Gwent Deck Builder

Power Totals

23
Melee
0
Ranged
0
Siege
47
Multiple
70
Total

Cards

Search

Rarity

Strength

Loyalty

Position

Type

Group

Ownership

You must be Registered and Logged In to save a deck!
x2
Adrenaline Rush
Toggle the Resilience of a non-Gold unit on the battlefield. A Resilient unit stays on the battlefield for the next round.
Aelirenn
Play immediately from your deck whenever there are 5 or more revealed Elf units on your side.
Aeromancy
Spawn a Biting Frost, Impenetrable Fog or Torrential Rain card, then banish self.
Aglais
Resurrect a non-Gold Special Card from your graveyard.
Alzur's Double Cross
Play the strongest non-Gold unit from your deck (ties are resolved randomly) and add 3 to its strength.
Alzur's Thunder
Remove 7 strength from a non-Gold unit.
Barclay Els
Add 1 strength to all your other Dwarf units, wherever they are.
Bekker's Twisted Mirror
Swap the strength of the strongest and the weakest unit on the battlefield. Ties are resolved randomly.
Biting Frost
Spawn a Frost effect on both Melee rows that sets the strength of all non-immune units on or appearing there to 1. Units regain all strength removed by Frost when Frost is removed or they move out of it.
Blizzard Potion
Toggle the Weather Immunity of all instances of a non-Gold unit on its side.
x2
Blue Mountain Commando
Return a Bronze, non-Relentless unit on your side (other than a Blue Mountain Commando) to your hand and immediately play it again.
Braenn
Remove an amount equal to this unit's strength from an opposing non-Gold unit.
Ciaran
Ambush: When the round ends, return to the hand of the current owner if that player lost.
Ciri
Return to your hand if you lose the round.
Ciri: Dash
When moved to the graveyard, move to your deck and gain 3 base strength.
Cleaver
Lock a non-Gold unit on the battlefield. A locked unit loses all tokens (Resilience, Quen, etc.) and its ability does not trigger while it remains on the battlefield.
x1
Commander's Horn
Add 5 strength to all non-Gold units on a row.
Cyprian Wiley
Remove 2 base strength from all opposing non-Gold units. When removed, add 2 strength to all non-Gold units on the battlefield.
Decoy
Return a non-Gold, non-Relentless unit on your side to your hand, add 3 to its base strength and immediately play it again, then banish self.
Dennis Cranmer
At the end of each turn, reset all other non-Gold units on the row to base strength.
Dimeritium Bomb
Reset all units on the battlefield to their base strength. Convert Gold units on that row to Silver (or Bronze, if that was their original color).
Dimeritium Shackles
Reset any unit on the battlefield to its base strength. If Gold, convert it to Silver (or Bronze, if that was its original color).
x2
Dol Blathanna Archer
Remove 3 strength from an opposing non-Gold unit.
Dol Blathanna Marksman
Remove 5 strength from an opposing non-Gold unit with strength of 10 or more.
x2
Dol Blathanna Trapper
Ambush: When a revealed non-Gold unit appears on the row, remove 4 strength from all non-Gold units on the row (except self).
Dudu
Set strength to that of an opposing non-Gold unit.
Dwarven Mercenary
Gain 2 strength for each Dwarf unit on your side of the battlefield.
Dwarven Skirmisher
Remove 3 strength from an opposing non-Gold unit. If it is not destroyed, gain 2 strength.
Ele'yas
While in your hand, deck or on the battlefield, gain 2 strength whenever a Commando Neophyte appears on your side.
x3
Elven Mercenary
Play a random non-Gold Special Card from your deck.
Elven Wardancer
Gain 4 strength whenever an Ambush is played.
Epidemic
Destroy the weakest non-Gold unit(s) on the battlefield.
Eskel
Play Vesemir and Lambert from your deck.
Fireball Trap
Ambush: When a revealed non-Gold unit appears on the opposite side, remove 3 strength from it and spawn a Commando Neophyte on a random row on your side.
First Light
Spawn either a Clear Skies or a Rally effect.
x1
Geralt
No ability.
Geralt: Aard
Move 3 non-Gold units on the opposite row one row back. Remove 1 strength from all moved units.
Geralt: Igni
Destroy the strongest non-Gold unit(s) on the opposite row if that row totals 20 or more strength.
Hawker Healer
Add 3 strength to all other non-Gold units on the row.
Hawker Smuggler
Gain 1 strength whenever a revealed unit appears on the opposing side.
x3
Hawker Support
Gain 3 strength whenever you play a Special Card.
Ida Emean
Ambush: When the next opposing non-Gold Special Card is played, cancel its effects.
Impenetrable Fog
Spawn a Fog effect on both Ranged rows that sets the strength of all non-immune units on or appearing there to 1. Units regain all strength removed by Fog when Fog is removed or they move out of it.
Iorveth
Remove 6 strength from an opposing unit.
Iris
When destroyed, add 3 strength to all opposing non-Gold units.
Isengrim
Spawn 1 Commando Neophyte on a random row whenever you play a Special Card.
Ithlinne
After 1 turn, lock all non-Gold units on the row and the opposite row. A locked unit loses all tokens (Resilience, Quen, etc.) and its ability does not trigger while it remains on the battlefield.
