrect at the start of the round and remove 2 base strength.
Operator
Choose a non-Gold unit in your hand (other than the Operator). Create an exact copy in both players' hands. Banish when destroyed moved to the graveyard.
Pavetta
Destroy the weakest non-Gold unit(s) twice in a row.
Peter Saar Gwynleve
Reset a non-Gold unit to base strength.
Philippa Eilhart
Set the strength of all other non-Gold units on the row to 1.
Poor Infantry
Spawn 2 base copies of this unit on the same row.
Priestess of Freya
Resurrect a Bronze non-Permadeath unit.
Prince Stennis
Immune to Weather. Draw 1 card face up and 1 card face down. Keep 1 and randomly place the other in your deck.
Priscilla
Draw 2 non-Gold cards. Play 1 and randomly place the other in your deck.
Prize Winning Cow
When removed from the battlfield, spawn a Chort on the row where this unit was.
Promote
Convert all instances of a non-Gold unit on your side of the battlefield to Gold until removed from the battlefield or the round ends.
Queensguard
Resurrect all Queensguards and add 1 base strength to your Cerys unit, wherever it is.
Quen Sign
Choose a non-Gold unit in your hand and give all instances of it in your hand and deck a shield. The shield protects its bearer from one strength-removing effect.
Radovid
Remove 8 strength from any unit.
Ragh Nar Roog
Spawn Frost, Fog and Rain effects.
Raging Berserker
Transform into a Raging Bear if weakened but not destroyed.
Reaver Hunter
After 2 turns, play a Reaver Hunter from your deck.
Reaver Scout
Choose a Bronze unit (other than a Reaver Scout) on your side of the battlefield. Play an instance of it from your deck.
Redanian Elite
If 3 or more Redanian Elites are on your side of the battlefield, convert them to Gold until removed from the battlefield or the round ends.
Redanian Knight
No ability.
Regis
When removed from the battlefield, transform into Regis: Higher Vampire and play.
Reinforced Ballista
Remove 1 strength from a random opposing non-Gold unit whenever a Gold card appears on your side.
Reinforced Siege Tower
Gain 2 strength whenever a Gold card appears on your side.
Reinforced Trebuchet
Every 3 turns, remove 2 strength from a random opposing non-Gold unit.
Reinforcement
Play all instances from your deck of a Bronze unit on your side of the battlefield.
Renew
Resurrect a Gold unit (can be Permadeath).
Restoration
Add 2 to the base strength of a non-Gold unit in your graveyard (can be Permadeath), then resurrect it.
Roach
Play on a random row from your deck or graveyard whenever a Gold card appears on your side.
Rot Tosser
Spawn a Cow Carcass on an opposing row.
Sabrina Glevissig
When destroyed, remove 3 strength from all non-Gold units on its side.
Sarah
Immune to Weather. Gain 3 strength each time a Weather effect appears.
Saskia
Remove 1 strength from all opposing non-Gold units. Add 1 strength to all non-Gold units on your side of the battlefield (except self).
Savage Bear
Remove 1 strength from each non-Gold unit played on the battlefield. Does not affect spawned units.
Schirru
Ambush: When the next non-Gold Special Card is played, cancel its effects, then destroy the strongest non-Gold unit(s).
Scorch
Destroy the strongest non-Gold unit(s) on the battlefield.
Serrit
Choose an opposing non-Gold unit and remove 1 from its strength for each revealed card in both players' hands.
Shani
Resurrect a non-Gold, non-Permadeath unit and convert it to Gold until removed from the battlefield or the round ends.
Sheldon Skaggs
No ability.
Sigrdrifa
Resurrect a non-Gold, non-Permadeath unit. Gain 1 strength whenever a unit is played on your side from either graveyard.
Sile de Tansarville
Remove 4 strength from an opposing non-Gold unit.
Skellige Storm
Spawn Fog and Rain effects.
Skjall
Lose 3 strength at the start of your turn. When removed from the battlefield, spawn Craven Revived on the same row.
Spotter
Gain 1 strength for each revealed card in either player's hand. While on the battlefield, gain 1 strength whenever a card in either player's hand is revealed.
Stammelford's Tremors
Remove 2 strength from all opposing non-Gold units and 1 strength from all non-Gold units on your side of the battlefield.
Stefan Skellen
Choose any card in your deck, then shuffle your deck and place the chosen card on top.
Succubus
After 2 turns, move the strongest other non-Gold unit on the row to the other side (ties are resolved randomly).
Svanrige
If possible, discard 1 card and draw 1 card.
