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- 5Eredin1Spawn Eredin. Deploy: Spawn a Bronze Wild Hunt Unit.
Deck (25 - 40)
- Bronze: 15
- Silver: 6
- Gold: 4
- 5Nekker Warrior3Deploy: Choose a Bronze Ally and create 2 base copies of it on the bottom of your Deck.
- 5Wild Hunt Warrior2Deploy: Damage an Enemy by 3. If it was Destroyed, Boost self by 2.
- 3Water Hag1Deploy: Spawn Torrential Rain, Clear Skies or Lacerate.
- 8Sarah1Deploy: Shuffle a card from your Hand (can be Gold) back into your Deck, then draw the top different card of the same color from your Deck.
- 6Wild Hunt Rider3At the end of the Round, keep this Unit on the Board if you lost. If this Unit is part of a Trio at the end of your turn, Boost it by 1.
- 9Caranthir1Deploy: Move 3 Enemies to this Unit's row on your opponent's side and apply Frost to that row on that side only.
- 2Foglet3Whenever you apply Fog to an opposing row, play this Unit from your Deck or Resurrect it on that row on your side. When all Fog has been cleared from the Board, Destroy this Unit.
- 7Ancient Foglet3Every turn, at the start of your turn, Boost self by 1 if Fog is anywhere on the Board.
- 7Zoltan: Animal Tamer1Deploy: Spawn Field Marshal Duda Companion or Field Marshal Duda Agitator.
- 5Woodland Spirit1Deploy: Spawn 3 Rabid Wolves and apply Fog to the opposite row.
- 7Triss Merigold1Deploy: Damage a Unit by 5.
- -Merigold's Hailstorm1Damage all Units on a row by half their Power (rounding up and ignoring Armor).
- -Commander's Horn1Boost 5 adjacent Units by 4.
- -Scorch1Destroy all the Highest Units.
- -Skellige Storm1Apply Skellige Storm to a row on your opponent's side. Skellige Storm: Every turn, at the start of your turn, Damage the leftmost units on the row by 2, 2 and 1, respectively.
- -Thunderbolt Potion1Boost 3 adjacent Units by 4.