Gwent Deck Builder

Power Totals

39
Melee
22
Ranged
14
Siege
0
Multiple
75
Total

Cards

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Rarity

Strength

Loyalty

Position

Type

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Adrenaline Rush
Keep a non-Gold unit on the battlefield at the end of this round.
Aeromancy
Spawn a Biting Frost, Impenetrable Fog or Torrential Rain card.
Alzur's Double Cross
Play the strongest non-Gold unit from your deck. Ties are resolved randomly.
Alzur's Thunder
Remove 7 strength from a non-Gold unit.
Bekker's Twisted Mirror
Swap the strength of the strongest and the weakest units on the battlefield. Ties are resolved randomly.
Berserker
When moved to the graveyard, transform into a Bear.
Birna Bran
Draw 3 cards. Keep 1 and discard the rest.
Biting Frost
Spawn a Frost effect on both Melee rows that sets the strength of all non-Gold units on or appearing there to 1.
x1
Blueboy Lugos
Spawn a Spectral Whale on a random row on the opposite side.
Cerys
When moved to graveyard, convert to Silver.
Champion of Champions
Gain 2 strength at the start of your turn if it's the sole unit on its row.
Ciri
Return to your hand if you lose the round.
Ciri: Dash
When destroyed, move to your deck and gain 3 base strength.
Clan an Craite Raider
Resurrect when discarded.
Clan An Craite Warrior
Lose 2 strength.
Clan Brokvar Archer
Immune to Rain. Remove 1 strength from 3 non-Gold unit(s).
Clan Brokvar Hunter
Remove 3 strength from a non-Gold unit.
x3
Clan Dimun Pirate
Immune to Fog. Discard all Clan Dimun Pirates from your deck.
Clan Dimun Pirate Captain
Immune to Fog. Gain 2 strength whenever you discard a unit.
Clan Heymaey Skald
Add 2 strength to all other non-Gold units on the row.
Clan Tordarroch Shieldsmith
Add 2 base strength to a non-Gold unit on your side of the battlefield.
Clan Tuirseach Axeman
Gain 2 strength whenever another unit on your side is weakened.
x1
Clan Tuirseach Skirmishers
When resurrected, gain 4 base strength.
Commander's Horn
Double the strength of all non-Gold units on a row on your side, then banish.
Coral
Spawn Fog and Rain effects on the opposing side only.
x1
Decoy
Return a non-Gold, non-Relentless unit on your side to your hand, then banish.
Dimeritium Bomb
Reset all units on the battlefield to their base strength.
Dimeritium Shackles
Reset any unit on the battlefield to its base strength. If Gold, convert it to Silver (or Bronze, if that was its original color).
x1
Donar an Hindar
Draw 1 card and discard 1 random non-Gold card from your deck.
Draig Bon–Dhu
Add 2 base strength to all non-Gold units in your graveyard.
Dudu
Set strength to that of an opposing non-Gold unit.
Epidemic
Destroy the weakest non-Gold unit(s) on the battlefield.
x1
Ermion
If possible, discard 2 cards and draw 2 cards.
Eskel
Play Vesemir and Lambert from your deck.
x2
First Light
Spawn either a Clear Skies or a Rally effect.
Geralt
No ability.
Geralt: Aard
Move all non-Gold units on the opposite row one row back. Remove 1 strength from all moved units.
Geralt: Igni
Destroy the strongest non-Gold unit(s) on the opposite row if that row totals 20 or more strength.
Gremist
Remove 2 strength from 3 non-Gold units on your sideof the battlefield. Gain 3 strength for each.
x1
Hjalmar
Spawn a Lord of Undvik on the opposite side.
Holger Blackhand
Immune to Fog. Remove 2 strength from 3 non-Gold units.
Impenetrable Fog
Spawn a Fog effect on both Ranged rows that sets the strength of all non-Gold units on or appearing there to 1.
Iris
When destroyed, add 3 strength to all opposing non-Gold units.
Johnny
Move a card in your hand to the bottom of your deck. Create in your hand a base copy of another card of the same color randomly chosen from both players' cars (all locations). Banish when destroyed.
Jutta an Dimun
No ability.
x1
Kambi
After 3 turns, spawn Hemdall on this unit's side. Destroy Kambi whenever Hemdall appears on the same side.
King of Beggars
Play the weakest non-Gold unit from your deck. Ties are resolved randomly.
Lacerate
Remove 3 strength from all non-Gold units on a row.
Lambert
Play Eskel and Vesemir from your deck.
Light Longship
Immune to Rain.
Madman Lugos
After 2 turns, gain 1 strength for each unit in your graveyard.
Manticore Venom
Remove 4 strength from all instances of a non-Gold unit on its side.
Mardroeme
Spawn either a Mutagen or a Spores effect.
Merigold's Hailstorm
Spawn Frost and Rain.
Morkvarg
When moved to the graveyard, lose 2 base strength and resurrect.
Myrgtabrakke
Choose a non-Gold unit three times. Remove 3 strength the first time, 2 the second and 1 the third.
Ocvist
After 4 turns, remove 1 strength from all opposing non-Gold units and return this card to your hand.
Olgierd
Resurrect at the start of the round and remove 2 base strength.
Operator
Choose a non-Gold unit in your hand (other than the Operator). Create an exact copy in both players' hands. Banish when destroyed.
x3
Priestess of Freya
Resurrect a Bronze non-Permadeath unit.
Prize Winning Cow
When removed from the battlfield, spawn a Chort on the row where this unit was.
x3
Queensguard
Resurrect all Queensguards and add 1 base strength to your Cerys unit, wherever it is.
Quen Sign
Give all instances of a non-gold unit on your side a shield. The shield protects its bearer from one strength-removing effect.
Ragh Nar Roog
Spawn Frost, Fog and Rain effects.
Raging Berserker
Transform into a Raging Bear if weakened but not destroyed.
Regis
When removed from the battlefield, transform into Regis: Higher Vampire and play.
Renew
Resurrect a Gold unit.
Restoration
Add 2 to the base strength of a non-Gold unit in your graveyard (can be Permadeath), then resurrect it.
Roach
Play on a random row from your deck or graveyard whenever a Gold card appears on your side.
Sarah
Immune to Weather. Gain 3 strength each time a Weather effect appears.
x2
Savage Bear
Remove 1 strength from each non-Gold unit played on the battlefield. Does not affect spawned units.
Scorch
Destroy the strongest non-Gold unit(s) on the battlefield.
x1
Sigrdrifa
Resurrect a non-Gold unit (can be Permadeath). Gain 1 strength whenever a unit is played from the graveyard.
Skellige Storm
Spawn Fog and Rain effects.
Skjall
Remove 3 strength from this unit, then from the strongest opposing non-Gold unit(s). When removed from the battlefield, spawn Craven Revived on the same row.
x1
Stammelford's Tremors
Remove 2 strength from all non-Gold units on both sides of the battlefield.
x1
Svanrige
If possible, discard 1 card and draw 1 card.
Swallow Potion
Add 8 strength to a non-Gold unit. If it's a Witcher, add 12 strength instead.
x1
The Last Wish
Draw 2 cards. Discard 2 cards.
Thunderbolt Potion
Add 4 strength to all instances of a non-Gold unit on its side. If it's a Witcher, add 6 strength instead.
Torrential Rain
Spawn a Rain effect on both Siege rows that sets the strength of all non-Gold units on or appearing there to 1.
Triss Merigold
Remove 4 strength from an opposing unit.
Udalryk
Move a random card from your opponent's graveyard to your hand.
Vesemir
Play Eskel and Lambert from your deck.
x1
Villentretenmerth
After 3 turns, destroy the strongest non-Gold unit(s) twice in a row.
War Longship
Remove 2 strength from a random opposing non-Gold unit whenever a unit on your side is destroyed or you discard a unit.
Warcry
Double the strength of all weakened non-Gold units on your side of the battlefield.
White Frost
Spawn Frost and Fog effects.
Yennefer
Spawn either a Unicorn or a Chironex.
Yennefer: The Conjurer
At the start of your turn, remove 1 strength from the strongest non-Gold unit(s) (except self) on the battlefield.
Zoltan: Animal Tamer
Spawn one of the two Field Marshal Duda units.

