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- -Eredin1Play Eredin.
Deck (25 - 40)
- Bronze: 15
- Silver: 6
- Gold: 4
- 3Wild Hunt Rider3Immune to Frost. Play all Wild Hunt Riders from your deck.
- 5Wild Hunt Warrior3Immune to Frost. Remove 1 strength from an opposing non-Gold unit and gain 2 strength if that unit is destroyed.
- 6Ciri1Return to your hand if you lose the round.
- 7Ice Giant1Immune to Frost. Gain 7 strength while on a row affected by Frost.
- 8Caranthir1Immune to Frost. Spawn a Frost effect and 2 Wild Hunt Hounds.
- 1Foglet3Immune to Fog. Play from your deck or graveyard whenever Fog is spawned. Gain 1 strength whenever a Fog effect is applied. Destroy when moved outside of Fog or Fog is removed.
- 6Ancient Foglet3Immune to Fog. Gain 1 strength at the start of your turn if on a row affected by Fog.
- 7Woodland Spirit1Immune to Fog. Spawn a Fog effect and 3 Rabid Wolves.
- 3Sarah1Immune to Weather. Gain 3 strength each time a Weather effect appears.
- 5Giant Toad1If possible, discard a non-Gold unit, absorb its strength and draw a card.
- 6Gaunter O'Dimm1Spawn 3 Shadows.
- -Lacerate1Remove 3 strength from all non-Gold units on a row.
- -Ragh Nar Roog1Spawn Frost, Fog and Rain effects.
- -Scorch1Destroy the strongest non-Gold unit(s) on the battlefield.
- -Stammelford's Tremors2Remove 2 strength from all non-Gold units on both sides of the battlefield.
- -White Frost1Spawn Frost and Fog effects.