Gwent Deck Builder

Power Totals

41
Melee
8
Ranged
13
Siege
56
Multiple
118
Total

Cards

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Rarity

Strength

Loyalty

Position

Type

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Adrenaline Rush
Toggle a Unit's Resilience.
Aeromancy
Play a Bronze or Silver Weather card from your Deck. Shuffle the others back.
Alzur's Double Cross
Boost the Highest Bronze or Silver Unit in your Deck by 2 and play it.
Alzur's Thunder
Damage a Unit by 7.
Arachas Venom
Damage 3 adjacent Units by 4.
Artefact Compression
Transform a Bronze or Silver Unit into a Jade Figurine.
Avallac'h
Deploy: If neither player has passed, both players draw the top 2 cards from their Decks.
Bekker's Twisted Mirror
Damage the Highest Unit by an amount equal to its Power, but no more than 10 (ignoring Armor) and Boost the Lowest other Unit by the same amount.
Berserker Marauder
Regressing. Deploy: Strengthen self by 1 for each Damaged and for each Cursed Ally, then Damage self by 1.
Birna Bran
Veteran 1. Deploy: Apply Skellige Storm to the opposite row.
Biting Frost
Apply Frost to a row on your opponent's side. Frost: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2.
Bloodcurdling Roar
Destroy an Ally. Spawn a Bear.
x1
Blueboy Lugos
Deploy: Spawn a Spectral Whale on a random opposing row.
Cerys
Counter 4: While this Unit is in the Graveyard, decrease the Counter whenever a Unit is Resurrected on your side. When the Counter reaches 0, Resurrect self.
Champion of Champions
Every turn, at the start of your turn, Strengthen this Unit by 2 if it is the only Unit on the row. Deploy: Gain 4 Armor.
Ciri
At the end of the Round, return this Unit to your Hand if you lost. Deploy: Gain 3 Armor.
Ciri: Dash
When this Unit enters the Graveyard, Strengthen it by 3 and shuffle it back into your Deck.
Clan An Craite Greatsword
Every 2 turns, at the start of your turn, if this Unit is Damaged, Reset it and Strengthen it by 2.
Clan an Craite Raider
Whenever this Unit is Discarded, Resurrect it immediately.
Clan An Craite Warcrier
Deploy: Boost 2 Damaged Allies by half their Power (rounding down).
Clan An Craite Warrior
Deploy: Damage self by 1.
Clan Brokvar Archer
Deploy: Damage 3 Units by 1.
Clan Brokvar Hunter
Regressing. Whenever a Unit adjacent to this one is Damaged, Strengthen self by 1. Deploy: Damage a Unit by 4.
x3
Clan Dimun Pirate
Deploy: Discard all copies of this Unit from your Deck.
Clan Dimun Pirate Captain
Every turn, at the end of your turn, if this Unit is in your Hand or Deck, Reset it and Boost it by the base Power of the Highest Bronze Unit discarded to your Graveyard during your turn.
Clan Drummond Shieldmaiden
Deploy: Damage a Unit by 2. If it was already Damaged, play a Clan Drummond Shieldmaiden from your Deck.
Clan Drummond Warmonger
Veteran 1. Deploy: You may Discard a Bronze card from your Deck.
Clan Heymaey Skald
Deploy: Boost 3 Allies by 2.
Clan Tordarroch Armorsmith
Deploy: Heal 2 Allies and give them 3 Armor.
Clan Tordarroch Shieldsmith
Deploy: Strengthen an Ally by 2 and give it 2 Armor.
Clan Tuirseach Axeman
Veteran 1. Whenever an Enemy on the opposite row is Damaged, Boost self by 1. Deploy: Gain 2 Armor.
x1
Clan Tuirseach Skirmishers
Veteran 1. Whenever this Unit leaves the Graveyard, Strengthen it by 3.
Clan Tuirseach Veteran
Veteran 1 Deploy: Trigger all your other Tuirseach Units' Veteran abilities, wherever they are.
Cleaver
Deploy: Toggle a Unit's Lock.
Commander's Horn
Boost 5 adjacent Units by 4.
Coral
Deploy: Turn a Bronze or Silver Unit into a Jade Figurine.
Cyprian Wiley
Deploy: Weaken a Unit by 3 or Destroy a face-down Ambush Unit.
x1
Decoy
Return a Bronze or Silver Ally to your Hand, Boost it by 3 and play it.
Dimeritium Bomb
Choose 5 adjacent Units and Reset them. If any are Gold, Demote them first.
Dimeritium Shackles
Choose a Unit and toggle its Lock. If it is Gold, Demote it first. If it is an Enemy, Damage it by 2.
Djenge Frett
Deploy: Damage 2 Allies by 1 and Strengthen self by 2 for each.