Johnny
Move a card in your hand to the bottom of your deck. Create in your hand a base copy of another card of the same color randomly chosen from both players' cars (all locations). Banish when moved to the graveyard.
King of Beggars
Play the weakest non-Gold unit from your deck. Ties are resolved randomly.
x2
Lacerate
Remove 3 strength from all non-Gold units on a row.
Lambert
Play Eskel and Vesemir from your deck.
Mahakam Defender
Gain Resilience when played and at the start of each round. A Resilient unit stays on the battlefield for the next round.
Mahakam Guard
Immune to Weather. Add 3 strength to a non-Gold unit on your side of the battlefield. If it's a Dwarf, add 5 strength instead.
Malena
Remove 1 strength from a random opposing non-gold unit whenever a non-Ambush Elf unit appears on your side.
Manticore Venom
Remove 4 strength from all instances of a non-Gold unit on its side.
Mardroeme
Spawn either a Mutagen or a Spores effect.
Merigold's Hailstorm
Spawn Frost and Rain effects.
Milva
Return the strongest non-Gold, non Relentless unit (except self) on each side to your hand. Your opponent does the same if they have not yet passed. Ties are resolved randomly.
Morenn
If possible, destroy an unrevealed Ambush card and gain 4 strength.
Myrgtabrakke
Remove 2 strength from a non-Gold unit, then 2 from a non-Gold unit, then 1 from a non-Gold unit.
x1
Nature's Gift
Spawn a base copy of the last non-Gold Special Card played, then banish self.
Ocvist
After 4 turns, remove 1 strength from all opposing non-Gold units. Then return Ocvist to your hand, set its base strength to 6 and remove its ability.
Olgierd
Resurrect at the start of the round and remove 2 base strength.
Operator
Choose a non-Gold unit in your hand (other than the Operator). Create an exact copy in both players' hands. Banish when destroyed moved to the graveyard.
x1
Prize Winning Cow
When removed from the battlfield, spawn a Chort on the row where this unit was.
Quen Sign
Choose a non-Gold unit in your hand and give all instances of it in your hand and deck a shield. The shield protects its bearer from one strength-removing effect.
Ragh Nar Roog
Spawn Frost, Fog and Rain effects.
Regis
When removed from the battlefield, transform into Regis: Higher Vampire and play.
Renew
Resurrect a Gold unit (can be Permadeath).
Roach
Play on a random row from your deck or graveyard whenever a Gold card appears on your side.
Sarah
Immune to Weather. Gain 3 strength each time a Weather effect appears.
Saskia
Remove 1 strength from all opposing non-Gold units. Add 1 strength to all non-Gold units on your side of the battlefield (except self).
Schirru
Ambush: When the next non-Gold Special Card is played, cancel its effects, then destroy the strongest non-Gold unit(s).
Scorch
Destroy the strongest non-Gold unit(s) on the battlefield.
x1
Sheldon Skaggs
No ability.
Skellige Storm
Spawn Fog and Rain effects.
x1
Stammelford's Tremors
Remove 2 strength from all opposing non-Gold units and 1 strength from all non-Gold units on your side of the battlefield.
x2
Swallow Potion
Add 8 strength to a non-Gold unit. If it's a Witcher, add 12 strength instead.
The Last Wish
Draw 2 cards. Discard 2 cards.
Thunderbolt Potion
Add 4 strength to all instances of a non-Gold unit on its side. If it's a Witcher, add 6 strength instead.
Torrential Rain
Spawn a Rain effect on both Siege rows that sets the strength of all non-immune units on or appearing there to 1. Units regain all strength removed by Rain when Rain is removed or they move out of it.
Toruviel
Ambush: When the player on the opposing side passes, add 2 strength to all other non-Gold units on the row.
Triss Merigold
Remove 4 strength from an opposing unit.
Vesemir
Play Eskel and Lambert from your deck.
Villentretenmerth
After 3 turns, destroy the strongest non-Gold unit(s) twice in a row.
Vrihedd Brigade
No ability.
Vrihedd Dragoon
Add 4 strength to a non-Gold unit in your hand.
Vrihedd Officer
Add 2 strength to the weakest non-Gold unit(s) on your side of the battlefield (except self), remove 1 strength from the weakest opposing non-Gold unit(s).
Vrihedd Sappers
Remove 2 strength from all non-Gold units on the row whenever a Special Card is played.
Vrihedd Vanguard
Spawn a Commando Neophyte on a random row.
Warcry
Double the strength of all weakened non-Gold units on your side of the battlefield.
White Frost
Spawn Frost and Fog effects.
x1
Yaevinn
Immune to Weather. Remove 1 strength from all other non-Gold units on the row. Draw a card.
Yarpen Zigrin
Gain Resilience. A Resilient unit stays on the battlefield for the next round.
Yennefer
Spawn either a Unicorn or a Chironex.
Yennefer: The Conjurer
At the start of your turn, remove 1 strength from the strongest opposing non-Gold unit(s).
Zoltan: Animal Tamer
Spawn one of the two Field Marshal Duda units.
Zoltan Chivay
Gain Resilience when played and at the start of each round. A Resilient unit stays on the battlefield for the next round.

