This is the graphic that is at the top of your deck. If you don't choose one a default graphic will be chosen from your Faction.
Choose the style of your deck.
Private decks are only viewable by you.
- 5Foltest1Doomed, Stubborn. Deploy: Boost all other Units in your Hand, Deck and on your side of the Board (except Agents and Double Agents) by 1. Crewmen 1.
Deck (25 - 40)
- Bronze: 15
- Silver: 6
- Gold: 4
- 1Reaver Scout1Deploy: Choose a different Bronze Ally and play a copy of it from your Deck.
- 3Dethmold1Deploy: Spawn Torrential Rain, Clear Skies or Alzur's Thunder.
- 3Aretuza Adept1Deploy: Play a random Bronze Hazard card from your Deck.
- 1Philippa Eilhart1Deploy: Damage an Enemy by 5, then Damage random Enemies by 4, 3, 2 and 1. The same Enemy cannot be Damaged twice in a row.
- 3Blue Stripes Scout3Deploy: Boost this Unit and all Bronze Loyal Temerian Units with the same Power in your Hand, Deck and on your side of the Board by 1. Crewmen 1.
- 3Blue Stripes Commando3Whenever a different Temerian Ally with the same Power as this Unit is played, play this Unit from your Deck (1 copy max) on that Ally's row.
- 3Temerian Infantryman3Deploy: Play all copies of this Unit from your Deck on the row.
- 6Redanian Knight-Elect1If this Unit has Armor at the start of your turn, Boost Units adjacent to it by 1. Deploy: Gain 2 Armor.
- 7Kaedweni Sergeant1Deploy: Gain 2 Armor and clear Hazards from the row on your side. Crewmen 1.
- 8Triss Merigold1Deploy: Damage a Unit by 5.
- 9Ves1Deploy: You may Mulligan a card. If you have a Soldier or an Officer in your Hand, Mulligan up to 2 cards instead. If you have both, Mulligan up to 3 cards instead.
- 9Cleaver1Deploy: Toggle a Unit's Lock.
- 6Priscilla1Counter 4: Until the Counter reaches 0, at the end of your turn, Boost a random other Ally by 3 and decrease the Counter. Deploy: Gain 3 Armor.
- 7Vernon Roche1Deploy: Damage an Enemy by 3. If it was Destroyed, Spawn a Blue Stripes Commando on a random row and repeat the Deploy ability (one time only).
- -Commander's Horn1Boost 5 adjacent Units by 4.
- -Decoy1Return a Bronze or Silver Ally to your Hand, Boost it by 3 and play it.
- -First Light1Spawn Clear Skies or Rally.
- -Scorch1Destroy all the Highest Units.
- -Torrential Rain1Apply a Rain Hazard to an opposing row. Rain: Every turn, at the start of your turn, Damage up to 2 random Units on the row by 1.