This is the graphic that is at the top of your deck. If you don't choose one a default graphic will be chosen from your Faction.
Choose the style of your deck.
Private decks are only viewable by you.
- -Francesca1Redraw up to 3 cards.
Deck (25 - 40)
- Bronze: 19
- Silver: 5
- Gold: 1
- 1Prize Winning Cow1When removed from the battlfield, spawn a Chort on the row where this unit was.
- 4Elven Mercenary3Play a random non-Gold Special Card from your deck.
- 10Sheldon Skaggs1No ability.
- 12Geralt1No ability.
- 5Dol Blathanna Archer2Remove 3 strength from an opposing non-Gold unit.
- 3Hawker Support3Gain 3 strength whenever you play a Special Card.
- 4Blue Mountain Commando2Return a Bronze, non-Relentless unit on your side (other than a Blue Mountain Commando) to your hand and immediately play it again.
- 2Dol Blathanna Trapper2Ambush: When a revealed non-Gold unit appears on the row, remove 5 strength from adjacent non-Gold units.
- -Adrenaline Rush2Toggle the Resilience of a non-Gold unit on the battlefield. A Resilient unit stays on the battlefield for the next round.
- -Commander's Horn1Choose 5 adjacent units. Add 4 strength to non-Gold units among them.
- -Lacerate2Remove 3 strength from all non-Gold units on a row.
- -Nature's Gift1Spawn a base copy of the last non-Gold Special Card played, then banish self.
- -Stammelford's Tremors1Remove 2 strength from all opposing non-Gold units and 1 strength from all non-Gold units on your side of the battlefield.
- -Swallow Potion2Add 8 strength to a non-Gold unit. If it's a Witcher, add 12 strength instead.
- 14Yaevinn1Immune to Weather. Remove 1 strength from all other non-Gold units on the row. Draw a card.