x1
Donar an Hindar
Deploy: Toggle a Unit's Lock. Move a Bronze Unit from your opponent's Graveyard to your Graveyard.
Dorregaray
Deploy: Spawn a Savage Bear, Wyvern, Ekimmara or Drowner.
Draig Bon-Dhu
Deploy: Strengthen up to 2 Units in your Graveyard by 3.
Drought
Apply Drought to all rows on your opponent's side. Drought: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2.
Dudu
Deploy: Choose an Enemy and copy its Power.
Epidemic
Destroy all the Lowest Units.
x1
Ermion
Deploy: Draw the top 2 cards from your Deck, then Discard 2 cards from your Hand.
Eskel
Deploy: Destroy a Bronze or Silver Enemy that is not Boosted.
x2
First Light
Spawn Clear Skies or Rally.
Full Moon Potion
Boost up to 6 random Allies by 2.
Gaunter O'Dimm
Deploy: Guess whether a random Unit from your opponent's Deck is Higher or Lower than 5. Success: Play any card from your Deck. Shuffle the others back. Failure: Your opponent draws the top card from their Deck. Tie: Both players draw the top card from their Deck.
Geralt
No ability.
Geralt: Aard
Deploy: Choose 3 Enemies, push them to the row above them (if possible) and Damage them by 3.
Geralt: Igni
Deploy: Destroy all the Highest Units on the opposite row if that row totals 25 or more Power.
Gremist
Deploy: Spawn Impenetrable Fog, Clear Skies or Bloodcurdling Roar.
Herbalist
Doomed. Deploy: Play a card randomly chosen from any Bronze Organic cards and Torrential Rain cards in your Deck.
x1
Hjalmar
Deploy: Spawn the Lord of Undvik on the leftmost side of the opposite row.
Holger Blackhand
Deploy: Damage a Unit by 5. If it was Destroyed, Strengthen the Highest Unit in your Graveyard by 3.
Impenetrable Fog
Apply Fog to a row on your opponent's side. Fog: Every turn, at the start of your turn, Damage the Highest Unit on the row by 2.
Iris
Deathwish: Boost 5 random Units on the other side of the Board by 5.
Johnny
Deploy: You may Discard a card from your Hand and create a base copy in your Hand of a random card of the same color in your opponent's Deck (if there are any - if not, keep your card).
Jutta an Dimun
Veteran 1. Deploy: Damage self by 1.
x1
Kambi
Doomed. Deathwish: Spawn Hemdall.
King of Beggars
Regressing. Deploy, Brave: Strengthen self enough to tie the Round or to a maximum of 15 base Power.
Lacerate
Damage all Units on a row by 3.
Lambert
Deploy: Damage an Enemy by 5 and Damage up to 4 copies of it on its side by 4.
Light Longship
Regressing. Every turn, at the start of your turn, Damage the Unit to the right by 1, then Strengthen self by 2.
Madman Lugos
Deploy: Discard a Bronze Unit from your Deck and Damage a Unit by the Discarded Unit's base Power.
Manticore Venom
Damage a Unit by 12.
Marching Orders
Boost the Lowest Bronze or Silver Unit in your Deck by 2 and play it.
Mardroeme
Spawn Spores or Mutagen.
Merigold's Hailstorm
Damage all Bronze and Silver Units on a row by half their Power (rounding up and ignoring Armor).
Morkvarg
Whenever this Unit is Discarded or Destroyed, Resurrect it and Weaken it by half its Power (rounding up).
Myrgtabrakke
Deploy: Damage Units by 2, 2 and then 1.
Necromancy
Banish a Bronze or Silver Unit from either Graveyard and Boost a Bronze or Silver Ally by its Power.
Ocvist
After 4 turns, at the start of your turn, Damage all Enemies by 1, return this Unit to your Hand and transform it into Exhausted Ocvist.
Olgierd
When this Unit is Discarded or Destroyed, Weaken it by half (rounding up). At the start of Rounds 2 and 3, Resurrect this Unit if it is in the Graveyard.
Operator
Doomed, Stubborn. Deploy: If neither player has passed, choose a Bronze Unit in your Hand and create a base copy of it in both players' Hands.
Overdose
Damage up to 6 random Enemies by 2.
x3
Priestess of Freya
Doomed. Deploy: Resurrect a Bronze Unit.
Prize-Winning Cow
Doomed. Retaliation: Spawn a Chort on the row. Deathwish: Spawn a Chort on the row.
x3
Queensguard
Deploy: Resurrect all your Queensguards.
Quen Sign
