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- 4Brouver Hoog1Doomed, Stubborn. Deploy: Play any Silver Unit or a Bronze Dwarf from your Deck. Shuffle the others back.
Deck (25 - 40)
- Bronze: 16
- Silver: 6
- Gold: 4
- 6Aelirenn1When you have 5 or more Elf Allies, play this Unit from your Deck.
- 6Dol Blathanna Trapper2Deploy: Spawn a Fireball Trap on an opposing row.
- 6Hawker Support2Deploy: Boost a Unit in your Hand by 3.
- -Ragh Nar Roog1Apply a Ragh Nar Roog Hazard to all opposing rows. Ragh Nar Roog Hazard: Every turn, at the start of your turn, Damage the Highest Unit on the row by 2.
- 1Elven Mercenary3Deploy: Look at the top 2 Bronze Special cards from your Deck. Play 1 and shuffle the other back.
- 2Ithlinne1Deploy: Play a Bronze Spell, Boon or Hazard card from your Deck, then Spawn a copy of it. Shuffle the others back.
- 3Blue Mountain Commando3Whenever this Unit is moved, Boost it by 2. Deploy: Play all copies of this Unit from your Deck on the row.
- 5Ciri1At the end of the Round, return this Unit to your Hand if you lost. Deploy: Gain 3 Armor.
- 5Braenn1Deploy: Damage an Enemy by this Unit's Power. If it was Destroyed, Boost all Dryads and Ambush Units in your Hand and Deck by 1.
- 7Isengrim1Play a Bronze or Silver Ambush card from your Deck.
- 7Morenn1Ambush: When an Enemy is played (except Leaders), turn this Unit over and Damage that Enemy by 5 before its Deploy ability resolves (but after it gains Armor).
- 9Vrihedd Sappers2Ambush: After 2 turns, at the start of your turn, turn this Unit over.
- 6Toruviel1Ambush: When your opponent passes, turn this Unit over and Boost 2 Units on each side by 2.
- -Alzur's Thunder1Damage a Unit by 7.
- -First Light3Spawn Clear Skies or Rally.
- -Scorch1Destroy all the Highest Units.
- 12Yaevinn1Doomed. Deploy: Look at the top Unit and top Special card from your Deck. Draw 1 and shuffle the other back.