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Leader

  • -Harald the Cripple1Remove 3 strength from all weakened opposing units and 2 strength from all other opposing units.

Deck (25 - 40)

25
  • Bronze: 15
  • Silver: 6
  • Gold: 4

Melee 8

  • 3Queensguard3Resurrect all Queensguards and add 1 base strength to your Cerys unit, wherever it is.
  • 3Savage Bear2Remove 1 strength from each non-Gold unit played on the battlefield. Does not affect spawned units.
  • 4Blueboy Lugos1Spawn a Spectral Whale on a random row on the opposite side.
  • 5Clan Tuirseach Skirmishers1When resurrected, gain 4 base strength.
  • 15Hjalmar1Spawn a Lord of Undvik on the opposite side.

Ranged 4

  • 5Clan Dimun Pirate3Immune to Fog. Discard all Clan Dimun Pirates from your deck.
  • 7Villentretenmerth1After 3 turns, destroy the strongest non-Gold unit(s) twice in a row.

Siege 6

  • 1Priestess of Freya3Resurrect a Bronze non-Permadeath unit.
  • 1Sigrdrifa1Resurrect a non-Gold unit (can be Permadeath). Gain 1 strength whenever a unit is played from the graveyard.
  • 4Svanrige1If possible, discard 1 card and draw 1 card.
  • 6Ermion1If possible, discard 2 cards and draw 2 cards.

Multiple 0

Event/Disloyal 7

  • -Decoy1Return a non-Gold, non-Relentless unit on your side to your hand, then banish.
  • 8Donar an Hindar1Draw 1 card and discard 1 random non-Gold card from your deck.
  • -First Light2Spawn either a Clear Skies or a Rally effect.
  • 3Kambi1After 3 turns, spawn Hemdall on this unit's side. Destroy Kambi whenever Hemdall appears on the same side.
  • -Stammelford's Tremors1Remove 2 strength from all non-Gold units on both sides of the battlefield.
  • -The Last Wish1Draw 2 cards. Discard 2 cards.

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