Gwent Deck Builder

Power Totals

9
Melee
20
Ranged
19
Siege
4
Multiple
52
Total

Cards

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Rarity

Strength

Loyalty

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Type

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x3
Adrenaline Rush
Keep a non-Gold unit on the battlefield at the end of this round.
Aeromancy
Spawn a Biting Frost, Impenetrable Fog or Torrential Rain card.
Alzur's Double Cross
Play the strongest non-Gold unit from your deck. Ties are resolved randomly.
Alzur's Thunder
Remove 7 strength from a non-Gold unit.
Ballista
Remove 2 strength from an opposing non-Gold unit.
Bekker's Twisted Mirror
Swap the strength of the strongest and the weakest units on the battlefield. Ties are resolved randomly.
Biting Frost
Spawn a Frost effect on both Melee rows that sets the strength of all non-Gold units on or appearing there to 1.
Bloody Baron
Spawn a Botchling or a Lubberkin.
Blue Stripes Commando
Add 2 strength to all your other Blue Stripes Commandos, wherever they are.
x2
Blue Stripes Scout
Add 4 strength to a non-Gold unit on your side of the battlefield.
Ciri
Return to your hand if you lose the round.
Ciri: Dash
When destroyed, move to your deck and gain 3 base strength.
x1
Commander's Horn
Double the strength of all non-Gold units on a row on your side, then banish.
Dandelion
Add 2 strength to each non-Gold unit played on your side and 1 strength to each played on the opposing side. Does not affect spawned units.
Decoy
Return a non-Gold, non-Relentless unit on your side to your hand, then banish.
Dijkstra
Convert all other Gold units to Silver (or Bronze, if that was their original color). Gain 1 strength for each unit converted.
Dimeritium Bomb
Reset all units on the battlefield to their base strength.
Dimeritium Shackles
Reset any unit on the battlefield to its base strength. If Gold, convert it to Silver (or Bronze, if that was its original color).
Dudu
Set strength to that of an opposing non-Gold unit.
Dun Banner Heavy Cavalry
After 2 turns, convert to Gold until removed from the battlefield or the round ends.
Dun Banner Light Cavalry
No ability.
Epidemic
Destroy the weakest non-Gold unit(s) on the battlefield.
Eskel
Play Vesemir and Lambert from your deck.
x3
Field Medic
Resurrect a random non-Gold unit, non-Permadeath unit.
First Light
Spawn either a Clear Skies or a Rally effect.
Geralt
No ability.
Geralt: Aard
Move all non-Gold units on the opposite row one row back. Remove 1 strength from all moved units.
Geralt: Igni
Destroy the strongest non-Gold unit(s) on the opposite row if that row totals 20 or more strength.
Impenetrable Fog
Spawn a Fog effect on both Ranged rows that sets the strength of all non-Gold units on or appearing there to 1.
Iris
When destroyed, add 3 strength to all opposing non-Gold units.
John Natalis
Add 3 strength to 3 non-Gold units on your side of the battlefield.
Johnny
Move a card in your hand to the bottom of your deck. Create in your hand a base copy of another card of the same color randomly chosen from both players' cars (all locations). Banish when destroyed.
Kaedweni Sergeant
Convert a Gold unit to Silver (or Bronze, if that was its original color).
x2
Kaedweni Siege Support
Add 3 strength to 2 non-Gold units on your side of the battlefield.
Keira Metz
Give a shield to all non-Gold units on the row. The shield protects its bearer from one strength-removing effect.
King of Beggars
Play the weakest non-Gold unit from your deck. Ties are resolved randomly.
Lacerate
Remove 3 strength from all non-Gold units on a row.
Lambert
Play Eskel and Vesemir from your deck.
Manticore Venom
Remove 4 strength from all instances of a non-Gold unit on its side.
Mardroeme
Spawn either a Mutagen or a Spores effect.
Margarita Laux–Antille
Spawn a Ban Ard Adept whenever a Gold card appears on your side.
Merigold's Hailstorm
Spawn Frost and Rain.
Myrgtabrakke
Choose a non-Gold unit three times. Remove 3 strength the first time, 2 the second and 1 the third.
x1
Nenneke
Resurrect a non-Gold, non-Permadeath unit.
Ocvist
After 4 turns, remove 1 strength from all opposing non-Gold units and return this card to your hand.
Odrin
Move to a random row on the same side at the start of your turn and add 1 strength to all other non-Gold units on the row.
Olgierd
Resurrect at the start of the round and remove 2 base strength.
Operator
Choose a non-Gold unit in your hand (other than the Operator). Create an exact copy in both players' hands. Banish when destroyed.
Pavetta
Destroy the weakest non-Gold unit(s) twice in a row.
Philippa Eilhart
Set the strength of all other non-Gold units on the row to 1.
Poor Infantry
Spawn an exact copy of this unit on the same row.
x1
Prince Stennis
Draw 1 card face up and 1 card face down. Keep 1, return the other to your deck.
Priscilla
Draw 2 non-Gold cards. Play 1 and return the other to your deck.
Prize Winning Cow
When removed from the battlfield, spawn a Chort on the row where this unit was.
x3
Promote
Convert all instances of a non-Gold unit on your side of the battlefield to Gold until removed from the battlefield or the round ends.
Quen Sign
Give all instances of a non-gold unit on your side a shield. The shield protects its bearer from one strength-removing effect.
Ragh Nar Roog
Spawn Frost, Fog and Rain effects.
x3
Reaver Hunter
Add 1 strength to all your other Reaver Hunters, wherever they are. After 2 turns, play a Reaver Hunter from your deck.
Reaver Scout
Choose a Bronze unit on your side of the battlefield. Play an instance of it from your deck.
Redanian Elite
If 3 or more Redanian Elites are on your side of the battlefield, convert them to Gold until removed from the battlefield or the round ends.
Redanian Knight
No ability.
Regis
When removed from the battlefield, transform into Regis: Higher Vampire and play.
Reinforced Ballista
Remove 1 strength from a random opposing non-Gold unit whenever a Gold card appears on your side.
Reinforced Siege Tower
Gain 2 strength whenever a Gold card appears on your side.
x3
Reinforced Trebuchet
Every 3 turns, remove 2 strength from a random opposing non-Gold unit.
Reinforcement
Play all instances from your deck of a Bronze unit on your side of the battlefield.
Renew
Resurrect a Gold unit.
Roach
Play on a random row from your deck or graveyard whenever a Gold card appears on your side.
Sabrina Glevissig
When destroyed, remove 3 strength from all non-Gold units on its side.
Sarah
Immune to Weather. Gain 3 strength each time a Weather effect appears.
Scorch
Destroy the strongest non-Gold unit(s) on the battlefield.
Shani
Resurrect a non-Gold, non-Permadeath unit and convert it to Gold until removed from the battlefield or the round ends.
Sile de Tansarville
Remove 4 strength from an opposing non-Gold unit.
Skellige Storm
Spawn Fog and Rain effects.
Stammelford's Tremors
Remove 2 strength from all non-Gold units on both sides of the battlefield.
x3
Swallow Potion
Add 8 strength to a non-Gold unit. If it's a Witcher, add 12 strength instead.
Thaler
Redraw up to 1 card.
The Last Wish
Draw 2 cards. Discard 2 cards.
Thunderbolt Potion
Add 4 strength to all instances of a non-Gold unit on its side. If it's a Witcher, add 6 strength instead.
Torrential Rain
Spawn a Rain effect on both Siege rows that sets the strength of all non-Gold units on or appearing there to 1.
Trebuchet
Remove 2 strength from 2 opposing non-Gold units.
Triss Merigold
Remove 4 strength from an opposing unit.
Trololo
Remove 1 strength from all non-Gold units on the opposite row. Gain 1 strength for each.
Vernon Roche
Remove 5 strength from any opposing unit.
Ves
Play a Blue Stripes Commando from your deck whenever a Gold card appears on your side.
Vesemir
Play Eskel and Lambert from your deck.
Villentretenmerth
After 3 turns, destroy the strongest non-Gold unit(s) twice in a row.
Warcry
Double the strength of all weakened non-Gold units on your side of the battlefield.
White Frost
Spawn Frost and Fog effects.
Yennefer
Spawn either a Unicorn or a Chironex.
Yennefer: The Conjurer
At the start of your turn, remove 1 strength from the strongest non-Gold unit(s) (except self) on the battlefield.
Zoltan: Animal Tamer
Spawn one of the two Field Marshal Duda units.