Swallow Potion
Add 8 strength to a non-Gold unit. If it's a Witcher, add 12 strength instead.
Sweers
Move all instances an opposing non-Gold unit from your opponent's deck to their graveyard.
Temerian Foot Soldier
Play all Temerian Foot Soldiers from your deck.
Thaler
Redraw up to 1 card.
The Last Wish
Draw 2 cards. Discard 2 cards.
Thunderbolt Potion
Add 4 strength to all instances of a non-Gold unit on its side. If it's a Witcher, add 6 strength instead.
Tibor Eggebracht
If your opponent has not passed, gain 15 strength, then your opponent draws a card and reveals it.
Torrential Rain
Spawn a Rain effect on both Siege rows that sets the strength of all non-immune units on or appearing there to 1. Units regain all strength removed by Rain when Rain is removed or they move out of it.
Toruviel
Ambush: When the player on the opposing side passes, add 2 strength to all other non-Gold units on the row.
Treason
Move an opposing Spying non-Gold unit to your side and add 4 to its strength.
Trebuchet
Remove 2 strength from 2 opposing non-Gold units.
Triss: Butterfly Spell
Add 4 to all non-Gold units in your hand. When removed, remove 4 from all non-Gold units in your hand with strength greater than base.
Triss Merigold
Remove 4 strength from an opposing unit.
Trololo
Remove 1 strength from all non-Gold units on the opposite row. Gain 2 strength for each.
Udalryk
Draw and immediately play a random non-Gold card from the opposing graveyard.
Vanhemar
While in your hand, deck or on the battlefield, gain 1 strength whenever a card in either player's hand is revealed.
Vattier De Rideaux
Reveal up to 2 cards in your hand. For each card thus revealed, reveal 1 random card in your opponent's hand.
Vernon Roche
Remove 5 strength from an opposing unit.
Ves
Play a Blue Stripes Commando from your deck whenever a Gold card appears on your side.
Vesemir
Play Eskel and Lambert from your deck.
Vicovaro Medic
Resurrect a Bronze non-Permadeath unit from the opposing graveyard.
Vilgefortz
Destroy a non-Gold unit. If it was on the opposing side, your opponent draws a card and reveals it. If it was on your side, draw and play a card. If your opponent has passed, you may only target a unit on your side.
Villentretenmerth
After 3 turns, destroy the strongest non-Gold unit(s) twice in a row.
Vran Warrior
When played and at the end of every 2 turns, destroy the weakest non-Gold unit on the row (except self) and absorb its strength.
Vrihedd Brigade
No ability.
Vrihedd Dragoon
Add 4 strength to a non-Gold unit in your hand.
Vrihedd Officer
Add 2 strength to the weakest non-Gold unit(s) on your side of the battlefield (except self), remove 1 strength from the weakest opposing non-Gold unit(s).
Vrihedd Sappers
Remove 2 strength from all non-Gold units on the row whenever a Special Card is played.
Vrihedd Vanguard
Spawn a Commando Neophyte on a random row.
War Longship
Remove 2 strength from a random opposing non-Gold unit whenever a unit on your side is destroyed or you discard a unit.
Warcry
Double the strength of all weakened non-Gold units on your side of the battlefield.
Water Hag
Immune to Weather. Spawn a Rain effect.
White Frost
Spawn Frost and Fog effects.
Wild Boar of the Sea
Immune to Weather. When on a row affected by Weather at the start of your turn, create a Clan Dimun Pirate on the bottom of your deck.
Wild Hunt Rider
Immune to Weather. Play all Wild Hunt Riders from your deck.
Wild Hunt Warrior
Immune to Weather. Remove 1 strength from an opposing non-Gold unit and gain 2 strength if that unit is destroyed.
Woodland Spirit
Immune to Weather. Spawn 3 Rabid Wolves and a Fog effect.
Wyvern
Remove 3 strength from an opposing unit non-Gold unit.
Xarthisius
Look at the top 3 cards in your opponent's deck. You may move 1 to the bottom of that deck.
Yaevinn
Immune to Weather. Remove 1 strength from all other non-Gold units on the row. Draw a card.
Yarpen Zigrin
Gain Resilience. A Resilient unit stays on the battlefield for the next round.
Yennefer
Spawn either a Unicorn or a Chironex.
Yennefer: The Conjurer
At the start of your turn, remove 1 strength from the strongest opposing non-Gold unit(s).
Zoltan: Animal Tamer
Spawn one of the two Field Marshal Duda units.
Zoltan Chivay
Gain Resilience when played and at the start of each round. A Resilient unit stays on the battlefield for the next round.