Deck Title

Deck Description

Learn How-to Better Format Your Deck Guide!

Featured Image

This is the graphic that is at the top of your deck. If you don't choose one a default graphic will be chosen from your Faction.

Deck Style

Choose the style of your deck.

Deck Visibility

Private decks are only viewable by you.

Leader

  • -Francesca1Redraw up to 3 cards.

Deck (25 - 40)

25
  • Bronze: 19
  • Silver: 5
  • Gold: 1

Melee 3

  • 1Prize Winning Cow1When removed from the battlfield, spawn a Chort on the row where this unit was.
  • 10Sheldon Skaggs1No ability.
  • 12Geralt1No ability.

Ranged 0

Siege 0

Multiple 12

  • 5Dol Blathanna Archer2Remove 3 strength from an opposing non-Gold unit.
  • 3Hawker Support3Gain 3 strength whenever you play a Special Card.
  • 4Elven Mercenary3Play a random non-Gold Special Card from your deck.
  • 4Blue Mountain Commando2Return a Bronze, non-Relentless unit on your side (other than a Blue Mountain Commando) to your hand and immediately play it again.
  • 4Dol Blathanna Trapper2Ambush: When a revealed non-Gold unit appears on the row, remove 4 strength from all non-Gold units on the row (except self).

Event/Disloyal 10

  • -Adrenaline Rush2Toggle the Resilience of a non-Gold unit on the battlefield. A Resilient unit stays on the battlefield for the next round.
  • -Commander's Horn1Add 5 strength to all non-Gold units on a row.
  • -Lacerate2Remove 3 strength from all non-Gold units on a row.
  • -Nature's Gift1Spawn a base copy of the last non-Gold Special Card played, then banish self.
  • -Stammelford's Tremors1Remove 2 strength from all opposing non-Gold units and 1 strength from all non-Gold units on your side of the battlefield.
  • -Swallow Potion2Add 8 strength to a non-Gold unit. If it's a Witcher, add 12 strength instead.
  • 14Yaevinn1Immune to Weather. Remove 1 strength from all other non-Gold units on the row. Draw a card.

2030