Gwent Deck Builder

Power Totals

50
Melee
10
Ranged
28
Siege
12
Multiple
100
Total

Cards

Search

Rarity

Strength

Loyalty

Position

Type

Group

Ownership

You must be Registered and Logged In to save a deck!
Adrenaline Rush
Toggle the Resilience of a non-Gold unit on the battlefield. A Resilient unit stays on the battlefield for the next round.
Aelirenn
Play immediately from your deck whenever there are 5 or more revealed Elf units on your side.
Aeromancy
Spawn a Biting Frost, Impenetrable Fog or Torrential Rain card, then banish self.
Aglais
Resurrect a non-Gold Special Card from your graveyard.
Alzur's Double Cross
Add 3 strength to the strongest non-Gold unit in your deck and play it. Ties are resolved randomly.
x2
Alzur's Thunder
Remove 7 strength from a non-Gold unit.
Barclay Els
Add 1 strength to all your other non-Gold Dwarf units, wherever they are.
Bekker's Twisted Mirror
Swap the strength of the strongest and the weakest unit on the battlefield. Ties are resolved randomly.
Biting Frost
Spawn a Frost effect on both Melee rows that decreases the strength of all non-immune units on or appearing there to 1. Units regain all strength removed by Frost when Frost is removed or they move out of it.
Blizzard Potion
Spawn either an Immune Boost or Overdose effect.
Blue Mountain Commando
Return a Bronze, non-Relentless unit on your side (other than a Blue Mountain Commando) to your hand and immediately play it again.
Braenn
Remove an amount equal to this unit's strength from an opposing non-Gold unit.
Ciaran
Ambush: When the round ends, return to the hand of the current owner if that player lost.
Ciri
Return to your hand if you lose the round.
Ciri: Dash
When moved to the graveyard, randomly place in your deck and gain 3 base strength.
Cleaver
Lock or unlock a non-Gold unit on the battlefield. Locked units lose all tokens and have no ability until replayed or moved to a hand.
x1
Commander's Horn
Choose 5 adjacent units. Add 4 strength to non-Gold units among them.
Cyprian Wiley
Remove 3 base strength from an opposing non-Gold unit.
Decoy
Return a non-Gold, non-Relentless unit on your side to your hand, add 3 to its base strength and immediately play it again, then banish self.
Dennis Cranmer
At the end of each turn, reset all other non-Gold units on the row to base strength.
Dimeritium Bomb
Choose 5 adjacent units. Reset them to base strength. Convert affected Gold units to Silver (or Bronze, if that was their original color).
Dimeritium Shackles
Lock or unlock any unit on the battlefield. If Gold, convert it to Silver (or Bronze, if that was its original color). Locked units lose all tokens and have no ability until replayed or moved to a hand.
x2
Dol Blathanna Archer
Remove 3 strength from an opposing non-Gold unit.
Dol Blathanna Marksman
Remove 5 strength from an opposing non-Gold unit with strength of 10 or more.
Dol Blathanna Trapper
Ambush: When a revealed non-Gold unit appears on the row, remove 5 strength from adjacent non-Gold units.
Dudu
Set strength to that of an opposing non-Gold unit.
Dwarven Mercenary
Gain 2 strength for each Dwarf unit on your side of the battlefield.
x2
Dwarven Skirmisher
Remove 3 strength from an opposing non-Gold unit. If it is not destroyed, gain 2 strength.
Ele'yas
While in your hand, deck or on the battlefield, gain 2 strength whenever a Commando Neophyte appears on your side.
x3
Elven Mercenary
Play a random non-Gold Special Card from your deck.
Elven Wardancer
Gain 4 strength whenever you play an Ambush.
Epidemic
Destroy the weakest non-Gold unit(s) on the battlefield.
Eskel
Play Vesemir and Lambert from your deck.
Fireball Trap
Ambush: When a revealed non-Gold unit appears on the opposite side, remove 3 strength from it and spawn a Commando Neophyte on a random row.
First Light
Spawn either a Clear Skies or a Rally effect. Banish when moved to the graveyard.
x1
Geralt
No ability.
Geralt: Aard
Choose 3 adjacent units on the opposing Melee or Ranged row. Move all non-Gold units among them one row back, then remove 1 strength from all moved units.
Geralt: Igni
Destroy the strongest non-Gold unit(s) on the opposite row if that row totals 20 or more strength.
x1
Hawker Healer
Add 3 strength to adjacent non-Gold units.
Hawker Smuggler
Gain 1 strength whenever a revealed non-Gold unit appears on the opposing side.
x2
Hawker Support
Gain 2 strength whenever you play a Special Card.
Ida Emean
Ambush: When the next opposing non-Gold Special Card is played, cancel its effects.
Impenetrable Fog
Spawn a Fog effect on both Ranged rows that decreases the strength of all non-immune units on or appearing there to 1. Units regain all strength removed by Fog when Fog is removed or they move out of it.
Iorveth
Remove 6 strength from a non-Gold unit on the battlefield.
Iris
When destroyed, add 3 strength to all opposing non-Gold units.
Isengrim
Spawn 1 Commando Neophyte on a random row whenever you play a Special Card.
Ithlinne
