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- 7Francesca1Doomed, Stubborn. Deploy: You may Mulligan a card, but choose any card from your Deck to replace it. If the replacement card's a Unit, Boost it by 3. Then shuffle your Deck.
Deck (25 - 40)
- Bronze: 15
- Silver: 6
- Gold: 4
- 6Dol Blathanna Archer3Deploy: Damage Enemies by 3 and then 1.
- 1Elven Mercenary3Deploy: Look at the top 2 Bronze Special cards from your Deck. Play 1 and shuffle the other back.
- 3Blue Mountain Commando3Whenever this Unit is moved, Boost it by 2. Deploy: Play all copies of this Unit from your Deck on the row.
- 4Roach1Whenever you play a Gold card from your Hand (note: does not include Leaders), play this Unit from your Deck on a random row before that card resolves.
- 7Morenn1Ambush: When an Enemy is played (except Leaders), turn this Unit over and Damage that Enemy by 5 before its Deploy ability resolves (but after it gains Armor).
- 5Geralt: Igni1Deploy: Destroy all the Highest Units on the opposite row if that row totals 25 or more Power.
- 7Regis1Deploy: Weaken a Unit by half its base Power (rounding up) and Boost self by half its base Power (rounding down).
- 8Villentretenmerth1After 3 turns, at the start of your turn, Destroy all the other Highest Units on the Board. Deploy: Gain 3 Armor.
- 6Dwarven Skirmisher3Deploy: Damage an Enemy by 3. If it was not Destroyed, Strengthen self by 2.
- 9Milva1Deploy: If neither player has passed, return the Highest different Bronze or Silver Enemy to your opponent's Hand, then return the Highest different Bronze or Silver Ally to your Hand and Boost it by 3.
- -Aeromancy1Play a Bronze or Silver Hazard card from your Deck. Shuffle the others back.
- -Alzur's Thunder2Damage a Unit by 7.
- -Decoy1Return a Bronze or Silver Ally to your Hand, Boost it by 3 and play it.
- -Nature's Gift1Play a Bronze or Silver Special card from your Deck. Shuffle the others back.
- -Scorch1Destroy all the Highest Units.
- -Stammelford's Tremors1Damage all Units by 1. If any were Destroyed, Spawn a Lesser Guardian on your side.