Choose a Bronze or Silver Unit in your Hand. Give all copies of it in your Hand and Deck a Shield and Boost them by 2. Units which already have a Shield cannot be chosen and aren't affected.
Ragh Nar Roog
Apply Ragh Nar Roog to all rows on your opponent's side. Ragh Nar Roog: Every turn, at the start of your turn, Damage the Highest Unit on the row by 2.
Raging Berserker
Retaliation: Transform into a Raging Bear.
Regis
Deploy: Weaken a Unit by half its base Power (rounding up) and Boost self by half its base Power (rounding down).
Regis: Higher Vampire
Deploy: Look at 3 Bronze Units from your opponent's Deck. Consume 1, but Boost self by its base Power instead.
Renew
Resurrect a Gold Unit.
Restore
Return a Bronze or Silver Unit from your Graveyard to your Hand and set its base Power to 10, then play a card from your Hand.
Roach
Whenever you play a Gold card from your Hand (note: does not include Leaders), play Roach from your Deck on a random row before that card resolves.
Royal Decree
Play a Gold card from your Deck. If it is a Unit (but not an Agent or Double Agent), Boost it by 2. Shuffle the others back.
Sarah
Deploy: You may Mulligan a card, but draw a card of the same color to replace it.
x2
Savage Bear
After an Enemy is played from any Hand and its Deploy ability resolves, Damage it by 1.
School of the Wolf: Eskel
Deploy: Play all other School of the Wolf Witchers from your Deck.
School of the Wolf: Lambert
Deploy: Play all other School of the Wolf Witchers from your Deck.
School of the Wolf: Vesemir
Deploy: Play all other School of the Wolf Witchers from your Deck.
Scorch
Destroy all the Highest Units.
x1
Sigrdrifa
Doomed. Deploy: Resurrect a Bronze or Silver Unit.
Skellige Storm
Apply Skellige Storm to a row on your opponent's side. Skellige Storm: Every turn, at the start of your turn, Damage the leftmost units on the row by 2, 1 and 1, respectively.
Skjall
Deploy: Play a random Bronze or Silver Cursed Unit from your Deck.
x1
Stammelford's Tremors
Damage all Units by 1. If any were Destroyed, Spawn a Lesser Guardian on your side.
Summoning Circle
Doomed. Spawn a base copy of the last Bronze or Silver Unit any player placed on the Board. Leaders cannot be copied.
x1
Svanrige
Veteran 1. Deploy: Draw the top card from your Deck, then Discard a card from your Hand.
Swallow Potion
Boost a Unit by 8.
x1
The Last Wish
Draw your top 2 cards. Play 1 and shuffle the other back.
Thunderbolt Potion
Add 2 Armor to 3 adjacent Units and Boost them by 3.
Torrential Rain
Apply Rain to a row on your opponent's side. Rain: Every turn, at the start of your turn, Damage up to 2 random Units on the row by 1.
Triss: Butterfly Spell
Every turn, at the start of your turn, Boost all other Lowest Allies by 1. Deathwish: If Destroyed during your opponent's turn, Boost all other Lowest Allies by 2.
Triss Merigold
Deploy: Damage a Unit by 5.
Udalryk
Doomed. Deploy: Draw the top 2 cards from your Deck. Keep one and Discard the other.
Vabjorn
Deploy: Damage a Unit by 2. If it was already Damaged, Destroy it instead.
Vesemir
Deploy: Play a Bronze or Silver Alchemy card from your Deck. Shuffle the others back.
x1
Villentretenmerth
After 3 turns, at the start of your turn, Destroy all the other Highest Units on the Board. Deploy: Gain 3 Armor.
War Longship
Whenever you Discard a Unit, Damage a random Enemy by 2.
Whale Harpooner
Deploy: Move an Enemy to this row on its side and Damage it by the number of other Units on that row.
White Frost
Apply Frost to a row on your opponent's side and the row above it. Frost: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2.
Wild Boar of the Sea
Every turn, at the start of your turn, Strengthen the Unit to the left by 1 and Damage the Unit to the right by 1. Deploy: Gain 5 Armor.
Yennefer
Deploy: Spawn a Unicorn or a Chironex.
Yennefer: The Conjurer
Every turn, at the start of your turn, Damage all the Highest Enemies by 1. Deathwish: If Destroyed during your opponent's turn, Damage all the Highest Enemies by 2.
Zoltan: Animal Tamer
Deploy: Spawn Field Marshal Duda Companion or Field Marshal Duda Agitator.