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Leader

  • -Foltest1Choose a Bronze unit on your side of the battlefield. Spawn an exact copy on the same row.

Deck (25 - 40)

25
  • Bronze: 22
  • Silver: 3
  • Gold: 0

Melee 3

  • 3Field Medic3Resurrect a random non-Gold unit, non-Permadeath unit.

Ranged 5

  • 4Blue Stripes Scout2Add 4 strength to a non-Gold unit on your side of the battlefield.
  • 4Reaver Hunter3Add 1 strength to all your other Reaver Hunters, wherever they are. After 2 turns, play a Reaver Hunter from your deck.

Siege 4

  • 4Nenneke1Resurrect a non-Gold, non-Permadeath unit.
  • 5Reinforced Trebuchet3Every 3 turns, remove 2 strength from a random opposing non-Gold unit.

Multiple 2

  • 2Kaedweni Siege Support2Add 3 strength to 2 non-Gold units on your side of the battlefield.

Event/Disloyal 11

  • -Adrenaline Rush3Keep a non-Gold unit on the battlefield at the end of this round.
  • -Commander's Horn1Double the strength of all non-Gold units on a row on your side, then banish.
  • 8Prince Stennis1Draw 1 card face up and 1 card face down. Keep 1, return the other to your deck.
  • -Promote3Convert all instances of a non-Gold unit on your side of the battlefield to Gold until removed from the battlefield or the round ends.
  • -Swallow Potion3Add 8 strength to a non-Gold unit. If it's a Witcher, add 12 strength instead.

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