Choose 3 adjacent units. Lock or unlock non-Gold units among them. Locked units lose all tokens and have no ability until replayed or moved to a hand.
Johnny
Banish a card in your hand and create in its place a base copy of another card of the same color randomly chosen from both players' cards (all locations, excluding Johnny). Banish when moved to the graveyard.
King of Beggars
Play the weakest non-Gold unit from your deck. Ties are resolved randomly.
x1
Lacerate
Remove 3 strength from all non-Gold units on a row.
Lambert
Play Eskel and Vesemir from your deck.
x3
Mahakam Defender
Gain Resilience. A Resilient unit stays on the battlefield for the next round.
x1
Mahakam Guard
Gain Weather Immunity. Add 3 strength to a non-Gold unit on your side of the battlefield. If it's a Dwarf, add 5 strength instead.
Malena
Remove 1 strength from a random opposing non-gold unit whenever a non-Ambush Elf unit appears on your side.
Manticore Venom
Choose 3 adjacent units. Remove 4 strength from non-Gold units among them.
Mardroeme
Spawn either a Mutagen or a Spores effect.
Merigold's Hailstorm
Spawn a Biting Frost or Torrential Rain card, then banish self.
Milva
Return the strongest non-Gold, non Relentless unit (except self) on each side to your hand. Your opponent does the same if they have not yet passed. Ties are resolved randomly.
Morenn
Destroy an unrevealed Ambush card, then gain 4 strength.
Myrgtabrakke
Remove 2 strength from a non-Gold unit, then 2 from a non-Gold unit, then 1 from a non-Gold unit.
Nature's Gift
Spawn a base copy of the last non-Gold Special Card played, then banish self.
Ocvist
After 4 turns, remove 1 strength from all opposing non-Gold units. Then return this Ocvist to your hand, set its base strength to 6 and remove its ability.
Olgierd
Resurrect at the start of the round and remove 2 base strength.
Operator
Choose a non-Gold unit in your hand (other than the Operator). Create an exact copy in both players' hands. Banish when moved to the graveyard.
Prize Winning Cow
When removed from the battlfield, spawn a Chort on the row where this unit was.
Quen Sign
Choose a non-Gold unit in your hand. Give all instances of it in your hand and deck a Shield. Shields protect from one strength-removing effect (but not from strength-resetting or swapping effects).
Ragh Nar Roog
Remove 2 base strength from 8 random opposing non-Gold units on the battlefield.
Regis
When removed from the battlefield, transform into Regis: Higher Vampire and play.
Renew
Resurrect a Gold non-Permadeath unit.
Roach
Play on a random row from your deck or graveyard whenever a Gold card appears on your side.
Sarah
Gain Weather Immunity. Gain 3 strength each time a Weather effect appears.
Saskia
Remove 1 strength from all opposing non-Gold units. Add 1 strength to all non-Gold units on your side of the battlefield (except self).
Schirru
Ambush: When the next non-Gold Special Card is played, cancel its effects, then destroy the strongest non-Gold unit(s).
x1
Scorch
Destroy the strongest non-Gold unit(s) on the battlefield.
x1
Sheldon Skaggs
No ability.
Skellige Storm
Spawn an Impenetrable Fog or Torrential Rain card, then banish self.
Stammelford's Tremors
Remove 2 strength from 6 random opposing non-Gold units.
x1
Swallow Potion
Add 8 strength to a non-Gold unit.
The Last Wish
Draw 2 cards. Discard 2 cards.
x1
Thunderbolt Potion
Choose 3 adjacent units. Add 4 strength to all non-Gold units among them.
Torrential Rain
Spawn a Rain effect on both Siege rows that that decreases the strength of all non-immune units on or appearing there to 1. Units regain all strength removed by Rain when Rain is removed or they move out of it.
Toruviel
Ambush: When the opposing player passes, add 2 strength to all non-Gold units within 2 spaces.
Triss Merigold
Remove 4 strength from a non-Gold unit.
Vesemir
Play Eskel and Lambert from your deck.
Villentretenmerth
After 3 turns, destroy the strongest non-Gold unit(s) twice in a row.
x1
Vrihedd Brigade
No ability.
Vrihedd Dragoon
Add 4 strength to a non-Gold unit in your hand.
x2
Vrihedd Officer
Add 2 strength to the weakest non-Gold unit(s) on your side of the battlefield (except self), remove 1 strength from the weakest opposing non-Gold unit(s).
Vrihedd Sappers
Ambush: After 2 turns, reveal.
Vrihedd Vanguard
Spawn a Commando Neophyte on a random row.
Warcry
Double the strength of all weakened non-Gold units on your side of the battlefield.
White Frost
Spawn a Biting Frost or Impenetrable Fog card, then banish self.
Yaevinn
Gain Weather Immunity. Remove 1 strength from all other non-Gold units on the row. Draw a card.
Yarpen Zigrin
Gain Resilience. A Resilient unit stays on the battlefield for the next round.
Yennefer
Spawn either a Unicorn or a Chironex.
Yennefer: The Conjurer
At the start of your turn, remove 1 strength from the strongest opposing non-Gold unit(s).
Zoltan: Animal Tamer
Spawn one of the two Field Marshal Duda units.
Zoltan Chivay
Gain Resilience. A Resilient unit stays on the battlefield for the next round.

