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- 5Eredin1Doomed, Stubborn. Deploy: Spawn a Bronze Wild Hunt Unit.
Deck (25 - 40)
- Bronze: 15
- Silver: 6
- Gold: 4
- 5Morvudd1Deploy: Toggle a Unit's Lock. If it's an Enemy, Damage it by half its Power (rounding up and ignoring Armor).
- 6Wild Hunt Warrior2Deploy: Damage an Enemy by 3. If it was under a Frost Hazard or Destroyed, Boost self by 2.
- 7Drowner3Deploy: Move a Unit to this row on its side. If it's an Enemy, Damage it by 2. If the Enemy is under any Hazard after being moved, Damage it by 4 instead.
- 9Wild Hunt Rider2Increase by 1 the Damage dealt by Frost Hazards on the opposite row.
- 4Wild Hunt Hound3Deploy: Play a Biting Frost card from your Deck.
- 6Jotunn1Deploy: Move 3 Enemies to this row on their side and Damage them by 2. If that row is affected by a Frost Hazard, Damage them by 3 instead.
- 8Caranthir1Deploy: Move an Enemy to this row on its side and apply a Frost Hazard to that row.
- 4Succubus1After 2 turns, at the start of your turn, move the Highest Unit on the opposite row to your side.
- 4Caretaker1Deploy: Resurrect a Bronze or Silver Unit from your opponent's Graveyard.
- 1Ge'els1Deploy: Look at the top Gold card and top Silver card from your Deck. Play 1 and return the other to the top of your Deck.
- -Biting Frost3Apply a Frost Hazard to an opposing row. Frost Hazard: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2.
- -First Light2Spawn Clear Skies or Rally.
- 12Frightener1Doomed. Deploy: Move a Unit on another row on this side to this row. Draw the top card from your Deck.
- 3Iris1Deathwish: Boost 5 random Units on the other side of the Board by 5.
- -Scorch1Destroy all the Highest Units.
- -White Frost1Apply a Frost Hazard to 2 adjacent opposing rows. Frost Hazard: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2.