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Leader

  • 5Harald the Cripple1Doomed, Stubborn. Every turn, at the start of your turn, Damage the Lowest Enemy on the opposite row by 1 (ignoring Armor). Deploy: Damage a random Enemy on the opposite row by 2 (ignoring Armor). Repeat 4 times.

Deck (25 - 40)

25
  • Bronze: 15
  • Silver: 6
  • Gold: 4

Melee 7

  • 4Queensguard3Deploy: Resurrect all your Queensguards.
  • 7Clan Tuirseach Skirmishers1Veteran 1. Whenever this Unit leaves the Graveyard, Strengthen it by 3.
  • 7Savage Bear2After an Enemy is played from any Hand and its Deploy ability resolves, Damage it by 1.
  • 8Blueboy Lugos1Deploy: Spawn a Spectral Whale on a random opposing row.

Ranged 1

  • 8Donar an Hindar1Deploy: Toggle a Unit's Lock. Move a Bronze Unit from your opponent's Graveyard to your Graveyard.

Siege 5

  • 1Priestess of Freya3Doomed. Deploy: Resurrect a Bronze Unit.
  • 3Sigrdrifa1Doomed. Deploy: Resurrect a Bronze or Silver Unit.
  • 7Svanrige1Veteran 1. Deploy: Draw the top card from your Deck, then Discard a card from your Hand.

Multiple 6

  • 9Clan Dimun Pirate3Deploy: Discard all copies of this Unit from your Deck.
  • 7Ermion1Deploy: Draw the top 2 cards from your Deck, then Discard 2 cards from your Hand.
  • 8Villentretenmerth1After 3 turns, at the start of your turn, Destroy all the other Highest Units on the Board. Deploy: Gain 3 Armor.
  • 14Hjalmar1Deploy: Spawn the Lord of Undvik on the leftmost side of the opposite row.

Event/Disloyal 6

  • -Decoy1Return a Bronze or Silver Ally to your Hand, Boost it by 3 and play it.
  • -First Light2Spawn Clear Skies or Rally.
  • 1Kambi1Doomed. Deathwish: Spawn Hemdall.
  • -Stammelford's Tremors1Damage all Units by 1. If any were Destroyed, Spawn a Lesser Guardian on your side.
  • -The Last Wish1Draw your top 2 cards. Play 1 and shuffle the other back.

5300