Deck Title

Deck Description

Learn How-to Better Format Your Deck Guide!

Featured Image

This is the graphic that is at the top of your deck. If you don't choose one a default graphic will be chosen from your Faction.

Deck Style

Choose the style of your deck.

Deck Visibility

Private decks are only viewable by you.

Leader

  • -Francesca1Redraw up to 3 cards.

Deck (25 - 40)

26
  • Bronze: 22
  • Silver: 3
  • Gold: 1

Melee 9

  • 4Elven Mercenary3Play a random non-Gold Special Card from your deck.
  • 4Mahakam Defender3Gain Resilience. A Resilient unit stays on the battlefield for the next round.
  • 4Mahakam Guard1Gain Weather Immunity. Add 3 strength to a non-Gold unit on your side of the battlefield. If it's a Dwarf, add 5 strength instead.
  • 10Sheldon Skaggs1No ability.
  • 12Geralt1No ability.

Ranged 2

  • 5Dol Blathanna Archer2Remove 3 strength from an opposing non-Gold unit.

Siege 6

  • 4Dwarven Skirmisher2Remove 3 strength from an opposing non-Gold unit. If it is not destroyed, gain 2 strength.
  • 4Vrihedd Officer2Add 2 strength to the weakest non-Gold unit(s) on your side of the battlefield (except self), remove 1 strength from the weakest opposing non-Gold unit(s).
  • 6Hawker Support2Gain 2 strength whenever you play a Special Card.

Multiple 2

  • 4Hawker Healer1Add 3 strength to adjacent non-Gold units.
  • 8Vrihedd Brigade1No ability.

Event/Disloyal 7

  • -Alzur's Thunder2Remove 7 strength from a non-Gold unit.
  • -Commander's Horn1Choose 5 adjacent units. Add 4 strength to non-Gold units among them.
  • -Lacerate1Remove 3 strength from all non-Gold units on a row.
  • -Scorch1Destroy the strongest non-Gold unit(s) on the battlefield.
  • -Swallow Potion1Add 8 strength to a non-Gold unit.
  • -Thunderbolt Potion1Choose 3 adjacent units. Add 4 strength to all non-Gold units among them.

1650